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RS is currently under development for the next major version release (3.0).

The first major change with this release is the reintroduction of Just In Time scripts from Just In Time Remastered. They were once included in a version of RS for Skyrim LE, but were eventually removed due to various limitations with the old scripts causing them to be messy to implement. However, Just in Time Remastered fixed all the issues and more. These scripts allows our team to add additional lights without encountering light limit issues.

Relighting Skyrim v3.0 is also taking a new design direction regarding the lighting. The following changes will be the standard going forward:

  • Originally, unused light sources (candlehorns, chandeliers, etc.) would be disabled and removed from the space. Going forward, RS will replace these unused light sources with copies that don't have a flame. This new approach will keep interiors even closer to vanilla. Most interiors will require a revisit to reset light sources to their original positions, so they can be switched out with their unlit versions. This will be completed over time and several releases.
  • More compatibility with ENB Particle Lights. RS's original design is to place lights on top of the light source. The issue is Particle Light meshes usually have their lights in the same location. This creates an overly bright light that can be hard for ENB authors to compensate for. To address this, any redesign will have bulbs placed near light sources, but not directly on top of (exception for shadow bulbs). Bulbs will never be too far away to appear as a "floating light", though.
  • RS has always meant to maintain a vanilla style; however, over time there has been some straying from this path in the form of light references being changed from the vanilla reference to a matching 'Default*' light reference or custom one. Going forward, any of these changes will be reverted back to vanilla light references, with exceptions to correct inconsistencies. This ensures mods that alter the light colors, etc. will remain true to their intended visual appearances. This includes removing the 400+ custom "JZ*" lights that were from an abandoned feature.

The initial release of this new direction will cover all of Riften interiors. We wish to start with Riften because the area hasn't been retouched in previous releases and several of the interiors will greatly benefit from the Just In Time scripts.

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