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Posted
34 minutes ago, BrotherShamus said:

I'm having an odd issue with my Bent Pines added to the Reach using this mod (https://www.nexusmods.com/skyrimspecialedition/mods/132482?tab=files).  I'm using the 'Clifftrees to Bent Pines In The Reach (only)' file.  The Bent Pines in all other areas are fine but the ones added by this mod have very large, dark billboards that are visible in the distance and then disappear when I get close.  I'm attaching a screenshot I took using freecam as well as my debug and log files.

https://limewire.com/d/p2xmJ#V6Y4hUIWhE

 

ScreenShot54.png

Make a useful screenshot of the full model with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots.
Also upload G:\DynDOLOD folder\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

Those seems to be tree LOD billboards.
What version of bend Pines II do you have installed? They typically comes with a LOD model and rules. The debug log shows the rules being loaded. Check in MO2 right  windows Data tab that there is a vurt_bentpinepassthru_lod.nif in a meshes subfolder (typically Meshes\DynDOLOD\LOD\Trees\) and report.

Posted (edited)

Here's a screenshot of the full model with the console open as well as the Object Report file.  I'm using Bent Pines v2.02.  I'm also using this file (https://www.nexusmods.com/skyrimspecialedition/mods/122341?tab=files), v1.2. https://limewire.com/d/demPN#kkI7GjbiHT

Unfortunately I'm not using MO2 (I'm on Vortex).  However... looking into my Data/Meshes/Dyndolod/Lod/Trees folder, it seems that the nif you mentioned is there.

ScreenShot62.png

Edited by BrotherShamus
Posted
56 minutes ago, BrotherShamus said:

Here's a screenshot of the full model with the console open as well as the Object Report file.  I'm using Bent Pines v2.02.  I'm also using this file (https://www.nexusmods.com/skyrimspecialedition/mods/122341?tab=files), v1.2. https://limewire.com/d/demPN#kkI7GjbiHT

Unfortunately I'm not using MO2 (I'm on Vortex).  However... looking into my Data/Meshes/Dyndolod/Lod/Trees folder, it seems that the nif you mentioned is there.

ScreenShot62.png

In that case, new 3D tree LOD model file are required. Curiously the mod contains them for the seasons versions.

Put vurt_bentpine_20519046passthru_lod_0.nif and vurt_bentpine_20519046passthru_lod_1.nif into the folder Meshes\DynDOLOD\lod\trees\vurt\ of DynDOLOD Resources. Next version will contain them. Then generate LOD again. Let me know in case they do not seem to match well.

Posted

Thank you!  I've downloaded the files and will place them in the folder.  It will take some time for me to test them though as I am experiencing some issues that may require me to completely rebuild me load order (over 1500 mods).

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