sheson Posted November 2, 2022 Author Posted November 2, 2022 3 minutes ago, Saint_Chewy said: Okay did the 885 B script first and I did NOT stutter!!! Or at least I did not stutter where I would normally get it. I even ran a bit further and did not get any stutter. Next I tried the 995 B script and received stutter at the same spot Finally I tried the 991 B script and also did NOT receive any stutter with this one. I even ran the whole way to the South gate of Riften and did not get any stutter. I expect this test version to stutter as well. Does it? SHESON_DynDOLOD_Worshipper.pex
Saint_Chewy Posted November 2, 2022 Posted November 2, 2022 5 minutes ago, sheson said: I expect this test version to stutter as well. Does it? SHESON_DynDOLOD_Worshipper.pex 665 B · 0 downloads Yes you are correct - I received the same stutter in the same place with this script. I am really happy and excited that we are making progress with this. Thank you so much for your help so far.
sheson Posted November 2, 2022 Author Posted November 2, 2022 10 minutes ago, Saint_Chewy said: Yes you are correct - I received the same stutter in the same place with this script. I am really happy and excited that we are making progress with this. Thank you so much for your help so far. I expect these 2 still stutter as well. Let me know. SHESON_DynDOLOD_Worshipper.pex
Saint_Chewy Posted November 2, 2022 Posted November 2, 2022 4 minutes ago, sheson said: I expect this still to stutter as well. Let me know. SHESON_DynDOLOD_Worshipper.pex 608 B · 0 downloads Yes this script also gave me stutter
sheson Posted November 2, 2022 Author Posted November 2, 2022 3 minutes ago, Saint_Chewy said: Yes this script also gave me stutter One more to test. I expect not change. SHESON_DynDOLOD_Worshipper.pex
Saint_Chewy Posted November 2, 2022 Posted November 2, 2022 13 minutes ago, sheson said: One more to test. I expect not change. SHESON_DynDOLOD_Worshipper.pex 520 B · 0 downloads Well this script actually gave me NO stutter this time. I ran a little bit further to Windhelm and did not stutter at all during my test run
sheson Posted November 2, 2022 Author Posted November 2, 2022 5 minutes ago, Saint_Chewy said: Well this script actually gave me NO stutter this time. I ran a little bit further to Windhelm and did not stutter at all during my test run Interesting. Do you have stutter with the script before that from https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-105/?do=findComment&comment=265150 and papyrus logging disabled?
Saint_Chewy Posted November 2, 2022 Posted November 2, 2022 11 minutes ago, sheson said: Interesting. Do you have stutter with the script before that from https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-105/?do=findComment&comment=265150 and papyrus logging disabled? I disabled papyrus logging and installed that script and yes I do still have stutter with that one.
sheson Posted November 2, 2022 Author Posted November 2, 2022 56 minutes ago, Saint_Chewy said: I disabled papyrus logging and installed that script and yes I do still have stutter with that one. Good to know. This will be all for today.
Saint_Chewy Posted November 2, 2022 Posted November 2, 2022 27 minutes ago, sheson said: Good to know. This will be all for today. Understood thank you for the help!
mooit Posted November 3, 2022 Posted November 3, 2022 (edited) Hi, I'm using Alpha95 and I noticed when running DynDOLOD it showed probably a hundred lines of this in the output window; [44:37] <Note: Cell [CELL:080592E7] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range> [44:37] <Note: Cell [CELL:08059359] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range> [44:37] <Note: Cell [CELL:0805935A] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-129) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range> [44:37] <Note: Cell [CELL:08059394] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range> [44:37] <Note: Cell [CELL:08059395] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range> Is this 'Out of Range' normal when using Worldspace Transition Tweaks? THANKS Edited November 3, 2022 by mooit
sheson Posted November 3, 2022 Author Posted November 3, 2022 7 hours ago, mooit said: Hi, I'm using Alpha95 and I noticed when running DynDOLOD it showed probably a hundred lines of this in the output window; [44:37] <Note: Cell [CELL:080592E7] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range> [44:37] <Note: Cell [CELL:08059359] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range> [44:37] <Note: Cell [CELL:0805935A] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-129) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range> [44:37] <Note: Cell [CELL:08059394] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range> [44:37] <Note: Cell [CELL:08059395] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range> Is this 'Out of Range' normal when using Worldspace Transition Tweaks? THANKS Read the first post which log and debug log to upload when making posts. As explained on the first post, always use the latest alpha version. The TVDT Occlusion data can only cover cells from -128 to 127. The message is expected in case cells are purposefully added outside that area. https://stepmodifications.org/forum/topic/14250-skyrim-tvdt-occlusion-culling-data/?do=findComment&comment=247329 1
FiveLimbedCat Posted November 3, 2022 Posted November 3, 2022 (edited) I recently came back to modding and the latest DynDOLODx64 staight up crash my computer. Windows 10 simply flashed to back during generation. And there were no logs for the moment it shut down. The only thing I know is that it shuts down after LODs for all world space were generated. The last updated log was LODGen_SSE_JaphetsFollyWorld_log.txt, as I turned off blackreach. I use the exact HD/QHD settings found here. My graphics driver is the latest. Older versions as late as 15 April didn't crash. What else shall I provide? Edit: The latest logs with only Tamriel worldspace:DynDOLOD.7z Edited November 3, 2022 by FiveLimbedCat
sheson Posted November 3, 2022 Author Posted November 3, 2022 9 minutes ago, FiveLimbedCat said: I recently came back to modding and the latest DynDOLODx64 staight up crash my computer. Windows 10 simply flashed to back during generation. And there were no logs for the moment it shut down. The only thing I know is that it shuts down after LODs for all world space were generated. The last updated log was LODGen_SSE_JaphetsFollyWorld_log.txt, as I turned off blackreach. I use the exact HD/QHD settings found here. My graphics driver is the latest. Older versions as late as 15 April didn't crash. What else shall I provide? The computer crashing or BSOD is a hardware, cooling, PSU, RAM, BIOS settings, overclocking, OS, driver problem.
FiveLimbedCat Posted November 3, 2022 Posted November 3, 2022 (edited) 1 hour ago, sheson said: The computer crashing or BSOD is a hardware, cooling, PSU, RAM, BIOS settings, overclocking, OS, driver problem. Yes, but it consistently crashes during Occlusion generation (I unchecked it and it didn't crash). And, as I said, an older version worked just fine, so there must be some changes that made it more volatile, even if my pc setting is the culprit. I'll continue to play without occlusion, but you guys may want to look into it. Edited November 3, 2022 by FiveLimbedCat
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now