AYANAMINAY Posted January 5 Posted January 5 1 hour ago, sheson said: Thanks. Get the latest test version of DynDOLODx64.exe from https://dyndolod.info/Downloads/Test-Versions Delete old logs and then run again without GLDebug=1 to see if there is any change. Upload new log, debug log and bugreport.txt if it exists. I removed GLDebug=1 and used the test version DynDOLODx64.exe. After running it twice without any issues, I suspect the problem should be resolved. Thanks for your help. https://www.mediafire.com/file/mcko0qjdh8tjr8n/DynDOLOD_SSE_log.txt/file https://www.mediafire.com/file/vujly4hveubkb60/DynDOLOD_SSE_Debug_log.txt/file 1
sheson Posted January 5 Author Posted January 5 2 hours ago, AYANAMINAY said: I removed GLDebug=1 and used the test version DynDOLODx64.exe. After running it twice without any issues, I suspect the problem should be resolved. Thanks for your help. https://www.mediafire.com/file/mcko0qjdh8tjr8n/DynDOLOD_SSE_log.txt/file https://www.mediafire.com/file/vujly4hveubkb60/DynDOLOD_SSE_Debug_log.txt/file Thanks for letting us know. The change is part of the new alpha version.
SkalHron Posted January 5 Posted January 5 https://imgur.com/zoNyQWq Hello so I got this error in the very early stage of trying to generate LODs using Dyndolod for Skyrim. I have no idea what this could mean, any ideas?
abcd123 Posted January 5 Posted January 5 Can you separate "DynDOLOD successfully initialized" message from the script and put it into the esp? I want to translate it to French by using Dynamic String Distributor.
Jayombi Posted January 5 Posted January 5 On 1/4/2026 at 8:49 AM, sheson said: I can find no replies to the post I made after I looked into it. https://stepmodifications.org/forum/topic/19903-dyndolod-300-alpha-197/page/637/#findComment-282589 If the problem persists upload new DynDOLOD log and debug log using the latest version of everything. https://www.mediafire.com/file/j93xk1lknt8mord/Logs.rar/file All logs, Thanks....
inyourocean Posted January 5 Posted January 5 Error: Item not Found bugreport.txt DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt The last time I redid my LOD was in October and I can't figure what I did since then to cause this.
sheson Posted January 5 Author Posted January 5 47 minutes ago, Jayombi said: https://www.mediafire.com/file/j93xk1lknt8mord/Logs.rar/file All logs, Thanks.... Install DynDOLOD DLL NG and Scripts instead and make sure it is not being overwritten by anything. Generate anew LOD patch from scratch. See https://dyndolod.info/Downloads, https://dyndolod.info/Installation-Instructions and https://dyndolod.info/Generation-Instructions. If the problem persists upload new logs.
sheson Posted January 5 Author Posted January 5 1 hour ago, SkalHron said: https://imgur.com/zoNyQWq Hello so I got this error in the very early stage of trying to generate LODs using Dyndolod for Skyrim. I have no idea what this could mean, any ideas? Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Use the Copy message to clipboard link to copy/paste the error as text instead of posting a screenshot as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text Error: Expected value but found "]" (5,4) https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search: https://stepmodifications.org/forum/search/?q="Error: Expected value but found"&quick=1&type=forums_topic&item=21292 finds similar error message https://stepmodifications.org/forum/topic/19903-dyndolod-300-alpha-198/page/716/#comment-288542 and this solution https://stepmodifications.org/forum/topic/19903-dyndolod-300-alpha-198/page/716/#comment-288542
sheson Posted January 5 Author Posted January 5 1 hour ago, inyourocean said: Error: Item not Found bugreport.txt DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt The last time I redid my LOD was in October and I can't figure what I did since then to cause this. Moved to the DynDOLOD Alpha thread. The DynDOLOD log seems to ask for a login. The bugreport.txt and the debug log can be accessed OK. Upload any ..\LODSettings\LODGen\*_Combine.ini files found in the data folder. Check with MO2 right window data tab and archive parsing enabled. If there are none, then report that. Download the latest test version from https://dyndolod.info/Downloads/Test-Version. Delete all old logs and bugreport.txt. Then run the test version. It should run through. Upload new DynDOLOD log and debug log.
inyourocean Posted January 5 Posted January 5 26 minutes ago, sheson said: Moved to the DynDOLOD Alpha thread. The DynDOLOD log seems to ask for a login. The bugreport.txt and the debug log can be accessed OK. Upload any ..\LODSettings\LODGen\*_Combine.ini files found in the data folder. Check with MO2 right window data tab and archive parsing enabled. If there are none, then report that. Download the latest test version from https://dyndolod.info/Downloads/Test-Version. Delete all old logs and bugreport.txt. Then run the test version. It should run through. Upload new DynDOLOD log and debug log. I'll try that in a bit. Skyrim Spoiler [Tamriel] LimitNorth = 63 LimitSouth = -64 LimitEast = 95 LimitWest = -96 [DLC2SolstheimWorld] CellX = 49 CellY = 30 HeightZ = -14256 LimitNorth = 25 LimitSouth = 0 LimitEast = 19 LimitWest = 0 ForceNorth = 55 ForceSouth = 30 ForceEast = 68 ForceWest = 49 [DLC2SolstheimWorld1] CellX = 49 CellY = 30 HeightZ = -14256 LimitNorth = 25 LimitSouth = 4 LimitEast = 27 LimitWest = 20 ForceNorth = 55 ForceSouth = 34 ForceEast = 76 ForceWest = 69 [BSHeartland] CellX = -5 CellY = -92 HeightZ = 0 LimitNorth = 64 LimitSouth = 60 LimitEast = 64 LimitWest = 0 ForceNorth = -28 ForceSouth = -32 ForceEast = 37 ForceWest = -5 [BSHeartland1] CellX = -5 CellY = -92 HeightZ = 0 LimitNorth = 60 LimitSouth = 32 LimitEast = 64 LimitWest = 0 ForceNorth = -32 ForceSouth = -60 ForceEast = 59 ForceWest = -5 [BSKHyorkerIsle] CellX = -48 CellY = 52 HeightZ = -14500 LimitNorth = 11 LimitSouth = -9 LimitEast = 12 LimitWest = -8 ForceNorth = 63 ForceSouth = 43 ForceEast = -36 ForceWest = -56 Solstheim Spoiler [DLC2SolstheimWorld] LimitNorth = 63 LimitSouth = -64 LimitEast = 63 LimitWest = -64 [Tamriel] CellX = -49 CellY = -30 HeightZ = 14256 LimitNorth = 55 LimitSouth = -20 LimitEast = 48 LimitWest = -15 ForceNorth = 25 ForceSouth = -50 ForceEast = -1 ForceWest = -64 [Tamriel1] CellX = -49 CellY = -30 HeightZ = 14256 LimitNorth = 29 LimitSouth = -20 LimitEast = 68 LimitWest = 49 ForceNorth = -1 ForceSouth = -50 ForceEast = 19 ForceWest = 0 [Tamriel2] CellX = -49 CellY = -30 HeightZ = 14256 LimitNorth = 33 LimitSouth = -20 LimitEast = 76 LimitWest = 69 ForceNorth = 3 ForceSouth = -50 ForceEast = 27 ForceWest = 20 [Tamriel3] CellX = -49 CellY = -30 HeightZ = 14256 LimitNorth = 42 LimitSouth = -20 LimitEast = 95 LimitWest = 77 ForceNorth = 12 ForceSouth = -50 ForceEast = 46 ForceWest = 28
Jayombi Posted January 5 Posted January 5 2 hours ago, sheson said: Install DynDOLOD DLL NG and Scripts instead and make sure it is not being overwritten by anything. Generate anew LOD patch from scratch. See https://dyndolod.info/Downloads, https://dyndolod.info/Installation-Instructions and https://dyndolod.info/Generation-Instructions. If the problem persists upload new logs. Unfortunately DynDOLOD DLL NG requires my ESM(s) to be cleaned which I did but found then the game would not load in. Then I recalled the below issue I have when using Skyrim VR and the Unofficial Skyrim Special Edition Patch Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch at Skyrim Special Edition Nexus - Mods and Community I Quote : If for whatever reason you have modified (e.g. cleaned) your core game files, the tool will issue a warning first and not process those files. In this case, you have to re-download the original files (verify game integrity in Steam), then run the patch maker, and then re-apply whatever other modifications you want on top of the files inside the archive the tool created. Because of the large number of changes introduced by using this patch and the current version of the USSEP I recommend backing up your save games for good measure and keeping multiple saves in your playthroughs. Because that is now out of date I use : Skyrim VR USSEP patch for USSEP 4.2.5b Skyrim Vr USSEP patch for USSEP 4.2.5b at Skyrim Special Edition Nexus - Mods and Community So basically I can not clean my ESM's else I have further issues down the line.
inyourocean Posted January 5 Posted January 5 2 hours ago, sheson said: Moved to the DynDOLOD Alpha thread. The DynDOLOD log seems to ask for a login. The bugreport.txt and the debug log can be accessed OK. Upload any ..\LODSettings\LODGen\*_Combine.ini files found in the data folder. Check with MO2 right window data tab and archive parsing enabled. If there are none, then report that. Download the latest test version from https://dyndolod.info/Downloads/Test-Version. Delete all old logs and bugreport.txt. Then run the test version. It should run through. Upload new DynDOLOD log and debug log. It does run now, but I don't get tree LOD or textures for Skyrim and Solstheim. DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt
avidichard Posted January 6 Posted January 6 It would be nice if you could list all of the files needing to be Cleaned instead of forcing to close DynDOLOD, clean the mod, re-open DynDOLOD, wait for the process to arrive at the file and then ask for a Quick Clean for another file. Can you do a full checkup in the beginning, list all the files so we can clean the all and THEN we can run DynDOLOD properly. The check is nice, but I had to run DynDOLOD 4 times already, and still counting, to cleanup files from Creation Content of the Anniversary Edition. Already, SSEEdit does not permit the quick clean of more than one file so needing to run SSEEdit for every file and DynDOLOD for every possible file, the task becomes teadious.
ikonomov Posted January 6 Posted January 6 (edited) I am sharing a combination of settings that I have found to work very well for vanilla grass when used with Community Shaders. The area around Whiterun at sunset has been particularly challenging to get the full and LOD grass to transition smoothly. I thought somebody might find this useful. DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI ForceComplexGrass=2 TexGen HD Grass billboards Direct 0, Ambient 100, Smoothness 0 DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini ComplexGrassBillboard=5 ComplexGrassBacklightMask=100 Community Shaders/Grass Lighting (needs the separate mod for the extra settings) SSS Amount: 0.350 Brightness: 0.750 Edited January 6 by ikonomov 1
sheson Posted January 6 Author Posted January 6 9 hours ago, Jayombi said: Because that is now out of date I use : Skyrim VR USSEP patch for USSEP 4.2.5b Skyrim Vr USSEP patch for USSEP 4.2.5b at Skyrim Special Edition Nexus - Mods and Community So basically I can not clean my ESM's else I have further issues down the line. Cleaning is done after installing the patch. I have been using this patch with cleaned DLCs for a couple years for testing DynDOLOD DLL NG and Scripts. If you believe cleaning plugins causes issues, then get the latest xEdit version and if troubleshoot/report your issue to the xEdit Discord. Recent mods require the latest Skyrim SE/AE game plugins, so following a modern modding guide is suggested: https://dyndolod.info/Mods/Skyrim-VR It is suggested to refer to modding guides how to setup the base game properly. For example, the Skyrim Initial Setup (VR) guide also has explanations how to use the latest Skyrim SE or Skyrim AE game files and the latest Unofficial Skyrim Special Edition Patch for best compatibility with the latest mods.
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