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Posted
3 minutes ago, Saint_Chewy said:

Okay did the 885 B script first and I did NOT stutter!!! :D Or at least I did not stutter where I would normally get it. I even ran a bit further and did not get any stutter.

Next I tried the 995 B script and received stutter at the same spot

Finally I tried the 991 B script and also did NOT receive any stutter with this one. I even ran the whole way to the South gate of Riften and did not get any stutter.

I expect this test version to stutter as well. Does it?

SHESON_DynDOLOD_Worshipper.pex

Posted
10 minutes ago, Saint_Chewy said:

Yes you are correct - I received the same stutter in the same place with this script. I am really happy and excited that we are making progress with this. Thank you so much for your help so far.

I expect these 2 still stutter as well. Let me know.

SHESON_DynDOLOD_Worshipper.pex

 

Posted
56 minutes ago, Saint_Chewy said:

I disabled papyrus logging and installed that script and yes I do still have stutter with that one.

Good to know. This will be all for today.

Posted (edited)

Hi,

I'm using Alpha95 and I noticed when running DynDOLOD it showed probably a hundred lines of this in the output window;

 

[44:37] <Note: Cell [CELL:080592E7] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059359] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:0805935A] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-129) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059394] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059395] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>

Is this 'Out of Range' normal when using Worldspace Transition Tweaks?

THANKS

Edited by mooit
Posted
7 hours ago, mooit said:

Hi,

I'm using Alpha95 and I noticed when running DynDOLOD it showed probably a hundred lines of this in the output window;

 

[44:37] <Note: Cell [CELL:080592E7] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059359] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:0805935A] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -2,-129) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059394] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-131) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>
[44:37] <Note: Cell [CELL:08059395] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800] at -1,-130) added by Worldspace Transition Tweaks - Skyrim To Solstheim.esp out of range>

Is this 'Out of Range' normal when using Worldspace Transition Tweaks?

THANKS

Read the first post which log and debug log to upload when making posts.

As explained on the first post, always use the latest alpha version.

The TVDT Occlusion data can only cover cells from -128 to 127. The message is expected in case cells are purposefully added outside that area.
https://stepmodifications.org/forum/topic/14250-skyrim-tvdt-occlusion-culling-data/?do=findComment&comment=247329

  • +1 1
Posted (edited)

I recently came back to modding and the latest DynDOLODx64 staight up crash my computer. Windows 10 simply flashed to back during generation. And there were no logs for the moment it shut down. The only thing I know is that it shuts down after LODs for all world space were generated. The last updated log was LODGen_SSE_JaphetsFollyWorld_log.txt, as I turned off blackreach. I use the exact HD/QHD settings found here. My graphics driver is the latest. Older versions as late as 15 April didn't crash. What else shall I provide?

Edit: The latest logs with only Tamriel worldspace:DynDOLOD.7z

Edited by FiveLimbedCat
Posted
9 minutes ago, FiveLimbedCat said:

I recently came back to modding and the latest DynDOLODx64 staight up crash my computer. Windows 10 simply flashed to back during generation. And there were no logs for the moment it shut down. The only thing I know is that it shuts down after LODs for all world space were generated. The last updated log was LODGen_SSE_JaphetsFollyWorld_log.txt, as I turned off blackreach. I use the exact HD/QHD settings found here. My graphics driver is the latest. Older versions as late as 15 April didn't crash. What else shall I provide?

The computer crashing or BSOD is a hardware, cooling, PSU, RAM, BIOS settings, overclocking, OS, driver problem.

Posted (edited)
1 hour ago, sheson said:

The computer crashing or BSOD is a hardware, cooling, PSU, RAM, BIOS settings, overclocking, OS, driver problem.

Yes, but it consistently crashes during Occlusion generation (I unchecked it and it didn't crash). And, as I said, an older version worked just fine, so there must be some changes that made it more volatile, even if my pc setting is the culprit. I'll continue to play without occlusion, but you guys may want to look into it.

Edited by FiveLimbedCat

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