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Posted
5 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and which TexGen/DynDOLOD debug log to also upload.

As explained, always use the latest version.

https://dyndolod.info/Generation-Instructions#Prerequisites
Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards.

https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards

hi sheson, here are the logs https://www.mediafire.com/file/ziofbvoaiycxpfy/logs.zip/file

 

i do not think i am using any tree replacers, just mods that make trees smaller. only reach trees have the line issue. i am not using any billboards, only dyndolod resources and requirements. settings used are from the latest step guide

Posted
42 minutes ago, teadude said:

hi sheson, here are the logs https://www.mediafire.com/file/ziofbvoaiycxpfy/logs.zip/file

 

i do not think i am using any tree replacers, just mods that make trees smaller. only reach trees have the line issue. i am not using any billboards, only dyndolod resources and requirements. settings used are from the latest step guide

Disable TexGen output. In MO2 right window, Data tab, unfold [+] Textures, [+] Terrain, [+] LODGen etc. if there are any files listed at all, they should be removed/hidden in their respective mod folders. Then generate\enable TexGen, generate LOD.

If problem happens with no ..\Textures\Terrain\LODGen\ folder listed with TexGen ouput disabled, let me know.

Posted (edited)
10 minutes ago, sheson said:

Disable TexGen output. In MO2 right window, Data tab, unfold [+] Textures, [+] Terrain, [+] LODGen etc. if there are any files listed at all, they should be removed/hidden in their respective mod folders. Then generate\enable TexGen, generate LOD.

If problem happens with no ..\Textures\Terrain\LODGen\ folder listed with TexGen ouput disabled, let me know.

ive just come back from generating fresh texgen and fresh dyndolod from scratch and the problem still persists. this time i disabled the mod which made trees smaller as i thought this was causing the problem.

 

i saw no files under the lodgen folder tree when texgen was disabled

Edited by teadude
Posted
8 minutes ago, teadude said:

ive just come back from generating fresh texgen and fresh dyndolod from scratch and the problem still persists. this time i disabled the mod which made trees smaller as i thought this was causing the problem.

i saw no files under the lodgen folder tree when texgen was disabled

Upload a screenshot of the full model of an affected tree, with console open, clicking the tree to show its form id etc. with More informative console installed as explained https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

Posted
19 minutes ago, teadude said:

image.png

image.png

In the MO2 right window Data tab, at the bottom is a filter field, enter reachtree01_000b8a73, the tree view should automatically list reachtree01_000b8a73.dds, reachtree01_000b8a73.txt etc. and as the source the TexGen output you generated last. Zip and upload all those files to a file service.

Also upload ..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds from the DynDOLOD output.

In MO2 right window Data tab, at the bottom is a filter field, enter reachtree01.nif, the tree view should tell you which mod the model is from. Let me know the mod, best with link to Nexus

Posted

I was trying to follow the requirements for pairing, but with NG 5 being the only one that works for me, I am unable to use Dyndolodx64 Alpha 121 or 122, as I get the pop up "this version has expired..." then it shuts down.  Is there a way to disable the version check, so I can use 121 or 122?

Sorry for the confusion, for my previous post I was trying to see which functions were lost by using a higher version of Dyndolodx64 with the old scripts.

thanks

 

 

 

Posted
6 minutes ago, Ran said:

I was trying to follow the requirements for pairing, but with NG 5 being the only one that works for me, I am unable to use Dyndolodx64 Alpha 121 or 122, as I get the pop up "this version has expired..." then it shuts down.  Is there a way to disable the version check, so I can use 121 or 122?

Sorry for the confusion, for my previous post I was trying to see which functions were lost by using a higher version of Dyndolodx64 with the old scripts.

thanks

Use PapyrusUtil VR or DynDOLOD DLL VR for now.

Posted
4 hours ago, sheson said:

In the MO2 right window Data tab, at the bottom is a filter field, enter reachtree01_000b8a73, the tree view should automatically list reachtree01_000b8a73.dds, reachtree01_000b8a73.txt etc. and as the source the TexGen output you generated last. Zip and upload all those files to a file service.

Also upload ..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds from the DynDOLOD output.

In MO2 right window Data tab, at the bottom is a filter field, enter reachtree01.nif, the tree view should tell you which mod the model is from. Let me know the mod, best with link to Nexus

hi sheson. apologies for late reply i had to leave to do something but i think i may have found the culprit. while i went off i reran texgen/dyndolod with this https://www.nexusmods.com/skyrimspecialedition/mods/96484?tab=files

disabled and my reach trees came out fine/no lines. i am rerunning texgen and dyndolod again with smallers trees enabled so narrow down the culprit

Posted
2 hours ago, teadude said:

hi sheson. apologies for late reply i had to leave to do something but i think i may have found the culprit. while i went off i reran texgen/dyndolod with this https://www.nexusmods.com/skyrimspecialedition/mods/96484?tab=files

disabled and my reach trees came out fine/no lines. i am rerunning texgen and dyndolod again with smallers trees enabled so narrow down the culprit

The mod you linked does not contain any billboards, no reachtree01.nif and no textures.

All I asked was to make sure there are no 3rd party billboards and to upload a list of specific files and the name of the mod that might be replacing reachtree01.nif.

Posted

The latest alpha 132 runs without issue for the latest Step dev build, and the results look good after some brief testing.

  • Using DynDOLOD DLL NG
  • Selected Parent > Child

I did not notice any performance hit using Parent > Child either inside Whiterun or outside the gates (similar performance to previous alphas on my system). I'll try Child > Parent at some point to confirm. I believe the doc says the 'Low' setting is effectively what applied in previous alphas, so I will test High & Low at some point for performance/quality comparison.

Logs for reference if anyone is interested.

 

Posted
3 hours ago, sheson said:

The mod you linked does not contain any billboards, no reachtree01.nif and no textures.

All I asked was to make sure there are no 3rd party billboards and to upload a list of specific files and the name of the mod that might be replacing reachtree01.nif.

apologes. i tried regenning texgen and dyndolod with enhanced vanilla trees thinking i was in the clear but the line problem came up again on reach trees. i am uploading the files now. the lines dont appear if i dont use any tree mods

3 hours ago, sheson said:

The mod you linked does not contain any billboards, no reachtree01.nif and no textures.

All I asked was to make sure there are no 3rd party billboards and to upload a list of specific files and the name of the mod that might be replacing reachtree01.nif.

reachtree01.nif is from https://www.nexusmods.com/skyrimspecialedition/mods/53653

https://www.mediafire.com/file/4dtd4d54t9mttu2/files_for_sheson.zip/file

included are the reachtree textres and tamriel dds

Posted
5 minutes ago, teadude said:

apologes. i tried regenning texgen and dyndolod with enhanced vanilla trees thinking i was in the clear but the line problem came up again on reach trees. i am uploading the files now. the lines dont appear if i dont use any tree mods

EVT does touch reach trees BTW. We use Lush for Step, but I haven't noticed this problem. It looks like billboards. A user recently had this issue but with aspens. Maybe you should check those too.

TechAngel85 used to partner with SRG on this mod and said to me:

Quote

This from EVT used to be caused by the text files for 2D LOD having a larger width than the actual LOD; causing the texture to loop. I reported it a long, long time ago with one of the Pines when these were being redone.

... so be sure you are running the latest version and NOT using 3rd-party billboards present in the older versions (which have recently been archived).

Posted
3 minutes ago, z929669 said:

EVT does touch reach trees BTW. We use Lush for Step, but I haven't noticed this problem. It looks like billboards. A user recently had this issue but with aspens. Maybe you should check those too.

TechAngel85 used to partner with SRG on this mod and said to me:

... so be sure you are running the latest version and NOT using 3rd-party billboards present in the older versions (which have recently been archived).

ah darn ok. i am using the latest version of evt. i will try Lush now and see if the problem persists. aspen trees looked fine for me when i checked and played. the lines appear from far away, and disappear when i get closer

Posted
8 hours ago, teadude said:

apologes. i tried regenning texgen and dyndolod with enhanced vanilla trees thinking i was in the clear but the line problem came up again on reach trees. i am uploading the files now. the lines dont appear if i dont use any tree mods

reachtree01.nif is from https://www.nexusmods.com/skyrimspecialedition/mods/53653

https://www.mediafire.com/file/4dtd4d54t9mttu2/files_for_sheson.zip/file

included are the reachtree textres and tamriel dds

To properly troubleshoot and solve a problem with mipmaps, refrain from constantly changing the load order. If anything, you want to remove everything that does not contribute to the problem, so that only the thing(s) remain that contribute. In addition, it seems the screenshots, assets and logs do not match each other and it becomes impossible to methodically verify things.

In this alpha test, we want to find and fix the actual causes of problems. The goal is not to find a combination of mods  that simply avoids problems from happening.

With notepad, set ObjectLODAlphaDiffuseFormat=226 in C:\Modding\Modlist Wabba\Tools\DynDOLOD 3 Alpha 128\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini so textures with alpha are on a separate atlas texture to see if it helps. The actual compression format does not matter as long as it support an alpha channel and is different from ObjectLODDiffuseFormat.
If there is no change, upload new logs, debug logs and also C:\Modding\Modlist Wabba\Tools\DynDOLOD 3 Alpha 128\Logs\DynDOLOD_SSE_Object_Report.txt. Also upload the new DynDOLOD_Tamriel.dds and DynDOLOD_Tamriel_Alpha.dds.

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