D1Z4STR Posted September 8, 2024 Posted September 8, 2024 Discussion topic: Arena - An Encounter Zone Overhaul by Simon Magus Wiki Link 1
Mousetick Posted September 12, 2024 Posted September 12, 2024 I didn't use this mod directly but I used Open World Loot which incorporates it. I liked it very much but it won't appeal to everyone's taste in how it somewhat alters the open-world mechanic by "gating" dungeons based on levels, thereby increasing difficulty and limiting freedom of exploration/questing. It makes the game a bit closer to old-school RPGs where as a lowly adventurer you're supposed to chase wolves and clear bandit camps before hunting dragons. I found it worked quite well with other mods (they're popular and included in STEP Guide I think, but I forgot their names) which restrict the quests and/or radiant dungeons that are handed out to the player based on player level. So one doesn't get stuck with a radiant quest sending the player at level 10 to a dungeon with enemies level 20+, for example. It all seems to progress naturally and organically without roadblocks, unless one willingly persists in exploring dungeons above their level. 1
D1Z4STR Posted September 12, 2024 Author Posted September 12, 2024 I understand that and Vanilla Skyrim is deleveled world but for my desire and what I am wanting to look into is a to have a 'varied/semi' leveled world. Thus, making the game a bit harder. I would not enjoy being level 30 and constantly finding enemies level 10 and under being walloped in 1-2 hits. So that is why this mod is included in TRA and every mod included is optional!
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