Jump to content

Recommended Posts

  • Replies 10.6k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted
  On 6/2/2023 at 3:49 PM, Ravenyan said:

TexGen stuck forever any idea on why this happening?

image.thumb.png.2345c02bbeb249769084d03405cae8a4.png

TexGen_SSE_log.txt 151.53 kB · 1 download

Expand  

See the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which debug log to also upload.

Add LockTexconv=1 under [TexGen] in D:\Mods\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if that changes anything. It helped users with the same problem a couple pages back where TexGen seems to be stuck or stopped.

Posted
  Quote

If you got to "there" why is that not the last line of the logs you uploaded? The log and debug log show it started to gather base records for billboards (uses CPU) and did not start to render a texture yet.

Expand  

I guess I did a bad job explaining that part. That window with the scolling text... if that's your debug log, it doesn't save at all when it just errors out and ends abruptly. I only get it to close normally and create the logs I've attached one out of every... maybe 9 attempts. I'm in the hundreds probably. 

I have removed overclocking from the CPU, yesterday I think. My graphics card memory is overclocked a little but extremely stable. Attached CPU-Z, because running out of ideas.

Attached the only additional log file that survived long enough in that temp folder to grab it. 

Error log from Event Viewer:
Faulting application name: TexGenx64.exe, version: 3.0.0.128, time stamp: 0x646a6e33
Faulting module name: nvoglv64.dll, version: 31.0.15.3598, time stamp: 0x646dfba9
Exception code: 0xc0000005
Fault offset: 0x0000000001550f2a
Faulting process id: 0x0x5484
Faulting application start time: 0x0x1D995612705F484
Faulting application path: H:\Modding\Tools\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3c2bd4a1ec6d228e\nvoglv64.dll
Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365
Faulting package full name: 
Faulting package-relative application ID: 

Info log from event:

Fault bucket 1897463078308581007, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: TexGenx64.exe
P2: 3.0.0.128
P3: 646a6e33
P4: nvoglv64.dll
P5: 31.0.15.3598
P6: 646dfba9
P7: c0000005
P8: 0000000001550f2a
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.190bcaf4-91c6-4d6b-aaa4-a1c764e90a88.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.143f5221-3e03-4c96-b9e7-e10fa80b639e.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e5c8fd98-60a4-4bee-9a87-9c3566ef8a34.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.165cd335-cfd1-4050-92c5-b7d3037f165d.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.43564062-c08f-4f02-b8e7-7a71c81d2a0d.tmp.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_TexGenx64.exe_6f6a94369d9c1185cd99bbdf7a6bac316c9e971e_5b7d448d_8f98ccab-d9b2-4a22-81d8-9332586eff8a

Analysis symbol: 
Rechecking for solution: 0
Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365
Report Status: 268435456
Hashed bucket: 1dd0260b7426beeeea55249dd5008e8f
Cab Guid: 0

WER.297e2947-b1c3-4f61-b940-af707c587f6e.tmp.WERInternalMetadata.xmlFetching info... GHOST-CPUZ.txtFetching info...

Posted
  On 6/2/2023 at 3:53 PM, Wulfga said:

I guess I did a bad job explaining that part. That window with the scolling text... if that's your debug log, it doesn't save at all when it just errors out and ends abruptly. I only get it to close normally and create the logs I've attached one out of every... maybe 9 attempts. I'm in the hundreds probably. 

I have removed overclocking from the CPU, yesterday I think. My graphics card memory is overclocked a little but extremely stable. Attached CPU-Z, because running out of ideas.

Attached the only additional log file that survived long enough in that temp folder to grab it. 

Error log from Event Viewer:
Faulting application name: TexGenx64.exe, version: 3.0.0.128, time stamp: 0x646a6e33
Faulting module name: nvoglv64.dll, version: 31.0.15.3598, time stamp: 0x646dfba9
Exception code: 0xc0000005
Fault offset: 0x0000000001550f2a
Faulting process id: 0x0x5484
Faulting application start time: 0x0x1D995612705F484
Faulting application path: H:\Modding\Tools\DynDOLOD\TexGenx64.exe
Faulting module path: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_3c2bd4a1ec6d228e\nvoglv64.dll
Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365
Faulting package full name: 
Faulting package-relative application ID: 

Info log from event:

Fault bucket 1897463078308581007, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: TexGenx64.exe
P2: 3.0.0.128
P3: 646a6e33
P4: nvoglv64.dll
P5: 31.0.15.3598
P6: 646dfba9
P7: c0000005
P8: 0000000001550f2a
P9: 
P10: 

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.190bcaf4-91c6-4d6b-aaa4-a1c764e90a88.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.143f5221-3e03-4c96-b9e7-e10fa80b639e.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.e5c8fd98-60a4-4bee-9a87-9c3566ef8a34.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.165cd335-cfd1-4050-92c5-b7d3037f165d.tmp.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.43564062-c08f-4f02-b8e7-7a71c81d2a0d.tmp.xml

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_TexGenx64.exe_6f6a94369d9c1185cd99bbdf7a6bac316c9e971e_5b7d448d_8f98ccab-d9b2-4a22-81d8-9332586eff8a

Analysis symbol: 
Rechecking for solution: 0
Report Id: fabd6cbe-c4a7-44ed-9ac3-f7166bb8d365
Report Status: 268435456
Hashed bucket: 1dd0260b7426beeeea55249dd5008e8f
Cab Guid: 0

WER.297e2947-b1c3-4f61-b940-af707c587f6e.tmp.WERInternalMetadata.xml 6.53 kB · 1 download GHOST-CPUZ.txt 248.21 kB · 1 download

Expand  

The log and debug log are both saved when the program is closed. Just send the signal to close once (e.g. clicking the X top right) and then wait a few seconds so the program can save the logs and shutdown properly.

As explained in the already linked page https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs, use the RealTimeLog=1 INI setting in case there are no logs or debug logs because the tool is being terminated prematurely.

If the screen goes black, then there is probably a hardware (including power supply), driver, overclocking, BIO setting, OS issue.

Posted

Hey!  

I am new to DynDOLOD, and I am having difficulty generating the lod. I am using the Alpha 3 version. I downloaded and installed all the the required files, followed the instructions from GamerPoet's tutorial, including prioritizing my load order the way that was instructed, generated Texgen, zipped and saved, moved zip folder into Vortex and installed and activated it, where nothing overrides it, and I get through the part of the lod gen where I choose the lands and settings (medium), but it always crashes about 3 minutes in. It's always around LC's Feudal Keep, so I disabled that, to see if it would make a difference, and it still crashed at about the 2:30-3 minute mark of trying. I tried around 5 or 6 times.  

Am I missing something? Suggestions? 

Posted
  On 6/2/2023 at 7:46 PM, runjimmyrun1 said:

Hey!  

I am new to DynDOLOD, and I am having difficulty generating the lod. I am using the Alpha 3 version. I downloaded and installed all the the required files, followed the instructions from GamerPoet's tutorial, including prioritizing my load order the way that was instructed, generated Texgen, zipped and saved, moved zip folder into Vortex and installed and activated it, where nothing overrides it, and I get through the part of the lod gen where I choose the lands and settings (medium), but it always crashes about 3 minutes in. It's always around LC's Feudal Keep, so I disabled that, to see if it would make a difference, and it still crashed at about the 2:30-3 minute mark of trying. I tried around 5 or 6 times.  

Am I missing something? Suggestions? 

Expand  

Read the first post of this DynDOLOD 3 Alpha thread which log, debug log and bugreport.txt to upload when making posts.
Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum

Posted
  On 5/31/2023 at 9:56 AM, sheson said:

Read the first post which log and debug log to upload when making posts. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to take screenshots with information.

See answers for https://dyndolod.info/FAQ "Out of place or floating objects"

Expand  

I understand that the Dyndolod overlaps dynamic objects (which change during the execution of quests, for example burned houses in Helgen). Textures that are superimposed on objects are not tangible.

Posted
  On 6/3/2023 at 1:02 PM, Sulazarg said:

I understand that the Dyndolod overlaps dynamic objects (which change during the execution of quests, for example burned houses in Helgen). Textures that are superimposed on objects are not tangible.

Expand  

DynDOLOD adds dynamic LOD for dynamic full models. The dynamic LOD should only show outside the active cells, when the full model is not shown anymore.

https://dyndolod.info/Official-DynDOLOD-Support-Forum
Report the actual problem or error message instead of making assumptions or asking leading questions. Read the explanations and tips below, especially about what information and logs to provide and how.

Posted

For some reason, my Texgen hangs about an hour and 20 minutes into the process and never completes. I notice that it's not that the program stops responding but it just hangs. This hasn't happened in the past so I'm not sure why it's happening now. I've left it running overnight and it still never completes. If I'm not mistaken it hangs while generating LODs for shipwoodfloor03lod.dds. at least the last two times I've tried running it that's what it got stuck on. Is there anything I can do to get Texgen to finish running?

 

 each time it gets stuck at the same point where it says:

 Creating B:\Modding\DynDOLOD\TexGen_Output\textures\lod\shipwoodfloor03lod.dds from 1 textures

Posted
  On 6/5/2023 at 12:31 PM, aJrenalin said:

For some reason, my Texgen hangs about an hour and 20 minutes into the process and never completes. I notice that it's not that the program stops responding but it just hangs. This hasn't happened in the past so I'm not sure why it's happening now. I've left it running overnight and it still never completes. If I'm not mistaken it hangs while generating LODs for shipwoodfloor03lod.dds. at least the last two times I've tried running it that's what it got stuck on. Is there anything I can do to get Texgen to finish running?

 each time it gets stuck at the same point where it says:

 Creating B:\Modding\DynDOLOD\TexGen_Output\textures\lod\shipwoodfloor03lod.dds from 1 textures

Expand  

See the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.
https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

TexGen is probably waiting for a TexConv process to finish.

Add LockTexconv=1 under [TexGen] in B:\Mods\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if that changes anything.
It helped users with the same problem a couple pages back where TexGen seems to be stuck or stopped.

Posted
  On 6/5/2023 at 12:31 PM, aJrenalin said:

For some reason, my Texgen hangs about an hour and 20 minutes into the process and never completes. I notice that it's not that the program stops responding but it just hangs. This hasn't happened in the past so I'm not sure why it's happening now. I've left it running overnight and it still never completes. If I'm not mistaken it hangs while generating LODs for shipwoodfloor03lod.dds. at least the last two times I've tried running it that's what it got stuck on. Is there anything I can do to get Texgen to finish running?

 

 each time it gets stuck at the same point where it says:

 Creating B:\Modding\DynDOLOD\TexGen_Output\textures\lod\shipwoodfloor03lod.dds from 1 textures

Expand  

Are you on an AMD system? If so, see this post:

 

Posted (edited)

Not sure if this is worthy of a post here, but I just wrote another LOD generation guide in Chinese (link if someone here needs it for some reason). 40000 Chinese characters this time, which should translate to about 20000 English words. Probably one of the most thorough guides out there, excluding of course Sheson's own. I mean, theoretically there's no need for a 3rd party guide since no one can write it better than Sheson already did, but reading the official documents isn't easy for most Chinese players, not to mention they probably don't really know its existence. Well, my guide probably won't make much of a stir since it's still far too long to be an easy read, but every little bit counts, I guess. The majority of the content is information pulled from the official documents, though I did add some of my own findings and recommendations. Should be mostly accurate, though I could also be wrong.

Anyway, thanks Sheson for your constant efforts at improving Skyrim's LODs, for writing the best LOD guide the Skyrim modding community could ever hope for, and for answering every question thrown at you in the forum over the years. Consider this the submission of my firstborn.

Edited by heheloveer
  • +1 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.