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Posted
1 hour ago, sheson said:

Thanks. Get the latest test version of DynDOLODx64.exe from https://dyndolod.info/Downloads/Test-Versions

Delete old logs and then run again without GLDebug=1 to see if there is any change.
Upload new log, debug log and bugreport.txt if it exists.

I removed GLDebug=1 and used the test version DynDOLODx64.exe. After running it twice without any issues, I suspect the problem should be resolved. Thanks for your help.

https://www.mediafire.com/file/mcko0qjdh8tjr8n/DynDOLOD_SSE_log.txt/file

https://www.mediafire.com/file/vujly4hveubkb60/DynDOLOD_SSE_Debug_log.txt/file

  • +1 1
  • sheson changed the title to DynDOLOD 3.00 Alpha 198
Posted

Can you separate "DynDOLOD successfully initialized" message from the script and put it into the esp? I want to translate it to French by using Dynamic String Distributor.

Posted
1 hour ago, SkalHron said:

https://imgur.com/zoNyQWq

Hello so I got this error in the very early stage of trying to generate LODs using Dyndolod for Skyrim. I have no idea what this could mean, any ideas?

Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

Use the Copy message to clipboard link to copy/paste the error as text instead of posting a screenshot as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Error: Expected value but found "]" (5,4)

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search:
https://stepmodifications.org/forum/search/?q="Error: Expected value but found"&quick=1&type=forums_topic&item=21292
finds similar error message https://stepmodifications.org/forum/topic/19903-dyndolod-300-alpha-198/page/716/#comment-288542 and this solution https://stepmodifications.org/forum/topic/19903-dyndolod-300-alpha-198/page/716/#comment-288542

Posted
1 hour ago, inyourocean said:

Error: Item not Found

bugreport.txt

DynDOLOD_SSE_log.txt

DynDOLOD_SSE_Debug_log.txt

The last time I redid my LOD was in October and I can't figure what I did since then to cause this. 

Moved to the DynDOLOD Alpha thread.

The DynDOLOD log seems to ask for a login. The bugreport.txt and the debug log can be accessed OK.

Upload any ..\LODSettings\LODGen\*_Combine.ini files found in the data folder. Check with MO2 right window data tab and archive parsing enabled. If there are none, then report that.

Download the latest test version from https://dyndolod.info/Downloads/Test-Version.
Delete all old logs and bugreport.txt. Then run the test version. It should run through. Upload new DynDOLOD log and debug log.

Posted
26 minutes ago, sheson said:

Moved to the DynDOLOD Alpha thread.

The DynDOLOD log seems to ask for a login. The bugreport.txt and the debug log can be accessed OK.

Upload any ..\LODSettings\LODGen\*_Combine.ini files found in the data folder. Check with MO2 right window data tab and archive parsing enabled. If there are none, then report that.

Download the latest test version from https://dyndolod.info/Downloads/Test-Version.
Delete all old logs and bugreport.txt. Then run the test version. It should run through. Upload new DynDOLOD log and debug log.

I'll try that in a bit.

Skyrim

Spoiler
[Tamriel]
LimitNorth = 63
LimitSouth = -64
LimitEast = 95
LimitWest = -96

[DLC2SolstheimWorld]
CellX = 49
CellY = 30
HeightZ = -14256

LimitNorth = 25
LimitSouth = 0
LimitEast = 19
LimitWest = 0

ForceNorth = 55
ForceSouth = 30
ForceEast = 68
ForceWest = 49

[DLC2SolstheimWorld1]
CellX = 49
CellY = 30
HeightZ = -14256

LimitNorth = 25
LimitSouth = 4
LimitEast = 27
LimitWest = 20

ForceNorth = 55
ForceSouth = 34
ForceEast = 76
ForceWest = 69

[BSHeartland]
CellX = -5
CellY = -92
HeightZ = 0
LimitNorth = 64
LimitSouth = 60
LimitEast = 64
LimitWest = 0
ForceNorth = -28
ForceSouth = -32
ForceEast = 37
ForceWest = -5

[BSHeartland1]
CellX = -5
CellY = -92
HeightZ = 0
LimitNorth = 60
LimitSouth = 32
LimitEast = 64
LimitWest = 0
ForceNorth = -32
ForceSouth = -60
ForceEast = 59
ForceWest = -5

[BSKHyorkerIsle]
CellX = -48
CellY = 52
HeightZ = -14500
LimitNorth = 11
LimitSouth = -9
LimitEast = 12
LimitWest = -8
ForceNorth = 63
ForceSouth = 43
ForceEast = -36
ForceWest = -56

Solstheim

Spoiler
[DLC2SolstheimWorld]
LimitNorth = 63
LimitSouth = -64
LimitEast = 63
LimitWest = -64

[Tamriel]
CellX = -49
CellY = -30
HeightZ = 14256

LimitNorth = 55
LimitSouth = -20
LimitEast = 48
LimitWest = -15

ForceNorth = 25
ForceSouth = -50
ForceEast = -1
ForceWest = -64

[Tamriel1]
CellX = -49
CellY = -30
HeightZ = 14256

LimitNorth = 29
LimitSouth = -20
LimitEast = 68
LimitWest = 49

ForceNorth = -1
ForceSouth = -50
ForceEast = 19
ForceWest = 0

[Tamriel2]
CellX = -49
CellY = -30
HeightZ = 14256

LimitNorth = 33
LimitSouth = -20
LimitEast = 76
LimitWest = 69

ForceNorth = 3
ForceSouth = -50
ForceEast = 27
ForceWest = 20

[Tamriel3]
CellX = -49
CellY = -30
HeightZ = 14256

LimitNorth = 42
LimitSouth = -20
LimitEast = 95
LimitWest = 77

ForceNorth = 12
ForceSouth = -50
ForceEast = 46
ForceWest = 28

 

Posted
2 hours ago, sheson said:

Install DynDOLOD DLL NG and Scripts instead and make sure it is not being overwritten by anything.
Generate anew LOD patch from scratch.
See https://dyndolod.info/Downloads, https://dyndolod.info/Installation-Instructions and https://dyndolod.info/Generation-Instructions.

If the problem persists upload new logs.

Unfortunately DynDOLOD DLL NG requires my ESM(s) to be cleaned which I did but found then the game would not load in.

Then I recalled the below issue I have when using Skyrim VR and the Unofficial Skyrim Special Edition Patch

Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch at Skyrim Special Edition Nexus - Mods and Community

I Quote :

If for whatever reason you have modified (e.g. cleaned) your core game files, the tool will issue a warning first and not process those files. In this case, you have to re-download the original files (verify game integrity in Steam), then run the patch maker, and then re-apply whatever other modifications you want on top of the files inside the archive the tool created.

Because of the large number of changes introduced by using this patch and the current version of the USSEP I recommend backing up your save games for good measure and keeping multiple saves in your playthroughs.

 

Because that is now out of date I use :

Skyrim VR USSEP patch for USSEP 4.2.5b

 

Skyrim Vr USSEP patch for USSEP 4.2.5b at Skyrim Special Edition Nexus - Mods and Community

 

So basically I can not clean my ESM's else I have further issues down the line.

 

 

Posted
2 hours ago, sheson said:

Moved to the DynDOLOD Alpha thread.

The DynDOLOD log seems to ask for a login. The bugreport.txt and the debug log can be accessed OK.

Upload any ..\LODSettings\LODGen\*_Combine.ini files found in the data folder. Check with MO2 right window data tab and archive parsing enabled. If there are none, then report that.

Download the latest test version from https://dyndolod.info/Downloads/Test-Version.
Delete all old logs and bugreport.txt. Then run the test version. It should run through. Upload new DynDOLOD log and debug log.

It does run now, but I don't get tree LOD or textures for Skyrim and Solstheim.

DynDOLOD_SSE_log.txt

DynDOLOD_SSE_Debug_log.txt

Posted

It would be nice if you could list all of the files needing to be Cleaned instead of forcing to close DynDOLOD, clean the mod, re-open DynDOLOD, wait for the process to arrive at the file and then ask for a Quick Clean for another file. Can you do a full checkup in the beginning, list all the files so we can clean the all and THEN we can run DynDOLOD properly. The check is nice, but I had to run DynDOLOD 4 times already, and still counting, to cleanup files from Creation Content of the Anniversary Edition. Already, SSEEdit does not permit the quick clean of more than one file so needing to run SSEEdit for every file and DynDOLOD for every possible file, the task becomes teadious.

Posted (edited)

I am sharing a combination of settings that I have found to work very well for vanilla grass when used with Community Shaders.  The area around Whiterun at sunset has been particularly challenging to get the full and LOD grass to transition smoothly.  I thought somebody might find this useful.

DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI
ForceComplexGrass=2

TexGen HD Grass billboards
Direct 0, Ambient 100, Smoothness 0

DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini
ComplexGrassBillboard=5
ComplexGrassBacklightMask=100

Community Shaders/Grass Lighting (needs the separate mod for the extra settings)
SSS Amount: 0.350
Brightness: 0.750

ScreenShot11.thumb.jpg.57560d5615e215601e6189f0f12d3775.jpg

ScreenShot14.thumb.jpg.1d1682d0b1c5f6727d96290e4888ab99.jpg

ScreenShot17.thumb.jpg.0c140d77a1f01fe5a33dc9786d0b4cdc.jpg

ScreenShot19.thumb.jpg.3ff35f178177979e1a6e275f24167cf7.jpg

ScreenShot16.thumb.jpg.62702c01689ec1bf81d8303b67c50aaa.jpg

Edited by ikonomov
  • +1 1
Posted
9 hours ago, Jayombi said:

Because that is now out of date I use :

Skyrim VR USSEP patch for USSEP 4.2.5b

Skyrim Vr USSEP patch for USSEP 4.2.5b at Skyrim Special Edition Nexus - Mods and Community

So basically I can not clean my ESM's else I have further issues down the line.

Cleaning is done after installing the patch. I have been using this patch with cleaned DLCs for a couple years for testing DynDOLOD DLL NG and Scripts.

If you believe cleaning plugins causes issues, then get the latest xEdit version and if troubleshoot/report your issue to the xEdit Discord.

Recent mods require the latest Skyrim SE/AE game plugins, so following a modern modding guide is suggested:

https://dyndolod.info/Mods/Skyrim-VR
It is suggested to refer to modding guides how to setup the base game properly. For example, the Skyrim Initial Setup (VR) guide also has explanations how to use the latest Skyrim SE or Skyrim AE game files and the latest Unofficial Skyrim Special Edition Patch for best compatibility with the latest mods.

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