Kattmandu Posted September 14, 2024 Posted September 14, 2024 (edited) Can someone offer some assistance in comprehending this crash log? I really don't know what to look for. My playthrough keeps randomly crashing. I even started a new game but still have CTDs occurring. The crashes typically occur after my character dies and a save is loaded. crash-2024-09-14-13-31-12.log Should I change any values in CrashLogger.ini to better pinpoint the crashing? [Debug] ;Log level of messages to buffer for printing: trace = 0, debug = 1, info = 2, warn = 3, err = 4, critical = 5, off = 6. Log Level = 0 ;Log level to force messages to print from buffer. Flush Level = 0 ;Enable if using VisualStudio to debug CrashLogger; Set false otherwise because Crashlogger will not produce a crash until the debugger is detected. Wait for Debugger for Crash = false ;Local symbol cache directory. Symcache Directory = c:\symcache ;Crashlog output directory. Defaults to "Documents\my games\[Skyrim]\SKSE" Crashlog Directory = Edited September 14, 2024 by Kattmandu
Kattmandu Posted September 17, 2024 Author Posted September 17, 2024 (edited) For anyone interested, I think one of the four QuickLoot EE mods, in the screenshot below, is what is causing the crashing. I disabled them and switched to QuickLoot IE and I haven't experienced a CTD yet. Edited September 17, 2024 by Kattmandu
z929669 Posted September 18, 2024 Posted September 18, 2024 What pointed you to QuickLoot EE as a potential problem?
Kattmandu Posted September 18, 2024 Author Posted September 18, 2024 (edited) 15 hours ago, z929669 said: What pointed you to QuickLoot EE as a potential problem? I searched for Unhandled exception EXCEPTION_ACCESS_VIOLATION SkyrimSE and found a post that said it was probably due to a mod that wasn't updated to work with the latest version of PapyrusUtil. The only mod I could think of was QuickLoot EE. The main mod hasn't been updated but there are updated DLL mods. Also, the Settings Loader main file doesn't seem to work with the updated DLL mod, however, the second optional file (which is actually intended for the QuickLoot IE v1.2.0 archived file) appears to work but maybe it's causing the CTDs. In any case, the latest QuickLoot IE v2.0.0 replaces the four QuickLoot EE mods I was using and "it just works". Also, I started another new playthrough with mostly only the STEP mods enabled. I only enabled a select few other mods I consider essential to my play style (including QuickLoot EE) and the game still crashed. Edited September 18, 2024 by Kattmandu 1
Kattmandu Posted September 20, 2024 Author Posted September 20, 2024 Hmmm, still experiencing CTDs although not quite as often so maybe I have multiple mods causing it. My game seems to be crashing during combat while my follower is using flame and/or shock magicka. I guess I'll just have to start disabling groups of mods at a time and play for hours to see if the CTDs stop occurring.
z929669 Posted September 21, 2024 Posted September 21, 2024 I'm sure the crash log indicates the problem, but I can't understand crash logs for the most part.
Kattmandu Posted September 21, 2024 Author Posted September 21, 2024 13 hours ago, z929669 said: I'm sure the crash log indicates the problem, but I can't understand crash logs for the most part. Strangely, my last CTD didn't even create a crash log file.
Kattmandu Posted September 21, 2024 Author Posted September 21, 2024 (edited) I have disabled all of the mods below. So far no crashes at all during a new playthrough. I suppose now I could re-enable some of the STEP patches along with all of their masters and related mods and continue my playthrough in an effort to narrow down further the cause of the crashes. Not sure if any of said mods require a new game when installed or if they are safe to add to an existing save. Disabled Mod List (click to reveal) Spoiler Grass Cache Helper NG Unique Map Weather DynDOLOD Resources SE 3 DynDOLOD DLL NG Far Object LOD Improvement Project SSE Arctic - Frost Effects Redux Lite (ENB Light) Aspens Ablaze Add-On - DynDOLOD 3 Rustic Soulgems 1k (Sorted + ESL + GIST Patch) Scrambled Bugs Complete Alchemy and Cooking Overhaul Complete Crafting Overhaul Remastered GIST - Genuinely Intelligent Soul Trap AI Overhaul - Scripted version Ghost Mechanics and Shaders Restored Realistic AI Detection - Medium Interior Medium Exterior Trade and Barter Butterflies Unchained (ESL Version) Butterflies Unchained (ESL Version) - Complete Alchemy and Cooking Overhaul Patch Get Snowy - ENB version (trying out R.A.S.S. instead - no crashes with R.A.S.S. enabled so far) Immersive Equipment Displays Relationship Dialogue Overhaul Lite Enemy (R)Evolution of Skyrim - EEOS Fizzle Lock Overhaul Odin - Skyrim Magic Overhaul ODIN Spells For Spell Casters Vokrii - Minimalistic Perks of Skyrim Vokrii - Minimalistic Perks of Skyrim - Odin Compatibility Patch Vokrii Perks For NPCS 50 A Clear Map of Skyrim and Other Worlds Landscape Fixes For Grass Mods - Patch for Moon and Star Moon and Star Moon and Star - Immersion Patch Ambiance - A Vanilla+ Ambient Lighting Overhaul No Grass In Objects Kryptopyr's Patch Hub - Bittercup (CC) __ CACO Kryptopyr's Patch Hub - Bloodchill Manor (CC) __ CACO Kryptopyr's Patch Hub - Bow of Shadows (CC) __ CACO Kryptopyr's Patch Hub - Fearsome Fists (CC) __ WACCF_CCOR Kryptopyr's Patch Hub - Fishing (CC) __ CACO Kryptopyr's Patch Hub - Fishing (CC) __ WACCF_CCOR Kryptopyr's Patch Hub - Goblins (CC) __ CACO Kryptopyr's Patch Hub - Metallurgy - Ingots and Ore HD __ CCOR Kryptopyr's Patch Hub - Nix-Hound (CC) __ CACO Kryptopyr's Patch Hub - Rare Curios (CC) __ CACO Kryptopyr's Patch Hub - Saints and Seducers (CC) __ CACO Kryptopyr's Patch Hub - Survival Mode (CC) - USSEP __ CACO Kryptopyr's Patch Hub - The Cause (CC) __ CACO Kryptopyr's Patch Hub - Vokrii __ CCOR Moon and Star - Creation Club Consistency and Immersion Tweaks Moon and Star - Cleaned Fixed and ESMed Umgak's Vokrii Compatibility Patch Compendium Vokrii - Complete Alchemy and Cooking Overhaul Patch Step Patch - Conflict Resolution Step Patch - CACO Step Patch - CCOR Step Patch - TCIY Step Patch - WACCF Step Patch - WACCF.CACO.CCOR Step Patch - Lighting and Weather Elytra and Bliss Bug ENB Light - Scrambled Bugs Version ENB Lights for Effect Shaders AE Step Patch - Post Processing Pregenerated Grass Cache xLODGen Output TexGen Output DynDOLOD Output Edited September 22, 2024 by Kattmandu
z929669 Posted September 22, 2024 Posted September 22, 2024 10 hours ago, Kattmandu said: I have disabled all of the mods below. So far no crashes at all during a new playthrough. I suppose now I could re-enable some of the STEP patches along with all of their masters and related mods and continue my playthrough in an effort to narrow down further the cause of the crashes. Not sure if any of said mods require a new game when installed or if they are safe to add to an existing save. Disabled Mod List (click to reveal) Reveal hidden contents Grass Cache Helper NG Unique Map Weather DynDOLOD Resources SE 3 DynDOLOD DLL NG Far Object LOD Improvement Project SSE Arctic - Frost Effects Redux Lite (ENB Light) Aspens Ablaze Add-On - DynDOLOD 3 Rustic Soulgems 1k (Sorted + ESL + GIST Patch) Scrambled Bugs Complete Alchemy and Cooking Overhaul Complete Crafting Overhaul Remastered GIST - Genuinely Intelligent Soul Trap AI Overhaul - Scripted version Ghost Mechanics and Shaders Restored Realistic AI Detection - Medium Interior Medium Exterior Trade and Barter Butterflies Unchained (ESL Version) Butterflies Unchained (ESL Version) - Complete Alchemy and Cooking Overhaul Patch Get Snowy - ENB version (trying out R.A.S.S. instead - no crashes with R.A.S.S. enabled so far) Immersive Equipment Displays Relationship Dialogue Overhaul Lite Enemy (R)Evolution of Skyrim - EEOS Fizzle Lock Overhaul Odin - Skyrim Magic Overhaul ODIN Spells For Spell Casters Vokrii - Minimalistic Perks of Skyrim Vokrii - Minimalistic Perks of Skyrim - Odin Compatibility Patch Vokrii Perks For NPCS 50 A Clear Map of Skyrim and Other Worlds Landscape Fixes For Grass Mods - Patch for Moon and Star Moon and Star Moon and Star - Immersion Patch Ambiance - A Vanilla+ Ambient Lighting Overhaul No Grass In Objects Kryptopyr's Patch Hub - Bittercup (CC) __ CACO Kryptopyr's Patch Hub - Bloodchill Manor (CC) __ CACO Kryptopyr's Patch Hub - Bow of Shadows (CC) __ CACO Kryptopyr's Patch Hub - Fearsome Fists (CC) __ WACCF_CCOR Kryptopyr's Patch Hub - Fishing (CC) __ CACO Kryptopyr's Patch Hub - Fishing (CC) __ WACCF_CCOR Kryptopyr's Patch Hub - Goblins (CC) __ CACO Kryptopyr's Patch Hub - Metallurgy - Ingots and Ore HD __ CCOR Kryptopyr's Patch Hub - Nix-Hound (CC) __ CACO Kryptopyr's Patch Hub - Rare Curios (CC) __ CACO Kryptopyr's Patch Hub - Saints and Seducers (CC) __ CACO Kryptopyr's Patch Hub - Survival Mode (CC) - USSEP __ CACO Kryptopyr's Patch Hub - The Cause (CC) __ CACO Kryptopyr's Patch Hub - Vokrii __ CCOR Moon and Star - Creation Club Consistency and Immersion Tweaks Moon and Star - Cleaned Fixed and ESMed Umgak's Vokrii Compatibility Patch Compendium Vokrii - Complete Alchemy and Cooking Overhaul Patch Step Patch - Conflict Resolution Step Patch - CACO Step Patch - CCOR Step Patch - TCIY Step Patch - WACCF Step Patch - WACCF.CACO.CCOR Step Patch - Lighting and Weather Elytra and Bliss Bug ENB Light - Scrambled Bugs Version ENB Lights for Effect Shaders AE Step Patch - Post Processing Pregenerated Grass Cache xLODGen Output TexGen Output DynDOLOD Output It should be fine to enable all Step 2.3 mods and begin a NEW playthrough. Just don't enable anything outside of that. Also be certain you have all mods installed correctly.
Kattmandu Posted September 22, 2024 Author Posted September 22, 2024 (edited) 12 hours ago, z929669 said: It should be fine to enable all Step 2.3 mods and begin a NEW playthrough. Just don't enable anything outside of that. Also be certain you have all mods installed correctly. Not sure what is going on. All I know is the CTDs I have been experiencing. I disabled all the mods listed in my last post and no crashes at all after an entire day of playing. Enabled the yellow/orange highlighted mods, still no crashes. Maybe one of the remaining disabled mods I installed incorrectly. Maybe I installed a wrong patch. Maybe one of them conflicts with one of my non-STEP essential mods such as Complete Widescreen Fix or QuickLoot IE. Maybe one of the ENB light mods is causing it. Hopefully by enabling a few mods at a time I will be able to pinpoint the CTDs. I ran grass cache gen, xLODGen, TexGen, and DynDOLOD multiple times so not sure it's any of those unless it's repeating the same crash causing issue every time they are generated. Edited September 22, 2024 by Kattmandu 1
Kattmandu Posted September 23, 2024 Author Posted September 23, 2024 (edited) The CTDs might be related to Dylbills Papyrus Functions. One of my non-STEP mods requires it. Spoiler Skyrim SSE v1.6.1170 CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFC83983B03 DbSkseFunctions.dll+0043B03 mov r8, [rcx-0x08] PROBABLE CALL STACK: [ 0] 0x7FFC83983B03 DbSkseFunctions.dll+0043B03 [ 1] 0x7FFC83A01E6F DbSkseFunctions.dll+00C1E6F [ 2] 0x7FFC839DD419 DbSkseFunctions.dll+009D419 [ 3] 0x7FFC83A0E028 DbSkseFunctions.dll+00CE028 [ 4] 0x7FF7E178C0E9 SkyrimSE.exe+07EC0E9 -> 44204+0x3D9 nop [ 5] 0x7FF7E178B0E0 SkyrimSE.exe+07EB0E0 -> 44199+0x1E0 test al, al [ 6] 0x7FF7E178AD8E SkyrimSE.exe+07EAD8E -> 44197+0x1EE nop [ 7] 0x7FF7E177DC75 SkyrimSE.exe+07DDC75 -> 44027+0x635 cmp qword ptr [r14+0xA8], 0x00 [ 8] 0x7FF7E1785B74 SkyrimSE.exe+07E5B74 -> 44122+0x1E4 addss xmm6, [rdi+0x19C] [ 9] 0x7FF7E1C97888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [10] 0x7FF7E1C97E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [11] 0x7FF7E1C961DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [12] 0x7FF7E1C70DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF7E416C318] [13] 0x7FFCE982257D KERNEL32.DLL+001257D [14] 0x7FFCEABEAF28 ntdll.dll+005AF28 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x9935951FFF30BB85 (size_t) [uint: 11039894026226547589 int: -7406850047483004027] RDX 0x4515C8DA7CFFB67D (size_t) [4978105803853510269] RBX 0x1B53053F5D8 (void*) RSP 0x27FBCFF200 (void*) RBP 0x1B46B5C6948 (void*) RSI 0x0 (size_t) [0] RDI 0x1B53053F570 (void*) R8 0x1B53053F160 (void*) R9 0x0 (size_t) [0] R10 0x0 (size_t) [0] R11 0x1B6A4FB7100 (Character*) Flags: 0x00040508 Name: "Apprentice Necromancer" FormID: 0xFF0011BA FormType: ActorCharacter (62) Object Reference: Flags: 0x00000008 kInitialized Name: "Apprentice Necromancer" FormID: 0xFF0011BC FormType: NPC (43) ParentCell: --- File: "Vanilla Landscape Corrections.esp" Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Lanterns Of Skyrim - All In One - Main.esm -> MajesticMountains_Landscape.esm -> Vanilla Landscape Corrections.esp Flags: 0x0004000B EditorID: "Wilderness" FormID: 0x00008F95 FormType: Cell (60) Flags: 0x00040508 kInitialized | kMustUpdate FormID: 0xFF0011BA FormType: ActorCharacter (62) R12 0x27FBCFF2C8 (void*) R13 0x0 (size_t) [0] R14 0x1B53053F5D8 (void*) R15 0x1B53053F5D8 (void*) Edited September 23, 2024 by Kattmandu
z929669 Posted September 23, 2024 Posted September 23, 2024 1 minute ago, Kattmandu said: The CTDs might be related to Dylbills Papyrus Functions. Reveal hidden contents Skyrim SSE v1.6.1170 CrashLoggerSSE v1-14-1-0 May 18 2024 23:00:58 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFC83983B03 DbSkseFunctions.dll+0043B03 mov r8, [rcx-0x08] PROBABLE CALL STACK: [ 0] 0x7FFC83983B03 DbSkseFunctions.dll+0043B03 [ 1] 0x7FFC83A01E6F DbSkseFunctions.dll+00C1E6F [ 2] 0x7FFC839DD419 DbSkseFunctions.dll+009D419 [ 3] 0x7FFC83A0E028 DbSkseFunctions.dll+00CE028 [ 4] 0x7FF7E178C0E9 SkyrimSE.exe+07EC0E9 -> 44204+0x3D9 nop [ 5] 0x7FF7E178B0E0 SkyrimSE.exe+07EB0E0 -> 44199+0x1E0 test al, al [ 6] 0x7FF7E178AD8E SkyrimSE.exe+07EAD8E -> 44197+0x1EE nop [ 7] 0x7FF7E177DC75 SkyrimSE.exe+07DDC75 -> 44027+0x635 cmp qword ptr [r14+0xA8], 0x00 [ 8] 0x7FF7E1785B74 SkyrimSE.exe+07E5B74 -> 44122+0x1E4 addss xmm6, [rdi+0x19C] [ 9] 0x7FF7E1C97888 SkyrimSE.exe+0CF7888 -> 69378+0xD8 mov ecx, [rbx+0x0C] [10] 0x7FF7E1C97E51 SkyrimSE.exe+0CF7E51 -> 69380+0x361 mov r15d, eax [11] 0x7FF7E1C961DA SkyrimSE.exe+0CF61DA -> 69344+0x8A movzx eax, byte ptr [rbx+0xA74] [12] 0x7FF7E1C70DBD SkyrimSE.exe+0CD0DBD -> 68445+0x3D mov rcx, [0x00007FF7E416C318] [13] 0x7FFCE982257D KERNEL32.DLL+001257D [14] 0x7FFCEABEAF28 ntdll.dll+005AF28 REGISTERS: RAX 0x0 (size_t) [0] RCX 0x9935951FFF30BB85 (size_t) [uint: 11039894026226547589 int: -7406850047483004027] RDX 0x4515C8DA7CFFB67D (size_t) [4978105803853510269] RBX 0x1B53053F5D8 (void*) RSP 0x27FBCFF200 (void*) RBP 0x1B46B5C6948 (void*) RSI 0x0 (size_t) [0] RDI 0x1B53053F570 (void*) R8 0x1B53053F160 (void*) R9 0x0 (size_t) [0] R10 0x0 (size_t) [0] R11 0x1B6A4FB7100 (Character*) Flags: 0x00040508 Name: "Apprentice Necromancer" FormID: 0xFF0011BA FormType: ActorCharacter (62) Object Reference: Flags: 0x00000008 kInitialized Name: "Apprentice Necromancer" FormID: 0xFF0011BC FormType: NPC (43) ParentCell: --- File: "Vanilla Landscape Corrections.esp" Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Lanterns Of Skyrim - All In One - Main.esm -> MajesticMountains_Landscape.esm -> Vanilla Landscape Corrections.esp Flags: 0x0004000B EditorID: "Wilderness" FormID: 0x00008F95 FormType: Cell (60) Flags: 0x00040508 kInitialized | kMustUpdate FormID: 0xFF0011BA FormType: ActorCharacter (62) R12 0x27FBCFF2C8 (void*) R13 0x0 (size_t) [0] R14 0x1B53053F5D8 (void*) R15 0x1B53053F5D8 (void*) Perhaps. Maybe report it on that mod page. You should ask for assistance interpreting your crash logs. Nobody around here seems to be biting. I obviously cannot assist much.
Kattmandu Posted September 23, 2024 Author Posted September 23, 2024 28 minutes ago, z929669 said: Perhaps. Maybe report it on that mod page. You should ask for assistance interpreting your crash logs. Nobody around here seems to be biting. I obviously cannot assist much. For sure. I just wanted to post here as well in case others may have the same issue. Looks like the Dylbills mod page has a sticky under the posts tab. I was indeed getting CTDs during combat. Now tracks projectiles with the projectile impact event directly thanks to Locational Arrow Damage providing projectile impact hook c++ source. If still getting CTDs while in combat, change the iMaxArrowsSavedPerReference to 0 in Data/SKSE/plugins/DbSkseFunctions.ini and it will revert to the 6.6 version of tracking ammo. 1
z929669 Posted September 23, 2024 Posted September 23, 2024 2 minutes ago, Kattmandu said: For sure. I just wanted to post here as well in case others may have the same issue. Looks like the Dylbills mod page has a sticky under the posts tab. I was indeed getting CTDs during combat. Now tracks projectiles with the projectile impact event directly thanks to Locational Arrow Damage providing projectile impact hook c++ source. If still getting CTDs while in combat, change the iMaxArrowsSavedPerReference to 0 in Data/SKSE/plugins/DbSkseFunctions.ini and it will revert to the 6.6 version of tracking ammo. Not a Step mod causing this
Kattmandu Posted September 23, 2024 Author Posted September 23, 2024 (edited) 11 minutes ago, z929669 said: Not a Step mod causing this I assumed if the cause of my CTDs was STEP related it was 100% due to me installing it incorrectly (or a mod conflict with one of my non-STEP mods). I know you guys test everything and have a rock solid guide. EDIT: By the way, the mod I installed that requires Dylbills is Jewelry Limiter - Another Multiple Rings and Amulets Mod. I want to wear more rings and amulets than vanilla allows. Edited September 23, 2024 by Kattmandu 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now