sheson Posted July 1, 2025 Author Posted July 1, 2025 12 hours ago, tsunami2311 said: I am pretty sure I have ruled out TexGen,Dyndolod,xLodgen and Skyland and Fantasia landscapes out for what cause I am not think its SSEedit, seeing that is only thing that modified files in base game and uninstalling skyrim and reinstalling has fix randomly disappearing meshs it would seem (more specifily the HearthFire.esm ), the intentional ITM need to be cleaned in games base files or Texgen wont run (so instead letting SSEedit make back up I just gona copy files it want clean else where cause it backup for some reason are two files some time for same file). What I dont get is how the it issue didnt pop up in a 40+ hour save till I updated Fantasia landscape from 1.1 to 1.5 and redid all of xlod and texgen, dyndolod with the added PG_patcher output. The currrent save I have is working correctly now. I do wish there was some kind preview for xLoD that would show texture quality for different LoD ranges depending on what quality is picked though with have to look at in game. I need to tweak Lod8/16 as 10 and 15 are to low thought I think 15 one I noticing that I think it to low. Great tool I am slowly learning it, sadly I cant go back to not using even if I find a bit to complicated for my taste No useful screenshot was provided. There are no intentional ITMs, especially not in the vanilla game files. The problem is not likely to be caused by using xEdit Auto Clean, which is required to undelete delete large reference for the large reference bugs workarounds. If that were the case it would typically be already reported by plenty of others. If you compare the reference and base records before and after cleaning you should notice that are still the same - since they do not ITMs and are also not deleted references. If you believe cleaning with the recent xEdit version causes an issue, you should report that to the xEdit github or Discord. Do not change the plugins after generated LOD. Doing things purposefully wrong is not how proper and stable modding works. Instead do proper troubleshooting and find the actual reason. If the involved records are not modified, then other reason are the mesh being changed, the textures being replaced or a mod that changes the mesh or textures via script or DLL. From the Readme.txt in the xLODGen download archive: Use the Chunk option to generate only specific LOD files, especially when testing higher resolutions or other settings. While generating LOD and the tools can be complex, it is not really complicated. It helps to know a bit how the game works and how to do proper troubleshooting by elimination.
sheson Posted July 1, 2025 Author Posted July 1, 2025 12 hours ago, BrotherShamus said: Sorry... I did take a screenshot with Dyndolod disabled but it seemed to be pretty much identical to the screenshot with Dyndolod enabled... I felt that for this particular issue, it would be redundant to post it. Increasing the fSkyCellRefFadeDistance to 300000 in the MCM did in fact work and the statue is visible from all areas. Is there a way for me to make that value persistent? At any rate... it worked and everything is looking fantastic. I really appreciate it... thank you. Set the desired value for https://stepmodifications.org/wiki/Guide:SkyrimPrefs_INI/MAIN#fSkyCellRefFadeDistance in the SkyrimPrefs.INI.
BrotherShamus Posted July 1, 2025 Posted July 1, 2025 17 hours ago, sheson said: Set the desired value for https://stepmodifications.org/wiki/Guide:SkyrimPrefs_INI/MAIN#fSkyCellRefFadeDistance in the SkyrimPrefs.INI. Thanks again.
aufisch Posted July 6, 2025 Posted July 6, 2025 OK, I am Sorry Sheeshon. I wasn't able to write anything with Firefox (just upload files). Had to switch to Edge. I always get a: Error: LODGenx64Win.exe failed to generate object LOD for xyWorld. LODGenx64Win.exe returned C0000005 (the logs for the affected Worlds are attached). However the Logs are inconclusive (at least for me). https://limewire.com/d/jeBFa#6oiJTkv9Xk (for the Debug Log) LODGen_SSE_Lastendell_log.txt LODGen_SSE_MidwoodIsle_log.txt LODGen_SSE_Tamriel_log.txt LODGen_SSE_HNTWorld_log.txt LODGen_SSE_MidwoodIsle_log.txt LODGen_SSE_Lastendell_log.txt LODGen_SSE_HNTWorld_log.txt LODGen_SSE_Tamriel_log.txt
sheson Posted July 6, 2025 Author Posted July 6, 2025 3 hours ago, aufisch said: OK, I am Sorry Sheeshon. I wasn't able to write anything with Firefox (just upload files). Had to switch to Edge. I always get a: Error: LODGenx64Win.exe failed to generate object LOD for xyWorld. LODGenx64Win.exe returned C0000005 (the logs for the affected Worlds are attached). However the Logs are inconclusive (at least for me). https://limewire.com/d/jeBFa#6oiJTkv9Xk (for the Debug Log) LODGen_SSE_Lastendell_log.txtUnavailable LODGen_SSE_MidwoodIsle_log.txtUnavailable LODGen_SSE_Tamriel_log.txtUnavailable LODGen_SSE_HNTWorld_log.txtUnavailable LODGen_SSE_MidwoodIsle_log.txt 1.44 kB · 1 download LODGen_SSE_Lastendell_log.txt 3.86 kB · 1 download LODGen_SSE_HNTWorld_log.txt 1.4 kB · 1 download LODGen_SSE_Tamriel_log.txt 1.66 kB · 1 download Also upload the DynDOLOD log as explained in the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs. Also note how it explains to zip large log files for future reference. Check the Windows Event viewer for related messages. https://dyndolod.info/Help/LODGen C0000005 - If happening randomly can be a sign of hardware issues like CPU or memory being unstable. Reduce memory requirements. See Out of Memory below. See FAQ High Memory Usage / Out of Memory. To restart LODGen generation for a worldspace ... start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Bring the LODGen command prompt window to the front to see if it prints more details to the console. If that does not give more detail, check the Windows Event Viewer for additional messages from the .Net Framework or the .NET Desktop Runtime. Keep an eye on overall main memory usage with task manager for example. See https://dyndolod.info/Help/LODGen#Out-of-Memory The LODGenThreadSplit setting can also be changed in G:\Mods\...DynDoLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt in case you want to try a different value when Exectuting LODGen in expert mode. Report result, upload the event log entry. In case generating a single worldspace in expert mode runs through without error the object LOD is then useable. In case the path "G:\Mods\...DynDoLOD\" really contains 3 dots "..." consider removing them to avoid confusion.
Whatishappeninghere Posted July 10, 2025 Posted July 10, 2025 So I did everything in this video Had trouble with texgen but got it working Now DynDOLOD that is not working whenever I load it and i've done every combination of load order I could it always says this https://imgur.com/a/V3NAoBN and it doesn't work it always says resources are outdated I saw a post a while ago saying that maybe another mod was conflicting with the version ini file but I doubt that I'm not sure why this version is 2.88 when it should be 3.00 but I need some help figuring this out because I'm at the last step and it's just not working
sheson Posted July 10, 2025 Author Posted July 10, 2025 1 hour ago, Whatishappeninghere said: So I did everything in this video Had trouble with texgen but got it working Now DynDOLOD that is not working whenever I load it and i've done every combination of load order I could it always says this https://imgur.com/a/V3NAoBN and it doesn't work it always says resources are outdated I saw a post a while ago saying that maybe another mod was conflicting with the version ini file but I doubt that I'm not sure why this version is 2.88 when it should be 3.00 but I need some help figuring this out because I'm at the last step and it's just not working Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. Post text instead of screenshots of text, post the text instead as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text The log reports version 2.88 because that is the version of the installed DynDOLOD Resources SE which are for DynDOLOD 2.x. You seem to running DynDOLOD 3 Alpha, which requires DynDOLOD Resources SE 3. See https://dyndolod.info/Downloads for the correct download links for everything. Also, the video lists the correct link to the DynDOLOD Resources SE 3.
Whatishappeninghere Posted July 10, 2025 Posted July 10, 2025 8 hours ago, sheson said: Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. Post text instead of screenshots of text, post the text instead as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text The log reports version 2.88 because that is the version of the installed DynDOLOD Resources SE which are for DynDOLOD 2.x. You seem to running DynDOLOD 3 Alpha, which requires DynDOLOD Resources SE 3. See https://dyndolod.info/Downloads for the correct download links for everything. Also, the video lists the correct link to the DynDOLOD Resources SE 3. Ok I am accutely aware I have the right links here is where I downloaded the resources from https://www.nexusmods.com/skyrimspecialedition/mods/52897?tab=files I know this because it says yesterday was the last time I downloaded it
sheson Posted July 11, 2025 Author Posted July 11, 2025 8 hours ago, Whatishappeninghere said: Ok I am accutely aware I have the right links here is where I downloaded the resources from https://www.nexusmods.com/skyrimspecialedition/mods/52897?tab=files I know this because it says yesterday was the last time I downloaded it Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. Uninstall and remove the old DynDOLOD Resources SE for DynDOLOD 2.x and instead install the latest DynDOLOD Resources SE 3 for DynDOLOD 3 Alpha.
jepster Posted July 13, 2025 Posted July 13, 2025 After running Dyndolod Alpha 193 I noticed that Pine tree Lod was gone https://imgur.com/a/POHabpp I checked MCM and Dyndolod was loaded correctly. Other tree Lod (e.g. Aspens) seems show fine, but I am not 100% sure. I am always testing new Dyndolod with a clean savegame, where Dyndolod has not loaded prior. What may be special with my load order is that I am using Ivy on trees (BOS) to replace Pine trees with Ivy Pine Trees and Happy PBR Trees. Reverting to Alpha 192 brings back the tree Lods. Please find logs here For comparison, please find logs for Alpha 192 here
sheson Posted July 13, 2025 Author Posted July 13, 2025 1 hour ago, jepster said: After running Dyndolod Alpha 193 I noticed that Pine tree Lod was gone https://imgur.com/a/POHabpp I checked MCM and Dyndolod was loaded correctly. Other tree Lod (e.g. Aspens) seems show fine, but I am not 100% sure. I am always testing new Dyndolod with a clean savegame, where Dyndolod has not loaded prior. What may be special with my load order is that I am using Ivy on trees (BOS) to replace Pine trees with Ivy Pine Trees and Happy PBR Trees. Reverting to Alpha 192 brings back the tree Lods. Please find logs here For comparison, please find logs for Alpha 192 here Unfortunately, the last session in the DynDOLOD debug log just shows the tool being opened and closed and no generation. Do you mean https://www.nexusmods.com/skyrimspecialedition/mods/82469? Which install option(s)? Make a useful screenshot of a tree full model that does not seem to have LOD representation with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Upload E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Object_Report.txt and E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Tree_LOD.txt Which version of BOS do yo have installed? Test if generating with the test version from this post https://stepmodifications.org/forum/topic/21108-gigantic-wall-shaped-lod/#findComment-287058 makes a difference.
jepster Posted July 13, 2025 Posted July 13, 2025 Thanks for looking into this. Let me try to give some information. Do you mean https://www.nexusmods.com/skyrimspecialedition/mods/82469? Which install option(s)? >> It is actually this mod: https://www.nexusmods.com/skyrimspecialedition/mods/96782 Install options: 70% ivy No season support 3D LoD Support Upload E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Object_Report.txt and E:\Skyrim VR jepster\tools\DynDOLOD\Logs\DynDOLOD_TES5VR_Tree_LOD.txt >> https://www.mediafire.com/file/8ckgs2emxk7aqvj/Dyndolod_Report.7z/file Which version of BOS do yo have installed? >> Base Object Swapper VR 3.1.1 from https://www.nexusmods.com/skyrimspecialedition/mods/61734 The other ideas, I will check out tomorrow if I can
captainlei1993 Posted July 14, 2025 Posted July 14, 2025 The cc myrwatch tower doesn't show lod model in world map despite running ACMOS with everything set up. I found there is no rule for its model so I tried to replicate from ACMOS rule for tundra homestead building: [Skyrim cceejsse002toweresl] LODGen1=creationclub\eejsse002\architecture\eej_towerentrance.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen2=creationclub\eejsse002\architecture\eej_maintower.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen3=creationclub\eejsse002\architecture\eej_maintowermiddle.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen4=creationclub\eejsse002\architecture\eej_towerroof.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen5=architecture\winterhold\magestone.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High Just curious would the above rule work?
jepster Posted July 14, 2025 Posted July 14, 2025 I have rerun Dyndolod 193 with the fix you posted the link for and the trees are there fine again. So it seems the fix solves this issue as well. Thanks for directing me to it
sheson Posted July 14, 2025 Author Posted July 14, 2025 19 minutes ago, captainlei1993 said: The cc myrwatch tower doesn't show lod model in world map despite running ACMOS with everything set up. I found there is no rule for its model so I tried to replicate from ACMOS rule for tundra homestead building: [Skyrim cceejsse002toweresl] LODGen1=creationclub\eejsse002\architecture\eej_towerentrance.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen2=creationclub\eejsse002\architecture\eej_maintower.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen3=creationclub\eejsse002\architecture\eej_maintowermiddle.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen4=creationclub\eejsse002\architecture\eej_towerroof.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High LODGen5=architecture\winterhold\magestone.nif,Full,Full,Full,Full,FarLOD,Unchanged,0,A Clear Map of Skyrim - High Just curious would the above rule work? If add those lines to DynDOLOD_SSE_aclearmapofskyrimesp_high.ini then they should work. Remember to load them by pressing the High preset button.
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