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Posted (edited)

@sheson@blueetenicolet I also ran the new DyndoLOD alpha with large reference fixes against my load order. If there's anything I can do to test to try and reproduce the bug of if you need me to check something else, please let me know.

Looks like I won't be starting my next playthrough before this is getting fixed anyways (in the process of moving between homes) :)

 

EDIT: Apart from the alias bug, the new NG with large reference bug workarounds enabled seems to do it's job quite nicely.

Edited by Trademark
Posted

So I fixed it. I found gamerpoets video on youtube and did a clean uninstall.  Wiping out all folders, even one under appdata which I was unaware of.  Reinstalled and he is there.  Just in case anyone else has this issue.  So NG dll works.  Sorry.  Keep up the good work.

Posted

ill provide information needed to help with these issues, i just dont know what would be of use. please ask for the relevant information and i will provide it.

trying to generate LOD billboards, generates the texgen perfectly fine, but when i take it into DynDOLOD it says a bunch of dragonborn.esm trees are not found, and when i check the texgen output folder, it is correct, they are not present, some of them are but a large portion seem to not be, as far as i know (and as it says on their nexus page) veydosebrom regions has DynDOLOD support, and i have no other tree or flora mods, only other thing akin to it i suppose would be 202x by pfuscher but thats just a texture overhaul.

if you need any files or bug reports, please tell me how id see them, and what you may need, love yall. please help

Posted
2 hours ago, yeetmeat0 said:

ill provide information needed to help with these issues, i just dont know what would be of use. please ask for the relevant information and i will provide it.

trying to generate LOD billboards, generates the texgen perfectly fine, but when i take it into DynDOLOD it says a bunch of dragonborn.esm trees are not found, and when i check the texgen output folder, it is correct, they are not present, some of them are but a large portion seem to not be, as far as i know (and as it says on their nexus page) veydosebrom regions has DynDOLOD support, and i have no other tree or flora mods, only other thing akin to it i suppose would be 202x by pfuscher but thats just a texture overhaul.

if you need any files or bug reports, please tell me how id see them, and what you may need, love yall. please help

See the top of forum and DynDOLOD OP for what to provide for support.

You will need to provide this information.

Posted
12 hours ago, yeetmeat0 said:

ill provide information needed to help with these issues, i just dont know what would be of use. please ask for the relevant information and i will provide it.

trying to generate LOD billboards, generates the texgen perfectly fine, but when i take it into DynDOLOD it says a bunch of dragonborn.esm trees are not found, and when i check the texgen output folder, it is correct, they are not present, some of them are but a large portion seem to not be, as far as i know (and as it says on their nexus page) veydosebrom regions has DynDOLOD support, and i have no other tree or flora mods, only other thing akin to it i suppose would be 202x by pfuscher but thats just a texture overhaul.

if you need any files or bug reports, please tell me how id see them, and what you may need, love yall. please help

Moved to the DynDOLOD 3 alpha thread. Read the first post which log and debug log to upload.
Also read https://dyndolod.info/Official-DynDOLOD-Support-Forum

"it says a bunch of dragonborn.esm trees are not found"
This is not a proper error description.

As explained in the documentation, pay attention to log messages about errors or problems.

See https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards

Posted
25 minutes ago, blueetenicolet said:

Tested. That still happends.

Can you double check the issue does not happen without a DynDOLOD.esm (e.g. no DynDOLOD plugins at all)?

1 hour ago, Mousetick said:

Might it be not detected because one is temporary and the other is persistent?

It is not reported because the references are not identical. Different flags and different form versions.

Posted
26 minutes ago, sheson said:

Can you double check the issue does not happen without a DynDOLOD.esm (e.g. no DynDOLOD plugins at all)?

It is not reported because the references are not identical. Different flags and different form versions.

Yes.Test with Resources and DLL NG scripts installed, DynDOLOD.esm,DynDOLOD.esp and oclusion.esp disabled, that will not happen.

Posted
17 minutes ago, blueetenicolet said:

Yes.Test with Resources and DLL NG scripts installed, DynDOLOD.esm,DynDOLOD.esp and oclusion.esp disabled, that will not happen.

Can you do a binary search with that DynDOLOD.esm I uploaded?

1. Make a backup
2. Remove a worldspace
3. If problem does not happen, restore backup
4. continue with 2. until only the worldspace with which the problem happens remains.

I would expect this to be Tamriel

Posted
5 minutes ago, sheson said:

Can you do a binary search with that DynDOLOD.esm I uploaded?

1. Make a backup
2. Remove a worldspace
3. If problem does not happen, restore backup
4. continue with 2. until only the worldspace with which the problem happens remains.

I would expect this to be Tamriel

Ok, i'll do that tomorrow

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