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Posted
  On 8/5/2024 at 4:35 AM, Braknar said:

Thank you.  I tried TexGen again tonight and it looks like it stopped at the same point.  I didn't get the stitched object error.  I put the "CreateMode=1" in the ini.

Here's the debug_log, log and realtime log.

https://ufile.io/f/6i4zq

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Unless you are a mod author creating a mod containing new worldspaces do not set CreateMode=1.
You won't get the stichted object error if you follow instructions to remove old TexGen output before generating new one.

Do not set obviously insane settings like 4096 for the Sizes dropdowns.
Delete the presets folder and all files it contains ..\DynDOLOD\Edit Scripts\DynDOLOD\Presets\
Start TexGen and do not change anything, use the defaults.

Give the tool time to do its job. With normal settings and a proper PC and game setup TexGen should not take longer than a few minutes.
Upload new TexGen logs in case issue persists.

https://dyndolod.info/Help/TexGen
The first time TexGen is started, some settings like the Base size, Units per pixel and the Max texture size are adjusted to the current game resolution as determined by the Prefs, Custom or Display Tweaks INI.

https://dyndolod.info/Help/Texture-Resolution

  • sheson changed the title to DynDOLOD 3.00 Alpha 174
Posted
  On 1/17/2024 at 3:04 PM, sheson said:

The BluePalaceTerrace-LegacyOfTheDragonborn-Patch.esp will be fixed in the next alpha version.

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Hi Sheson,

This file has got a name change for the LOTD v6 update. The updated patch - available at the official Legacy of the Dragonborn patches - is called DBM_BluePalaceTerrace_Patch.esp. Could you copy the rules for BluePalaceTerrace-LegacyOfTheDragonborn-Patch.esp to also cover the new version? There might also be some slight edits to the cliff placements in the new patch, so if needed, could you update the rules to take this into account as well?

Thanks in advance.

Posted
  On 8/5/2024 at 9:10 PM, Jonado said:

Hi Sheson,

This file has got a name change for the LOTD v6 update. The updated patch - available at the official Legacy of the Dragonborn patches - is called DBM_BluePalaceTerrace_Patch.esp. Could you copy the rules for BluePalaceTerrace-LegacyOfTheDragonborn-Patch.esp to also cover the new version? There might also be some slight edits to the cliff placements in the new patch, so if needed, could you update the rules to take this into account as well?

Thanks in advance.

Expand  

DynDOLOD does not include any rules for BluePalaceTerrace-LegacyOfTheDragonborn-Patch.esp

What is the actual problem with the new patch? Make a proper problem report with logs and screenshots if required.

Posted (edited)

All my distant trees have purple textures after updating to latest dyndolod version alpha 174. didn't happen in the old versions. 

Logs keep giving File Not Found Textures errors for the Fabled Forests mod. but i can see that the files are right there in the TexGen Output. i even tried copying the files to their respective mod folders. didn't work. need help

Paste.ee - DynDOLOD_SSE_log.txt

 

Edited by tropez92
  • +1 1
Posted
  On 8/6/2024 at 12:50 PM, tropez92 said:

All my distant trees have purple textures after updating to latest dyndolod version alpha 174. didn't happen in the old versions. 

Logs keep giving File Not Found Textures errors for the Fabled Forests mod. but i can see that the files are right there in the TexGen Output. i even tried copying the files to their respective mod folders. didn't work. need help

Paste.ee - DynDOLOD_SSE_log.txt

Expand  

The file not found messages state a fact from the tools point of view. The OS reports the mentioned file path can not be found in the data folder reported at the start of the messages log.

Using Skyrim Special Edition Data Path: C:\01. Games\Eldergleam\Game Root\Data\
+
[00:52] <Warning: File not found textures\dyndolod\lod\trees\treepineforestdeadsn
ow02_47cb174a_trunk_1.dds
=
C:\01. Games\Eldergleam\Game Root\Data\textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1.dds

The OS reports that the file does not exist. Make sure the TexGen ouput is enabled in MO2 and that the tools use the same data path as MO2.

Posted
  On 8/6/2024 at 1:45 PM, sheson said:

The file not found messages state a fact from the tools point of view. The OS reports the mentioned file path can not be found in the data folder reported at the start of the messages log.

Using Skyrim Special Edition Data Path: C:\01. Games\Eldergleam\Game Root\Data\
+
[00:52] <Warning: File not found textures\dyndolod\lod\trees\treepineforestdeadsn
ow02_47cb174a_trunk_1.dds
=
C:\01. Games\Eldergleam\Game Root\Data\textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1.dds

The OS reports that the file does not exist. Make sure the TexGen ouput is enabled in MO2 and that the tools use the same data path as MO2.

Expand  

thanks for the quick reply. I am using the root builder function of MO2, and have TexGen output enabled. so it should pull all of my mods into the Data folder, right? should i place all of the textures that it reports missing directly into C:\01. Games\Eldergleam\Game Root\Data\ then? 

  • +1 1
Posted
  On 8/6/2024 at 1:45 PM, sheson said:

The file not found messages state a fact from the tools point of view. The OS reports the mentioned file path can not be found in the data folder reported at the start of the messages log.

Using Skyrim Special Edition Data Path: C:\01. Games\Eldergleam\Game Root\Data\
+
[00:52] <Warning: File not found textures\dyndolod\lod\trees\treepineforestdeadsn
ow02_47cb174a_trunk_1.dds
=
C:\01. Games\Eldergleam\Game Root\Data\textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1.dds

The OS reports that the file does not exist. Make sure the TexGen ouput is enabled in MO2 and that the tools use the same data path as MO2.

Expand  

tried moving the textures folders to the Data folder as stated above. no luck. still getting the same errors.

  • +1 1
Posted
  On 8/6/2024 at 2:08 PM, tropez92 said:

tried moving the textures folders to the Data folder as stated above. no luck. still getting the same errors.

Expand  

There is no need to move files to the physical data folder. MO2 maps those files from the TexGen output mod folder to the virtual data folder.

Consider rebooting to reset access issues.
Check the MO2 log (maybe enable debug logging first) for the file paths/names being accessed by the tools and what is reported for them.

Upload the TexGen log and debug log and the DynDOLOD debug log and the MO2 debug log if you need further help.
Not much the tools or I can do about the OS reporting the files not existing, though.

Posted (edited)
  On 8/6/2024 at 12:50 PM, tropez92 said:

All my distant trees have purple textures after updating to latest dyndolod version alpha 174. didn't happen in the old versions. 

Logs keep giving File Not Found Textures errors for the Fabled Forests mod. but i can see that the files are right there in the TexGen Output. i even tried copying the files to their respective mod folders. didn't work. need help

Paste.ee - DynDOLOD_SSE_log.txt

 

Expand  

I am getting this to.

Depending on what setting in Dyndolod  - HIGH / made my tree's in the distant purple.. MEDIUM / makes just the trees that are fallen purple.

ie.

https://postimg.cc/vgtWh3zY

 

on Medium settings these above are purple  LOD, and yet the object refers to Skyrim.esm.. 

Edited by Jayombi
Posted
  On 8/6/2024 at 2:48 PM, Jayombi said:

I am getting this to.

Depending on what setting in Dyndolod  - HIGH / made my tree's in the distant purple.. MEDIUM / makes just the trees that are fallen purple.

ie.

https://postimg.cc/vgtWh3zY

on Medium settings these above are purple  LOD, and yet the object refers to Skyrim.esm.. 

Expand  

Read the first post and or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log and which DynDOLOD log and debug log to upload when making posts.

Provide a corresponding screenshot of the LOD being purple.

  • sheson changed the title to DynDOLOD 3.00 Alpha 175
Posted
  On 8/6/2024 at 2:35 PM, sheson said:

There is no need to move files to the physical data folder. MO2 maps those files from the TexGen output mod folder to the virtual data folder.

Consider rebooting to reset access issues.
Check the MO2 log (maybe enable debug logging first) for the file paths/names being accessed by the tools and what is reported for them.

Upload the TexGen log and debug log and the DynDOLOD debug log and the MO2 debug log if you need further help.
Not much the tools or I can do about the OS reporting the files not existing, though.

Expand  

just re-did all my LODs so i can get you the most up-to date logs. do let me know if you see what the problem is.

https://drive.google.com/drive/folders/1tm0fv_fcQQOuZ1uGXzrvsicaNeyGwa8j?usp=drive_link

Posted
  On 8/6/2024 at 5:05 PM, tropez92 said:

just re-did all my LODs so i can get you the most up-to date logs. do let me know if you see what the problem is.

https://drive.google.com/drive/folders/1tm0fv_fcQQOuZ1uGXzrvsicaNeyGwa8j?usp=drive_link

Expand  

DynDOLOD log:
<Warning: File not found textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1_n.dds.

TexGen log:
Creating billboard C:\01. Games\Eldergleam\tools\Dyndolod v3\TexGen_Output\textures\dyndolod\render\billboards\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk

DynDOLOD can not find the texture, because a bug in TexGen causes it to be generated to a wrong path.

This should be fixed in Alpha-175.

Posted
  On 8/6/2024 at 5:20 PM, sheson said:

DynDOLOD log:
<Warning: File not found textures\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk_1_n.dds.

TexGen log:
Creating billboard C:\01. Games\Eldergleam\tools\Dyndolod v3\TexGen_Output\textures\dyndolod\render\billboards\dyndolod\lod\trees\treepineforestdeadsnow02_47cb174a_trunk

DynDOLOD can not find the texture, because a bug in TexGen causes it to be generated to a wrong path.

This should be fixed in Alpha-175.

Expand  

thank you, i just saw the new version is out on nexus. i will report back tomorrow after re-running it.

Posted

Hello

This latest update is giving the following message

"[03:52] Error: Plugin load order too high to copy record into DynDOLOD.esm Sepolcri.esp wiz_TreeOak03 [TREE:720026A8]"

Someone also reported it on the Sepolcri page on nexus, it worked fine in earlier versions of DynDoLod

My debug log is here: Debug Log

Any help is appriciated :)

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