mavanaic Posted September 5 Share Posted September 5 (edited) The Riverwood mill went invisible (more like missing since you can go through it) when using with Dyndolod DLL NG Alpha 32 https://images2.imgbox.com/8d/46/Au9Aiiqj_o.png ...it only showes up if i start the game in riverwood or if i "coc riverwood" from main menu... When using only the papyrus Dyndolod alpha 180 it showed up https://images2.imgbox.com/1f/8e/6zOoz1i0_o.jpg ..uploaded some logs here https://ufile.io/f/51oc7 Edited September 5 by mavanaic Link to comment Share on other sites More sharing options...
sheson Posted September 5 Author Share Posted September 5 16 minutes ago, mavanaic said: The Riverwood mill went invisible (more like missing since you can go through it) when using with Dyndolod DLL NG Alpha 32 https://images2.imgbox.com/8d/46/Au9Aiiqj_o.png ...it only showes up if i start the game in riverwood or if i "coc riverwood" from main menu... When using only the papyrus Dyndolod alpha 180 it showed up https://images2.imgbox.com/1f/8e/6zOoz1i0_o.jpg ..uploaded some logs here https://ufile.io/f/51oc7 So if coc riverwood is fine that means coc whiterun and then walking to Riverwood is not? Fast traveling to Riverwood making any difference? 1 Link to comment Share on other sites More sharing options...
mavanaic Posted September 5 Share Posted September 5 58 minutes ago, sheson said: So if coc riverwood is fine that means coc whiterun and then walking to Riverwood is not? Fast traveling to Riverwood making any difference? haven't tried walking...just went to other cities and used coc or carriage.. Link to comment Share on other sites More sharing options...
sheson Posted September 5 Author Share Posted September 5 26 minutes ago, mavanaic said: haven't tried walking...just went to other cities and used coc or carriage.. Try if it works with this test version https://mega.nz/file/9ZhhlbDT#9JFQzURpLIMPRV1IMuCQHgsSOnBnK586kgWcqY8ITiU If you still have the output generated with/for DynDOLOD DLL NG there is no need to generate again, just replace DynDOLOD DLL NG and Scripts Alpha 32 with this. Link to comment Share on other sites More sharing options...
mavanaic Posted September 5 Share Posted September 5 3 minutes ago, sheson said: Try if it works with this test version https://mega.nz/file/9ZhhlbDT#9JFQzURpLIMPRV1IMuCQHgsSOnBnK586kgWcqY8ITiU If you still have the output generated with/for DynDOLOD DLL NG there is no need to generate again, just replace DynDOLOD DLL NG and Scripts Alpha 32 with this. will do...unfortunately i've deleted the old output...will run it with the alpha33 Link to comment Share on other sites More sharing options...
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