TheSkeptic98 Posted October 3, 2024 Posted October 3, 2024 Reveal hidden contents CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10 --------------------------------------------------------------------------- If you are asking others for assistance / help, ALWAYS provide the crashlog as well! ##################################################################################### Crashlog Tool: CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58 Game Version: 1.6.1170 Script Extender: 1.6.1170 ################################################################################ RAM ################################################################################ RAM Total: 31.91 GB RAM Used: 12.19 GB RAM Free: 19.72 GB Analysis RAM (all good): It is absolute unlikely that the crash was due to RAM. ################################################################################ Mod Count: ################################################################################ Light: 132 Regular: 161 Total: 293 ################################################################################ Header indicators: ################################################################################ Memory: 0x7FF731D42744 count: (2) File: SkyrimSE.exe count: (30) Address: 14F2744 count: (2) Assembler: mov rax, [r14+0x48] count: (2) [0] 0x7FF731D42744 SkyrimSE.exe+14F2744 -> 107633+0x54 mov rax, [r14+0x48] -//- count: (1) [1] 0x7FF731D4517A SkyrimSE.exe+14F517A -> 107670+0xAA mov edx, 0x768 -//- count: (1) [2] 0x7FF731678C7B SkyrimSE.exe+0E28C7B -> 76558+0x18B mov r14, rax -//- count: (1) [3] 0x7FF731D0F7F3 SkyrimSE.exe+14BF7F3 -> 106927+0x53 inc ebx -//- count: (1) [4] 0x7FF731547888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] -//- count: (1) [5] 0x7FF731547E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax -//- count: (1) [6] 0x7FF7315461DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] -//- count: (1) [7] 0x7FF731520DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF733A1C318] -//- count: (1) RDI 0x7FF733E3F000 (void* -> SkyrimSE.exe+35EF000 add [rax], eax) -//- count: (1) [RSP+10 ] 0x7FF733E3EFD8 (void* -> SkyrimSE.exe+35EEFD8 add [rax], al) -//- count: (1) [RSP+18 ] 0x7FF733E3EF00 (void* -> SkyrimSE.exe+35EEF00 add [rax], al) -//- count: (1) [RSP+50 ] 0x7FF733E3F000 (void* -> SkyrimSE.exe+35EF000 add [rax], eax) -//- count: (1) [RSP+58 ] 0x7FF731D4517A (void* -> SkyrimSE.exe+14F517A mov edx, 0x768) -//- count: (1) [RSP+B8 ] 0x7FF731678C7B (void* -> SkyrimSE.exe+0E28C7B mov r14, rax) -//- count: (1) [RSP+C0 ] 0x7FF733BDCCA8 (void* -> SkyrimSE.exe+338CCA8 loopne 0x00007FF733BDCCDB) -//- count: (1) [RSP+F0 ] 0x7FF733AA80C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1) [RSP+100] 0x7FF733AA80C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) -//- count: (1) [RSP+108] 0x7FF733AA80C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1) [RSP+118] 0x7FF731D0F7F3 (void* -> SkyrimSE.exe+14BF7F3 inc ebx) -//- count: (1) [RSP+120] 0x7FF733BDCCA8 (void* -> SkyrimSE.exe+338CCA8 loopne 0x00007FF733BDCCDB) -//- count: (1) [RSP+148] 0x7FF731547888 (void* -> SkyrimSE.exe+0CF7888 mov ecx, [rbx+0x0C]) -//- count: (1) [RSP+150] 0x7FF733AA9650 (void* -> SkyrimSE.exe+3259650 shl byte ptr [rbx+0x11F8D91], 0x00) -//- count: (1) [RSP+190] 0x7FF733ABDB00 (void* -> SkyrimSE.exe+326DB00 xchg esp, eax) -//- count: (1) [RSP+198] 0x7FF731547E51 (void* -> SkyrimSE.exe+0CF7E51 mov r15d, eax) -//- count: (1) [RSP+268] 0x7FF7315461DA (void* -> SkyrimSE.exe+0CF61DA movzx eax, byte ptr [rbx+0xA74]) -//- count: (1) [RSP+270] 0x7FF733AA9601 (void* -> SkyrimSE.exe+3259601 jb 0x00007FF733AA9622) -//- count: (1) [RSP+298] 0x7FF731520DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF733A1C318]) -//- count: (1) [RSP+2A0] 0x7FF733A1C370 (void* -> SkyrimSE.exe+31CC370 add [rax], al) -//- count: (1) SkyrimSE.exe 0x7FF730850000 -//- count: (1) ################################################################################ Solutions ################################################################################ SkyrimSE.exe: count: (30) This file on its own is not the cause, however, we'll do further parsing... Could not find any known issues related to SkyrimSE.exe. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!! -------------------------------------------------------------------------------- NiNode: count: (2) Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32 Also make sure that you've chosen the HDT/SMP variant of xpmsse. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis. -------------------------------------------------------------------------------- RTTIName: "NiNode" count: (2) RBP 0x12436DE88A4 (void*) count: (2) RDI 0x7FF733E3F000 (void* -> SkyrimSE.exe+35EF000 add [rax], eax) count: (2) Name: "WorldRoot Camera" count: (2) RTTIName: "NiCamera" count: (2) -------------------------------------------------------------------------------- Modified by: count: (3) These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating. If you do have other indicators, try to solve those first! That said, it is common to have 2-4 mods listed in a row, however, lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times. Chance: LOW (1) Modified by: Skyrim.esm -> Complete Crafting Overhaul_Remastered.esp -//- count: (1) Chance: HIGH (13) Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Ultimate Markarth.esp -> DynDOLOD.esm -> SR Exterior Cities.esp -> SREX AIO - USSEP Patch.esp -> SREX AIO - Anniversary Edition Upgrade Patch.esp -> SREX AIO - CC Fish Patch.esp -> SREX AIO - Blubbo's Markarth 2022 Patch.esp -> Ultimate Markarth - SREX.esp -> SR-EXTERIOR-PATCHER.esp -> Bashed Patch, 0.esp -> DynDOLOD.esp -//- count: (1) Chance: LOW (1) Modified by: SR Exterior Cities.esp -> SR-EXTERIOR-PATCHER.esp -//- count: (1) -------------------------------------------------------------------------------- DynDOLOD.esm: count: (2) There is a chance that this might cause a CTD when changing locations. Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall. To avoid that, it is recomended to DISABLE Autosave in game settings. If that does not help, please report to either: https://www.nexusmods.com/skyrimspecialedition/mods/32382 <OR> https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation. ################################################################################ Success Statistic: (this has been detected/handled, does not mean it's the cause) ################################################################################ Issues Found: 4 Issues Solved: 4 ################################################################################ DEBUG State: ################################################################################ Culprit list content: (just a list) SkyrimSE.exe, NiNode, Modified by, DynDOLOD.esm, ################################################################################ Random 'Fallback' Checks ################################################################################ How to read these results? - They are simple keywords that may appear when you have a lot of issues. - They do NOT have to mean anything. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash. File: "Complete Crafting Overhaul_Remastered.esp" -//- count: (1) File: "DynDOLOD.esp" -//- count: (1) File: "SR-EXTERIOR-PATCHER.esp" -//- count: (1) Name: "WorldRoot Camera" -//- count: (4) RTTIName: "NiCamera" -//- count: (2) Name: "WorldRoot CameraNode" -//- count: (2) RTTIName: "NiNode" -//- count: (2) Name: "WorldRoot Node" -//- count: (2) RTTIName: "SceneGraph" -//- count: (2) Name: "Smelter" -//- count: (1) FormID: 0x0009C6CE -//- count: (1) EditorID: "MarkarthMainGate" -//- count: (1) FormID: 0x000075AD -//- count: (1) FormID: 0x000B7925 -//- count: (1) [ 6] ccBGSSSE001-Fish.esm -//- count: (1) [ C] ccBGSSSE025-AdvDSGS.esm -//- count: (1) [FE: 16] ccBGSSSE037-Curios.esl -//- count: (1) I really dont know where to start with this because its hard to even know what questions to ask. But I'll start with this: I have been modding skyrim for more than just a couple of years now. I think I got started in probably 2018 or 2019. So Ive been around for a bit. I decided to get back into this because I had enough time away to not be so frustrated with the experience, but its getting old when I have a crash in this game, and cant easily tell whats causing the problem. Details: If im in the Markarth hold (Where the Jarl is) and I walk outside , sometimes the game crashes. Ive been having a very low rate of crashing in the game on my current mod-list thankfully enough. But its been getting more frequent lately unfortunately. Ive been trying to obey the common rules like "Dont update mods" and " Dont uninstall mods" but really? Its ****in' impossible not to do that . Im trotting along.. and crash. Find the offending thing , and want to uninstall it. At this point , I might as well say the save is screwed even though the script latency is only 79ms and there are no unattached scripts. But the main question I have, is: How is someone supposed to diagnose and fix errors for this game other than just uninstalling a mod or disabling it temporarily? I need more detailed information on this that is actually specific on what Im supposed to be really doing here. Any help would be fantastic. Thank you.
z929669 Posted October 3, 2024 Posted October 3, 2024 On 10/3/2024 at 1:48 AM, TheSkeptic98 said: Reveal hidden contents CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10 --------------------------------------------------------------------------- If you are asking others for assistance / help, ALWAYS provide the crashlog as well! ##################################################################################### Crashlog Tool: CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58 Game Version: 1.6.1170 Script Extender: 1.6.1170 ################################################################################ RAM ################################################################################ RAM Total: 31.91 GB RAM Used: 12.19 GB RAM Free: 19.72 GB Analysis RAM (all good): It is absolute unlikely that the crash was due to RAM. ################################################################################ Mod Count: ################################################################################ Light: 132 Regular: 161 Total: 293 ################################################################################ Header indicators: ################################################################################ Memory: 0x7FF731D42744 count: (2) File: SkyrimSE.exe count: (30) Address: 14F2744 count: (2) Assembler: mov rax, [r14+0x48] count: (2) [0] 0x7FF731D42744 SkyrimSE.exe+14F2744 -> 107633+0x54 mov rax, [r14+0x48] -//- count: (1) [1] 0x7FF731D4517A SkyrimSE.exe+14F517A -> 107670+0xAA mov edx, 0x768 -//- count: (1) [2] 0x7FF731678C7B SkyrimSE.exe+0E28C7B -> 76558+0x18B mov r14, rax -//- count: (1) [3] 0x7FF731D0F7F3 SkyrimSE.exe+14BF7F3 -> 106927+0x53 inc ebx -//- count: (1) [4] 0x7FF731547888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] -//- count: (1) [5] 0x7FF731547E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax -//- count: (1) [6] 0x7FF7315461DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] -//- count: (1) [7] 0x7FF731520DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF733A1C318] -//- count: (1) RDI 0x7FF733E3F000 (void* -> SkyrimSE.exe+35EF000 add [rax], eax) -//- count: (1) [RSP+10 ] 0x7FF733E3EFD8 (void* -> SkyrimSE.exe+35EEFD8 add [rax], al) -//- count: (1) [RSP+18 ] 0x7FF733E3EF00 (void* -> SkyrimSE.exe+35EEF00 add [rax], al) -//- count: (1) [RSP+50 ] 0x7FF733E3F000 (void* -> SkyrimSE.exe+35EF000 add [rax], eax) -//- count: (1) [RSP+58 ] 0x7FF731D4517A (void* -> SkyrimSE.exe+14F517A mov edx, 0x768) -//- count: (1) [RSP+B8 ] 0x7FF731678C7B (void* -> SkyrimSE.exe+0E28C7B mov r14, rax) -//- count: (1) [RSP+C0 ] 0x7FF733BDCCA8 (void* -> SkyrimSE.exe+338CCA8 loopne 0x00007FF733BDCCDB) -//- count: (1) [RSP+F0 ] 0x7FF733AA80C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) -//- count: (1) [RSP+100] 0x7FF733AA80C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) -//- count: (1) [RSP+108] 0x7FF733AA80C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) -//- count: (1) [RSP+118] 0x7FF731D0F7F3 (void* -> SkyrimSE.exe+14BF7F3 inc ebx) -//- count: (1) [RSP+120] 0x7FF733BDCCA8 (void* -> SkyrimSE.exe+338CCA8 loopne 0x00007FF733BDCCDB) -//- count: (1) [RSP+148] 0x7FF731547888 (void* -> SkyrimSE.exe+0CF7888 mov ecx, [rbx+0x0C]) -//- count: (1) [RSP+150] 0x7FF733AA9650 (void* -> SkyrimSE.exe+3259650 shl byte ptr [rbx+0x11F8D91], 0x00) -//- count: (1) [RSP+190] 0x7FF733ABDB00 (void* -> SkyrimSE.exe+326DB00 xchg esp, eax) -//- count: (1) [RSP+198] 0x7FF731547E51 (void* -> SkyrimSE.exe+0CF7E51 mov r15d, eax) -//- count: (1) [RSP+268] 0x7FF7315461DA (void* -> SkyrimSE.exe+0CF61DA movzx eax, byte ptr [rbx+0xA74]) -//- count: (1) [RSP+270] 0x7FF733AA9601 (void* -> SkyrimSE.exe+3259601 jb 0x00007FF733AA9622) -//- count: (1) [RSP+298] 0x7FF731520DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF733A1C318]) -//- count: (1) [RSP+2A0] 0x7FF733A1C370 (void* -> SkyrimSE.exe+31CC370 add [rax], al) -//- count: (1) SkyrimSE.exe 0x7FF730850000 -//- count: (1) ################################################################################ Solutions ################################################################################ SkyrimSE.exe: count: (30) This file on its own is not the cause, however, we'll do further parsing... Could not find any known issues related to SkyrimSE.exe. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!! -------------------------------------------------------------------------------- NiNode: count: (2) Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32 Also make sure that you've chosen the HDT/SMP variant of xpmsse. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis. -------------------------------------------------------------------------------- RTTIName: "NiNode" count: (2) RBP 0x12436DE88A4 (void*) count: (2) RDI 0x7FF733E3F000 (void* -> SkyrimSE.exe+35EF000 add [rax], eax) count: (2) Name: "WorldRoot Camera" count: (2) RTTIName: "NiCamera" count: (2) -------------------------------------------------------------------------------- Modified by: count: (3) These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating. If you do have other indicators, try to solve those first! That said, it is common to have 2-4 mods listed in a row, however, lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times. Chance: LOW (1) Modified by: Skyrim.esm -> Complete Crafting Overhaul_Remastered.esp -//- count: (1) Chance: HIGH (13) Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Ultimate Markarth.esp -> DynDOLOD.esm -> SR Exterior Cities.esp -> SREX AIO - USSEP Patch.esp -> SREX AIO - Anniversary Edition Upgrade Patch.esp -> SREX AIO - CC Fish Patch.esp -> SREX AIO - Blubbo's Markarth 2022 Patch.esp -> Ultimate Markarth - SREX.esp -> SR-EXTERIOR-PATCHER.esp -> Bashed Patch, 0.esp -> DynDOLOD.esp -//- count: (1) Chance: LOW (1) Modified by: SR Exterior Cities.esp -> SR-EXTERIOR-PATCHER.esp -//- count: (1) -------------------------------------------------------------------------------- DynDOLOD.esm: count: (2) There is a chance that this might cause a CTD when changing locations. Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall. To avoid that, it is recomended to DISABLE Autosave in game settings. If that does not help, please report to either: https://www.nexusmods.com/skyrimspecialedition/mods/32382 <OR> https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation. ################################################################################ Success Statistic: (this has been detected/handled, does not mean it's the cause) ################################################################################ Issues Found: 4 Issues Solved: 4 ################################################################################ DEBUG State: ################################################################################ Culprit list content: (just a list) SkyrimSE.exe, NiNode, Modified by, DynDOLOD.esm, ################################################################################ Random 'Fallback' Checks ################################################################################ How to read these results? - They are simple keywords that may appear when you have a lot of issues. - They do NOT have to mean anything. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash. File: "Complete Crafting Overhaul_Remastered.esp" -//- count: (1) File: "DynDOLOD.esp" -//- count: (1) File: "SR-EXTERIOR-PATCHER.esp" -//- count: (1) Name: "WorldRoot Camera" -//- count: (4) RTTIName: "NiCamera" -//- count: (2) Name: "WorldRoot CameraNode" -//- count: (2) RTTIName: "NiNode" -//- count: (2) Name: "WorldRoot Node" -//- count: (2) RTTIName: "SceneGraph" -//- count: (2) Name: "Smelter" -//- count: (1) FormID: 0x0009C6CE -//- count: (1) EditorID: "MarkarthMainGate" -//- count: (1) FormID: 0x000075AD -//- count: (1) FormID: 0x000B7925 -//- count: (1) [ 6] ccBGSSSE001-Fish.esm -//- count: (1) [ C] ccBGSSSE025-AdvDSGS.esm -//- count: (1) [FE: 16] ccBGSSSE037-Curios.esl -//- count: (1) I really dont know where to start with this because its hard to even know what questions to ask. But I'll start with this: I have been modding skyrim for more than just a couple of years now. I think I got started in probably 2018 or 2019. So Ive been around for a bit. I decided to get back into this because I had enough time away to not be so frustrated with the experience, but its getting old when I have a crash in this game, and cant easily tell whats causing the problem. Details: If im in the Markarth hold (Where the Jarl is) and I walk outside , sometimes the game crashes. Ive been having a very low rate of crashing in the game on my current mod-list thankfully enough. But its been getting more frequent lately unfortunately. Ive been trying to obey the common rules like "Dont update mods" and " Dont uninstall mods" but really? Its ****in' impossible not to do that . Im trotting along.. and crash. Find the offending thing , and want to uninstall it. At this point , I might as well say the save is screwed even though the script latency is only 79ms and there are no unattached scripts. But the main question I have, is: How is someone supposed to diagnose and fix errors for this game other than just uninstalling a mod or disabling it temporarily? I need more detailed information on this that is actually specific on what Im supposed to be really doing here. Any help would be fantastic. Thank you. Expand Did you disable autosave? Do that. Did you sort your plugins with LOOT? Do that. Ultimate Markarth.esp and/or SREX-related mods and patches are the most likely causes, according to this. The CL analyzer is also suggesting that DynDOLOD.esm|p is causing the issue probably by copying records based on your LO, which is the real issue. Do you have your DynDOLOD logs? Please provide them: ..\DynDOLOD\bugreport.txt ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_log.txt (truncate large log files to the entire last meaningful generation beginning with the log message "... starting session ..." ) ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_Debug_log.txt (always upload entire debug log) If issue involves LODGen upload/paste ..\DynDOLOD\Logs\LODGen_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_[Worldspace]_log.txt
TheSkeptic98 Posted October 3, 2024 Author Posted October 3, 2024 Wont let me post logs in this text chat. Just nevermind. I already did all that basic crap in the analyzed post. Cant upload files and cant paste text in here I guess.
z929669 Posted October 3, 2024 Posted October 3, 2024 On 10/3/2024 at 2:41 AM, TheSkeptic98 said: Wont let me post logs in this text chat. Just nevermind. I already did all that basic crap in the analyzed post. Cant upload files and cant paste text in here I guess. Expand How easily you give up. Help works both ways. We are not a file hosting service. Uploads (images and files) are limited, and until you perform at least 10 actions on the forums, you can't upload anything. Free services exist for this. Nexus doesn't let you post images or upload attachments at all... ever. They require a file-hosting service for everything always. Post logs & bugreport.txt from the installation folder using Text sharing services like Paste.ee or image hosting services like imgbox Each run log is appended to the existing log. Truncate logs to last meaningful full run. Convert to JPG and reduce the size of images using Paint.net or some other basic image editor. Attachment size limit: Watcher: 0 Mb, Citizen: 4 Mb Total storage limit: Watcher: 0 Mb, Citizen: 50 Mb
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