sheson Posted 18 hours ago Author Posted 18 hours ago 1 hour ago, z929669 said: No, they all contain LOD but that one shot. Toggling the next image should show more distant pines popping in, two at left and one at right. One in the middle as well but it's mostly obscured by the foreground. It may be simpler to view them locally. Screenshots Make a useful screenshot of a relevant full model with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots If you want to show something about LOD, then put the LOD model into the middle of the screenshot, use tfc to get closer as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots. I suggest to compare the normal (and may be tangents and bi-tangents) vectors between the full model, LOD model and also in the BTOs for anything that does not use "fixednormals" which are typically only useful for billboards like planes. If you want to change the normal vectors, "spherenormals" probably works better for crowns.
mostwanted11 Posted 16 hours ago Posted 16 hours ago https://limewire.com/d/lRxu3#YHvtQusiN9 https://imgbox.com/g/J3QifOKUZF Some of these are dark, what's happening?
sheson Posted 13 hours ago Author Posted 13 hours ago 3 hours ago, mostwanted11 said: https://limewire.com/d/lRxu3#YHvtQusiN9 https://imgbox.com/g/J3QifOKUZF Some of these are dark, what's happening? Assuming the second screenshot shows LOD, use MO2 right window data tab to find out which mod is overwriting meshes\lod\mountains\mountaintrim01_lod_0.nif and report.
z929669 Posted 12 hours ago Posted 12 hours ago 6 hours ago, sheson said: Make a useful screenshot of a relevant full model with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots If you want to show something about LOD, then put the LOD model into the middle of the screenshot, use tfc to get closer as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots. I suggest to compare the normal (and may be tangents and bi-tangents) vectors between the full model, LOD model and also in the BTOs for anything that does not use "fixednormals" which are typically only useful for billboards like planes. If you want to change the normal vectors, "spherenormals" probably works better for crowns. Yeah, spherenormals will take care of the differential brightness issue, but it also makes LOD pines very bright, so I will need to see about modifying the normals and possibly the mesh lighting of the LOD models to see if I can compensate. Thanks
sheson Posted 9 hours ago Author Posted 9 hours ago 2 hours ago, z929669 said: Yeah, spherenormals will take care of the differential brightness issue, but it also makes LOD pines very bright, so I will need to see about modifying the normals and possibly the mesh lighting of the LOD models to see if I can compensate. Thanks Read my entire post. Make sure that the used LOD models that do not set fixednormals have the same normal vectors as the full model. If that is the case, check that they are still the same in the BTO.
mostwanted11 Posted 7 hours ago Posted 7 hours ago (edited) 6 hours ago, sheson said: Assuming the second screenshot shows LOD, use MO2 right window data tab to find out which mod is overwriting meshes\lod\mountains\mountaintrim01_lod_0.nif and report. ERM - Dyndolod Add-on. I checked texgen output and it seems like texgen is making a black pineforest01lod.dds texture out of pineforest01.dds. The texture is from this mod https://www.nexusmods.com/skyrimspecialedition/mods/83847?tab=description EDIT: Happens with reachdirt01lod.dds and reachgras01lod.dds Edited 7 hours ago by mostwanted11
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