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Posted
1 hour ago, kirilito said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Also read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Do rudimentary troubleshooting as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting. If the object in question remains when using tll in console it is typically the full model.

Objects or roofs being fully transparent and showing the blue sky instead are typically related to parallax or other shader issues. If the problem goes away when disabling DynDOLOD output, it typically means the LOD patch is outdated and needs to be generated from scratch for the new load order.

Posted

I have a custom patch that assigns portions of JK's Whiterun Outskirts to an enable marker toggled by MCM, with alternate objects that then appear.  The default state of the marker in my game is enabled.

In Tamriel worldspace, this works great with dynamic lod as expected.

In Whiterun worldspace, with Parent->Child copy enabled, the objects that are *enabled* by the marker are copied over with enable state intact. The objects that are *opposite parent* on the marker have no enable parent when copied, causing both to appear.

Which logs should I provide for this? The debug log is fairly lengthy, if there's one of the smaller ones that'd be useful.

Posted
On 6/6/2025 at 9:37 AM, ra2phoenix said:

I have a custom patch that assigns portions of JK's Whiterun Outskirts to an enable marker toggled by MCM, with alternate objects that then appear.  The default state of the marker in my game is enabled.

In Tamriel worldspace, this works great with dynamic lod as expected.

In Whiterun worldspace, with Parent->Child copy enabled, the objects that are *enabled* by the marker are copied over with enable state intact. The objects that are *opposite parent* on the marker have no enable parent when copied, causing both to appear.

Which logs should I provide for this? The debug log is fairly lengthy, if there's one of the smaller ones that'd be useful.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload.

Make useful screenshots of a original full model and its copy with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots or report their reference form IDs.

Upload the custom patch plugin or a minimal test version of it for the screenshotted original reference that can be used to replicate the issue.

Posted (edited)

Hi sheson,
I tried adding certain \landscape\plants\ to my lod levels 4/8 with little success. Either I add them before the tree reference rule and they don't show at all, or I add them after the tree reference rule and they even show in lod level 16 (which I don't want).

These logs are for the second case. If you need them for the first case, I don't have them at hand so I'll have to re-run DynDOLOD first.

Where am I messing up?

Thank you for your help!

Edited by KRZ
Posted
2 hours ago, KRZ said:

Hi sheson,
I tried adding certain \landscape\plants\ to my lod levels 4/8 with little success. Either I add them before the tree reference rule and they don't show at all, or I add them after the tree reference rule and they even show in lod level 16 (which I don't want).

These logs are for the second case. If you need them for the first case, I don't have them at hand so I'll have to re-run DynDOLOD first.

Where am I messing up?

Thank you for your help!

Also upload E:\Skyrim\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

Any custom mesh mask rule targeting TREE base records needs to be before the "tree" rule which has the TREE flag set.
Make sure the mesh mask matches the desired full models and base records by clicking the "Check" button in the edit rules window. See https://dyndolod.info/Help/Mesh-Mask-Reference-Rules#Check.

Upload new DynDOLOD log, debug log and DynDOLOD_SSE_Object_Report.txt with the correct order of the custom rules if problem persists.

Posted
2 hours ago, sheson said:

Make sure the mesh mask matches the desired full models and base records by clicking the "Check" button in the edit rules window

I've already done those checks before to make sure I'd only get LOD for the shrubs I want.

2 hours ago, sheson said:

Also upload E:\Skyrim\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

Object_Report.old is included with the logs below

2 hours ago, sheson said:

Upload new DynDOLOD log, debug log and DynDOLOD_SSE_Object_Report.txt with the correct order of the custom rules if problem persists.

There is LOD for thicket01.nif now, otherwise all shrubs are gone. But thicket01.nif also appears at LOD16


Logs.

Posted
54 minutes ago, KRZ said:

I've already done those checks before to make sure I'd only get LOD for the shrubs I want.

Object_Report.old is included with the logs below

There is LOD for thicket01.nif now, otherwise all shrubs are gone. But thicket01.nif also appears at LOD16


Logs.

You need to check the VWD flag for these rules to apply. Or set Grid to FarLOD.

Posted
1 hour ago, sheson said:

You need to check the VWD flag for these rules to apply. Or set Grid to FarLOD.

I'm sorry, that was a stupid mistake on my part. They're present for LOD now, however they also still show up at LOD16
Logs

Posted
10 hours ago, KRZ said:

I'm sorry, that was a stupid mistake on my part. They're present for LOD now, however they also still show up at LOD16
Logs

Also upload E:\Skyrim\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt

According to the DynDOLOD_SSE_Object_Report.txt, the rules for FallForestShrub, PineShrub, TundraShrub, ReachBush, ReachShrub, VineMaple and YellowShrub are now applied and they LOD 16 set to none.

Make sure to add a rule for all models you want to affect. For example DeadShrub seems to be missing. Make sure the generated files are installed and not overwritten. Otherwise properly identify what it is you are seeing in LOD level 16 and post a screenshot closeup of the LOD area and a useful screenshot of its full model.

Posted (edited)
2 hours ago, sheson said:

Also upload E:\Skyrim\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt

According to the DynDOLOD_SSE_Object_Report.txt, the rules for FallForestShrub, PineShrub, TundraShrub, ReachBush, ReachShrub, VineMaple and YellowShrub are now applied and they LOD 16 set to none.

Make sure to add a rule for all models you want to affect. For example DeadShrub seems to be missing. Make sure the generated files are installed and not overwritten. Otherwise properly identify what it is you are seeing in LOD level 16 and post a screenshot closeup of the LOD area and a useful screenshot of its full model.

Thanks for pointing that out, I think I understand now what's going on. That might have been it! I've removed the DeadShrubs rule because I disliked how they look on snow, but it's exactly those still showing up in LOD level 16. I pressume my options are either adding their rule back in so they're limited to LOD level 4/8 or remove them from the DynDOLOD_SSE_TexGen_Billboards_Skyrimesm.txt to prevent billboard generation all together cause otherwise the tree rule catches them?

For sake of completion, though probably no longer necessary:
Export_Tamriel

Image Active Cell

Image LOD level 16

Just completed another run with the rule for DeadShrubs added and there are no more shrubs in LOD level 16.
Thank you for your help and patience sheson, this has been very insightful!!

Edited by KRZ
Posted
1 hour ago, KRZ said:

Thanks for pointing that out, I think I understand now what's going on. That might have been it! I've removed the DeadShrubs rule because I disliked how they look on snow, but it's exactly those still showing up in LOD level 16. I pressume my options are either adding their rule back in so they're limited to LOD level 4/8 or remove them from the DynDOLOD_SSE_TexGen_Billboards_Skyrimesm.txt to prevent billboard generation all together cause otherwise the tree rule catches them?

For sake of completion, though probably no longer necessary:
Export_Tamriel

Image Active Cell

Image LOD level 16

Just completed another run with the rule for DeadShrubs added and there are no more shrubs in LOD level 16.
Thank you for your help and patience sheson, this has been very insightful!!

The best option is not to force their billboard generation with TexGen. You can also just delete all billboards files after the fact.

  • Thanks 1
Posted
15 minutes ago, sheson said:

The best option is not to force their billboard generation with TexGen. You can also just delete all billboards files after the fact.

Got it, I'll do just that then. o7

Posted

Hey, sorry to be a bother but I've been experiencing a CTD in the Rigmor of Cyrodiil exterior worldspace consistently and have no idea what the cause is. All I know is that the CTD issue disappears when I turn off the DynDOLOD.esp file. I'm on the latest version of Skyrim and using the latest version of DynDOLOD and its associated files.

Here's the crash log, the modlist.txt and the plugins.txt. If you need any other log files let me know. I'd really appreciate any sort of help at this point.

Posted
3 hours ago, LordOfTheNeverThere1992 said:

Hey, sorry to be a bother but I've been experiencing a CTD in the Rigmor of Cyrodiil exterior worldspace consistently and have no idea what the cause is. All I know is that the CTD issue disappears when I turn off the DynDOLOD.esp file. I'm on the latest version of Skyrim and using the latest version of DynDOLOD and its associated files.

Here's the crash log, the modlist.txt and the plugins.txt. If you need any other log files let me know. I'd really appreciate any sort of help at this point.

See the OP for which log files to include, depending on the problem you are having.

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