sheson Posted November 18, 2022 Author Posted November 18, 2022 40 minutes ago, Helgrim said: Hello, I hope I'm in the right forum. Whenever I try to use TexGen it ends with: Gathering base records for billboards Error: OpenGL: out of memory. I've already rebooted my PC closed any and all background processes but still the same error. Moved to the DynDOLOD 3 Alpha thread. Read the first post which log, debug log and bugreport.txt to upload when making posts. If there is a message prompt, use the "Copy message to clipboard" link to copy and paste the entire text of the message when making posts. Read the answers for "High memory usage / Out of memory" at https://dyndolod.info/FAQ
adelinadragonborn Posted November 18, 2022 Posted November 18, 2022 3 hours ago, sheson said: Read the first post which log and debug log to upload when making posts. Provide the cell coordinates from DynDOLOD SkyUI MCM You Are Here. Check if you you are crossing cell borders. Make sure a new Occlusion.esp was generated with the object LOD for this load order / LOD generation and is active and nothing overwrites it. I'm sorry for my ignorance Logs uploaded here. Update on this issue: 1. It happens on different cells/blocks. One example on screenshot below. 2. It doesn't matter if my char moving or stands still. When I zoom in-out in 3rd person view in particular places, lods pop-in and out. No borders are crossed. 3. Occlusion is the last in my load order and generated for current load order. If I disable Occlusion.esp and load the save - problem persists.
adelinadragonborn Posted November 18, 2022 Posted November 18, 2022 33 minutes ago, adelinadragonborn said: 2. It doesn't matter if my char moving or stands still. When I zoom in-out in 3rd person view in particular places, lods pop-in and out. No borders are crossed. Here's what I mean
sheson Posted November 18, 2022 Author Posted November 18, 2022 1 hour ago, adelinadragonborn said: I'm sorry for my ignorance Logs uploaded here. Update on this issue: 1. It happens on different cells/blocks. One example on screenshot below. 2. It doesn't matter if my char moving or stands still. When I zoom in-out in 3rd person view in particular places, lods pop-in and out. No borders are crossed. 3. Occlusion is the last in my load order and generated for current load order. If I disable Occlusion.esp and load the save - problem persists. You have SSE FPS Stabilizer installed?
adelinadragonborn Posted November 18, 2022 Posted November 18, 2022 7 minutes ago, sheson said: You have SSE FPS Stabilizer installed? No, I don't have that mod.
sheson Posted November 18, 2022 Author Posted November 18, 2022 19 minutes ago, adelinadragonborn said: No, I don't have that mod. Does it still happen if you hide the scripts folder in DynDOLOD Resources SE?
adelinadragonborn Posted November 18, 2022 Posted November 18, 2022 4 minutes ago, sheson said: Does it still happen if you hide the scripts folder in DynDOLOD Resources SE? Yes, it does.
sheson Posted November 18, 2022 Author Posted November 18, 2022 1 minute ago, adelinadragonborn said: Yes, it does. Does it happen with the entire DynDOLOD output disabled?
adelinadragonborn Posted November 18, 2022 Posted November 18, 2022 (edited) 34 minutes ago, sheson said: Does it happen with the entire DynDOLOD output disabled? Yes, it does Now I'm confused. Can't remember this issue before DynDOLOD. Any suggestions? Edited November 18, 2022 by adelinadragonborn
sheson Posted November 18, 2022 Author Posted November 18, 2022 17 minutes ago, adelinadragonborn said: Yes, it does Now I'm confused. Can't remember this issue before DynDOLOD. Any suggestions? On console check tree LOD distance value before/after with getini "fTreeLoadDistance:TerrainManager" If it changes you have a script or DLL changing it (typically FPS stabilizer). If not there might be a occlusion plane/box added by a plugin hiding it (typically eFPS - Exterior FPS boost but I do not see its plugin in the log either).
adelinadragonborn Posted November 18, 2022 Posted November 18, 2022 11 minutes ago, sheson said: On console check tree LOD distance value before/after with getini "fTreeLoadDistance:TerrainManager" If it changes you have a script or DLL changing it (typically FPS stabilizer). If not there might be a occlusion plane/box added by a plugin hiding it (typically eFPS - Exterior FPS boost but I do not see its plugin in the log either). Thanks for your help! fTreeLoadDistance doesn't change a bit, and I can't see any signs for occlusion planes (I checked this cell in xEdit and couldn't find any added objects in there). You're right, I don't have eFPS, so I have no clue what's going on. Good news is my old profile is working good and doesn't have such issues. Load order differ a lot though, but I guess eventually I will find out the root cause for this issue. Thanks a lot!
Tubb Posted November 18, 2022 Posted November 18, 2022 Getting a crash with with an Item Not Found error, posting it here per the exceptions page. Logs and bugreport file attached Error: Item not found while processing Skyrim.esm WHstables [STAT:000E2BCC] bugreport.txt Logs.7z
sheson Posted November 18, 2022 Author Posted November 18, 2022 1 hour ago, Tubb said: Getting a crash with with an Item Not Found error, posting it here per the exceptions page. Logs and bugreport file attached Error: Item not found while processing Skyrim.esm WHstables [STAT:000E2BCC] bugreport.txt 242.75 kB · 1 download Logs.7z 1.97 MB · 0 downloads Is this error repeatable if you try again?
Tubb Posted November 19, 2022 Posted November 19, 2022 7 hours ago, sheson said: Is this error repeatable if you try again? Honestly, never would have thought to literally just try again but that worked, went through completely the next time. Thanks again
sheson Posted November 19, 2022 Author Posted November 19, 2022 1 hour ago, Tubb said: Honestly, never would have thought to literally just try again but that worked, went through completely the next time. Thanks again it means this is a rare race condition I'll have to fix. Thanks for reporting.
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