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Posted
1 hour ago, z929669 said:

How exactly can I compare specific vertices in the LOD model to corresponding vertices in the BTO? There's so many in the BTO, and its shapes merge many different tree models. I have verified a random sample of vertices are identical between full model and LOD model, but the BTO is another matter.

The tree in center screen has LOD model with identical vertex data to full model, CLAMP_S_CLAMP_T, and all branch UV between 0-1. It's using proper diffuse and normal.

You edit an existing export file like C:\Modding\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt to only contain a single line for the tree you want.
First column is form ID. Column 3, 4, 5 position, Column 6, 7 ,8 rotation. 9 is scale. Set all 3 rotation to 0.0. Then Execute LODGen in expert mode for Specific Chunk 4. See https://dyndolod.info/Help/Expert-Mode.
Now you can open all models and BTO in NifSkope. The normal vector for a vertex of that one tree in the BTO should have very similar values to the same vertex in the LOD/full model.

If you were to provide a useful screenshot of a full model with more informative console as requested or a base record form ID for a tree to verify, then I could look up the used full model and LOD model and their CRC32 in the DynDOLOD_SSE_Object_Report.txt to check things based on the mods provided.

Posted
Just now, sheson said:

You edit an existing export file like C:\Modding\Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt to only contain a single line for the tree you want.
First column is form ID. Column 3, 4, 5 position, Column 6, 7 ,8 rotation. 9 is scale. Set all 3 rotation to 0.0. Then Execute LODGen in expert mode for Specific Chunk 4. See https://dyndolod.info/Help/Expert-Mode. Now the normal vector for a vertex of that one tree should have very similar values to the one in the LOD/full model.

If you were to provide a useful screenshot of a full model with more informative console as requested or a base record form ID for a tree to verify, then I could look up the used full model and LOD model and their CRC32 in the DynDOLOD_SSE_Object_Report.txt to check things based on the mods provided.

Thanks.

I updated my post probably while you were preparing your response. See the first two images (let me know if you don't see them for some reason:

image.png

 

Posted
55 minutes ago, z929669 said:

Thanks.

I updated my post probably while you were preparing your response. See the first two images (let me know if you don't see them for some reason:

image.png

The normal vectors in the provided full and LOD model and then the generated BTO all appear to be equal. So that all works as it should.
When looking at the full model in game, disable shadows and AO or go further away with tfc and use fov to zoom in again until those effects are not applied anymore.

If you could upload the used diffuse/normal map texture and the SRG_treepineforest02_5DD19DB7_trunk.nif I could do some in-game tests tomorrow.

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