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Posted
40 minutes ago, Helgrim said:

Hello, I hope I'm in the right forum. 

Whenever I try to use TexGen it ends with:

Gathering base records for billboards
Error: OpenGL: out of memory.

I've already rebooted my PC closed any and all background processes but still the same error.

Moved to the DynDOLOD 3 Alpha thread. Read the first post which log, debug log and bugreport.txt to upload when making posts.
If there is a message prompt, use the "Copy message to clipboard" link to copy and paste the entire text of the message when making posts.

Read the answers for "High memory usage / Out of memory" at https://dyndolod.info/FAQ

Posted
3 hours ago, sheson said:

Read the first post which log and debug log to upload when making posts.

Provide the cell coordinates from DynDOLOD SkyUI MCM You Are Here. Check if you you are crossing cell borders.
Make sure a new Occlusion.esp was generated with the object LOD for this load order / LOD generation and is active and nothing overwrites it.

I'm sorry for my ignorance :)

Logs uploaded here. Update on this issue:

1. It happens on different cells/blocks. One example on screenshot below.

2. It doesn't matter if my char moving or stands still. When I zoom in-out in 3rd person view in particular places, lods pop-in and out. No borders are crossed.

3. Occlusion is the last in my load order and generated for current load order. If I disable Occlusion.esp and load the save - problem persists.

 

The Elder Scrolls V  Skyrim Special Edition Screenshot 2022.11.18 - 19.01.37.39.png

Posted
1 hour ago, adelinadragonborn said:

I'm sorry for my ignorance :)

Logs uploaded here. Update on this issue:

1. It happens on different cells/blocks. One example on screenshot below.

2. It doesn't matter if my char moving or stands still. When I zoom in-out in 3rd person view in particular places, lods pop-in and out. No borders are crossed.

3. Occlusion is the last in my load order and generated for current load order. If I disable Occlusion.esp and load the save - problem persists.

 

The Elder Scrolls V  Skyrim Special Edition Screenshot 2022.11.18 - 19.01.37.39.png

You have SSE FPS Stabilizer installed?

Posted
19 minutes ago, adelinadragonborn said:

No, I don't have that mod.

Does it still happen if you hide the scripts folder in DynDOLOD Resources SE?

Posted (edited)
34 minutes ago, sheson said:

Does it happen with the entire DynDOLOD output disabled?

Yes, it does :thinking:

Now I'm confused. Can't remember this issue before DynDOLOD. Any suggestions?

Edited by adelinadragonborn
Posted
17 minutes ago, adelinadragonborn said:

Yes, it does :thinking:

Now I'm confused. Can't remember this issue before DynDOLOD. Any suggestions?

On console check tree LOD distance value before/after with 

getini "fTreeLoadDistance:TerrainManager"

If it changes you have a script or DLL changing it (typically FPS stabilizer). If not there might be a occlusion plane/box added by a plugin hiding it (typically eFPS - Exterior FPS boost but I do not see its plugin in the log either). 

Posted
11 minutes ago, sheson said:

On console check tree LOD distance value before/after with 

getini "fTreeLoadDistance:TerrainManager"

If it changes you have a script or DLL changing it (typically FPS stabilizer). If not there might be a occlusion plane/box added by a plugin hiding it (typically eFPS - Exterior FPS boost but I do not see its plugin in the log either). 

Thanks for your help!

fTreeLoadDistance doesn't change a bit, and I can't see any signs for occlusion planes (I checked this cell in xEdit and couldn't find any added objects in there). You're right, I don't have eFPS, so I have no clue what's going on.

Good news is my old profile is working good and doesn't have such issues. Load order differ a lot though, but I guess eventually I will find out the root cause for this issue. Thanks a lot!

Posted

Getting a crash with with an Item Not Found error, posting it here per the exceptions page. Logs and bugreport file attached

 Error: Item not found while processing Skyrim.esm WHstables [STAT:000E2BCC]

bugreport.txt Logs.7z

Posted
7 hours ago, sheson said:

Is this error repeatable if you try again?

Honestly, never would have thought to literally just try again but that worked, went through completely the next time. Thanks again

Posted
1 hour ago, Tubb said:

Honestly, never would have thought to literally just try again but that worked, went through completely the next time. Thanks again

it means this is a rare race condition I'll have to fix. Thanks for reporting.

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