Kattmandu Posted October 10, 2024 Posted October 10, 2024 (edited) Persistent OpenGL error. Not always on the same file however. [02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported. [02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported. Clicking on links in error message window does not open anything. Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware". Restarted computer twice. Using: DynDOLOD DLL NG and Scripts 3.00 Alpha 33 DynDOLOD Resources SE 3.00 Alpha 53 DynDOLOD 3.00 Alpha 181 Log files: TexGen_SSE_log.txtFetching info... TexGen_SSE_Debug_log.txtFetching info... Edited October 10, 2024 by Kattmandu
0 sheson Posted February 8 Posted February 8 On 2/8/2025 at 5:17 PM, dreadflopp said: It is an integrated card but it doesn't seem possible to dedicate more memory to it than what it currently has, 8.1 GB. I added -memory parameter, changed compression type as suggested and added TextureCache=10. Same error. I checked the memory when generating textures, and TextGen uses up all available vram (8 GB) which causes the driver to reset and TextGen to crash. I tried with the version from Nexus, it never uses more than 1.6 GB vram so there seems to be a problem with your test version. I still had -memory and TextureCache=10 but had changed back the compression type to default when i used the Nexus version. Expand Upload the log and debug log from the all the generations.. Is VRAM slowly rising or is it a spike? Test with KeepRenderer=1
0 dreadflopp Posted February 8 Posted February 8 You have some logs above with different parameters. I am attaching 2 sets of logs. One is for the nexus version of TextGen64.exe, which completed successfully while using at most 1.6 GB of vram. The other log is a realtime log with the test version that you linked in a few posts above. It uses up all available vram, 8.1 GB and then crashes when the display driver restarts. No other log is created by TextGen because of the crash. TextGen_nexusVersion.zipFetching info... TextGen_testVersion.zipFetching info...
0 dreadflopp Posted February 8 Posted February 8 On 2/8/2025 at 6:40 PM, sheson said: Upload the log and debug log from the all the generations.. Is VRAM slowly rising or is it a spike? Test with KeepRenderer=1 Expand Sorry, missed the last two rows of your message. It slowly rises, no spike. I'll try with KeepRenderer=1 .
0 dreadflopp Posted February 8 Posted February 8 Here you go, log with KeepRenderer=1. TextGen crashed soonly a realtime log was available. TexGen_SSE_realtime_log.zipFetching info...
0 sheson Posted February 8 Posted February 8 On 2/8/2025 at 7:55 PM, dreadflopp said: Here you go, log with KeepRenderer=1. TextGen crashed soonly a realtime log was available. TexGen_SSE_realtime_log.zip 1.03 MB · 0 downloads Expand Try new test version from https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 Restore default INI, delete old logs.
0 dreadflopp Posted February 8 Posted February 8 This new test version completed successfully. It used at most about 2 GB of vram. Log: https://paste.ee/p/SlxEzt8U I'll continue with Dyndolod to see this fixes my initial problem, the red colored lods. TexGen_SSE_Debug_log.zipFetching info...
0 Jaques Posted February 8 Posted February 8 On 2/7/2025 at 7:34 AM, sheson said: You don't seem to be running the latest version from this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/#findComment-282545 It should report as TexGen 3.0 Alpha-182 x64 - Skyrim Special Edition (SSE) (D0555D55) for the first log line. Expand Oh, my bad, I wasn't aware that these links were being updated. I downloaded the current one, which is apparently (7BBE1DF2), not (D0555D55) based on my linked log files.
0 sheson Posted February 9 Posted February 9 On 2/8/2025 at 10:44 PM, Jaques said: Oh, my bad, I wasn't aware that these links were being updated. I downloaded the current one, which is apparently (7BBE1DF2), not (D0555D55) based on my linked log files. Expand Yeah it kind of constantly gets updated. See recent posts where I ask users to download latest test version. Does it run through with just RenderBillboardsSingleThread=1?
0 Jaques Posted February 10 Posted February 10 On 2/9/2025 at 5:23 PM, sheson said: Yeah it kind of constantly gets updated. See recent posts where I ask users to download latest test version. Does it run through with just RenderBillboardsSingleThread=1? Expand No, it still crashes during billboard generation, logs are here
0 sheson Posted February 10 Posted February 10 On 2/10/2025 at 9:54 AM, Jaques said: No, it still crashes during billboard generation, logs are here Expand The textures\landscape\grass\IvyDrJ.dds is from Freaks' Floral Fields and the meshes\landscape\grass\IvyDrJ.nif is from Cathedral - 3D Landscapes and Grass Library right?
0 yakmods Posted February 10 Posted February 10 @shesonwas the texgen test version removed? I wanted to test the latest since I noticed some more red windows and wanted to collect some data/logs.
0 Jaques Posted February 11 Posted February 11 On 2/10/2025 at 10:02 AM, sheson said: The textures\landscape\grass\IvyDrJ.dds is from Freaks' Floral Fields and the meshes\landscape\grass\IvyDrJ.nif is from Cathedral - 3D Landscapes and Grass Library right? Expand Correct, I have the meshes only version of Cathedral - 3D Landscapes and Grass Library as specified in Freak's Floral Fields. I noticed there was an update a couple days ago to Cathedral - 3D Landscapes and Grass Library, so I downloaded it and ran it again, but it crashed on that same texture.
0 sheson Posted February 11 Posted February 11 On 2/10/2025 at 10:20 PM, yakmods said: @shesonwas the texgen test version removed? I wanted to test the latest since I noticed some more red windows and wanted to collect some data/logs. Expand Use latest Alpha-184 for now. That TexGen is what the last test version was. Potential new test version will be based on that release.
0 sheson Posted February 11 Posted February 11 On 2/11/2025 at 5:35 AM, Jaques said: Correct, I have the meshes only version of Cathedral - 3D Landscapes and Grass Library as specified in Freak's Floral Fields. I noticed there was an update a couple days ago to Cathedral - 3D Landscapes and Grass Library, so I downloaded it and ran it again, but it crashed on that same texture. Expand Does the error also happen with RenderSingle=1 and RenderBillboardsSingleThread=1? What Linux are you using? I am just not able to brute for the issue here in Windows and my Linux. The used version itself is probably not really relevant, just curious.
0 Jaques Posted February 11 Posted February 11 On 2/11/2025 at 7:17 AM, sheson said: Does the error also happen with RenderSingle=1 and RenderBillboardsSingleThread=1? What Linux are you using? I am just not able to brute for the issue here in Windows and my Linux. The used version itself is probably not really relevant, just curious. Expand Yes, I just ran again with both of those, here are the logs. I'm using Fedora 41, currently kernel 6.12, with the Mesa 24.3.4 driver, pretty standard, hopefully it can be useful.
Question
Kattmandu
Persistent OpenGL error. Not always on the same file however.
[02:04] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\largeimperialtentlod framebuffer objects unsupported.
[02:06] Error: OpenGL: F:\Tools\DynDOLOD\TexGen_Output\textures\lod\whtrimstone1lod framebuffer objects unsupported.
Clicking on links in error message window does not open anything.
Clean installed Nvidia graphics driver v565.90 (WHQL) without any "bloatware".
Restarted computer twice.
Using:
DynDOLOD DLL NG and Scripts 3.00 Alpha 33
DynDOLOD Resources SE 3.00 Alpha 53
DynDOLOD 3.00 Alpha 181
Log files:
TexGen_SSE_log.txtFetching info...
TexGen_SSE_Debug_log.txtFetching info...
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sheson
If you do not select tree LOD billboards it runs through? Add GLListDebug=1 to the TexGen INI and upload new logs. I wonder if using driver version 561.09 makes a difference.
sheson
Both debugs logs show that both RenderSingle=0 and RenderTexturesSingleThread=0 are set. You do not seem to be using the test version from https://stepmodifications.org/forum/topic/20153-error-op
sheson
Moved to the appropriate thread for the error message. Use search as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search. See posts above. Try the test version from http
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