ikonomov Posted yesterday at 09:27 AM Posted yesterday at 09:27 AM Everything is as it should be. Checking with a white texture did the trick. The problem was that with ComplexGrassBacklightMask=25 the difference wasn't noticeable. Because the RGB value affects all colors, the lighted LOD grass doesn't have the same colors as the full grass. Still, I was able to get a decent transition with about 30% grass subsurface scattering in CS and being able to control this brightness value made all the difference. I'll do some further experimentation, but so far raising ComplexGrassBacklightMask to around 70 looks pretty good. Thank you for your help Sheson. 1
beefstuscemi Posted yesterday at 09:31 AM Posted yesterday at 09:31 AM 18 hours ago, sheson said: Disabling a mod is a troubleshooting step and not fixing the invalid *.JSON file. I suggest to simply fix the *.JSON file (with notepad for example) and remove the comma, so that the file validates and the mod works as expected. Removing the extra comma as you suggested did indeed resolve the issue. I've reported this to the author of the corresponding mod. Thanks again for the help. 1
AYANAMINAY Posted yesterday at 10:09 AM Posted yesterday at 10:09 AM Hello sheson, I encountered the error: "OpenGL: Invalid operation from TwbRender.LoadTexture for B344739D while processing B344739D (4) while processing textures\nature_of_the_wild_lands\elm\elm.dds." I set Debug=1. When switching back to version 196, there was no issue. I also tried updating my drivers, but it didn't help. https://www.mediafire.com/file/b8ffikhwyni7ds1/bugreport.txt/file https://www.mediafire.com/file/0vbbuaspwlf1r54/DynDOLOD_SSE_Debug_log.txt/file https://www.mediafire.com/file/6cgpgtqmybrj785/DynDOLOD_SSE_log.txt/file
sheson Posted yesterday at 10:34 AM Author Posted yesterday at 10:34 AM 21 minutes ago, AYANAMINAY said: Hello sheson, I encountered the error: "OpenGL: Invalid operation from TwbRender.LoadTexture for B344739D while processing B344739D (4) while processing textures\nature_of_the_wild_lands\elm\elm.dds." I set Debug=1. When switching back to version 196, there was no issue. I also tried updating my drivers, but it didn't help. https://www.mediafire.com/file/b8ffikhwyni7ds1/bugreport.txt/file https://www.mediafire.com/file/0vbbuaspwlf1r54/DynDOLOD_SSE_Debug_log.txt/file https://www.mediafire.com/file/6cgpgtqmybrj785/DynDOLOD_SSE_log.txt/file Debug=1 just prints the debug messages to the normal log in addition to the debug log. https://dyndolod.info/Messages/Exceptions OpenGL section: This can be also a bug with the tools encountering unexpected situations. Add GLDebug=1 under [TexGen|DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI and make a report with the log, debug log and bugreport.txt as explained on the official DynDOLOD support forum. Delete old logs. Add GLDebug=1 to the D:\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini, then run again and upload new log, debug and bugreport.txt if it exists please.
sheson Posted yesterday at 11:28 AM Author Posted yesterday at 11:28 AM 8 hours ago, jepster said: What confuses me is that with the previous version I have been fine with my insane settings I am always taking screenshots of the settings so I can compare in detail: Even tried lowering them to 2k without success / same error. The reason why I am going to such values is that I play in VR with a resolution of 2160x2160 per eye. With the screen much closer to the eyes it really makes a difference. Not a huge one, but more of a difference than say 4k cutlery Increase the already mentioned MaxTextureSize setting in E:\Skyrim VR jepster\tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini to 16384 or add TreeLODMaxAtlasSize=16384 to it. I suggest to read the information in https://dyndolod.info/Help/Texture-Resolution how to test/find sensible texture resolutions. increasing by one step should be sufficient. Also see https://dyndolod.info/Updating how to keep the content of the preset folder to automatically keep the settings of the last generation. Upload new DynDOLOD log, debug log and bugreport.txt if it exists.
AYANAMINAY Posted yesterday at 12:47 PM Posted yesterday at 12:47 PM After adding GLDebug=1 as required, the dyndolod was generated successfully. However, even after removing GLDebug=1, the error still occurs. Here is the log file generated during the successful build: https://www.mediafire.com/file/jq0q53tck59e28r/DynDOLOD_SSE_Debug_log.txt/file https://www.mediafire.com/file/sh67mh18gcqkq14/DynDOLOD_SSE_log.txt/file
sheson Posted yesterday at 01:14 PM Author Posted yesterday at 01:14 PM 24 minutes ago, AYANAMINAY said: After adding GLDebug=1 as required, the dyndolod was generated successfully. However, even after removing GLDebug=1, the error still occurs. Here is the log file generated during the successful build: https://www.mediafire.com/file/jq0q53tck59e28r/DynDOLOD_SSE_Debug_log.txt/file https://www.mediafire.com/file/sh67mh18gcqkq14/DynDOLOD_SSE_log.txt/file Thanks. Get the latest test version of DynDOLODx64.exe from https://dyndolod.info/Downloads/Test-Versions Delete old logs and then run again without GLDebug=1 to see if there is any change. Upload new log, debug log and bugreport.txt if it exists.
AYANAMINAY Posted yesterday at 02:20 PM Posted yesterday at 02:20 PM 1 hour ago, sheson said: Thanks. Get the latest test version of DynDOLODx64.exe from https://dyndolod.info/Downloads/Test-Versions Delete old logs and then run again without GLDebug=1 to see if there is any change. Upload new log, debug log and bugreport.txt if it exists. I removed GLDebug=1 and used the test version DynDOLODx64.exe. After running it twice without any issues, I suspect the problem should be resolved. Thanks for your help. https://www.mediafire.com/file/mcko0qjdh8tjr8n/DynDOLOD_SSE_log.txt/file https://www.mediafire.com/file/vujly4hveubkb60/DynDOLOD_SSE_Debug_log.txt/file 1
sheson Posted yesterday at 04:36 PM Author Posted yesterday at 04:36 PM 2 hours ago, AYANAMINAY said: I removed GLDebug=1 and used the test version DynDOLODx64.exe. After running it twice without any issues, I suspect the problem should be resolved. Thanks for your help. https://www.mediafire.com/file/mcko0qjdh8tjr8n/DynDOLOD_SSE_log.txt/file https://www.mediafire.com/file/vujly4hveubkb60/DynDOLOD_SSE_Debug_log.txt/file Thanks for letting us know. The change is part of the new alpha version.
SkalHron Posted 22 hours ago Posted 22 hours ago https://imgur.com/zoNyQWq Hello so I got this error in the very early stage of trying to generate LODs using Dyndolod for Skyrim. I have no idea what this could mean, any ideas?
abcd123 Posted 22 hours ago Posted 22 hours ago Can you separate "DynDOLOD successfully initialized" message from the script and put it into the esp? I want to translate it to French by using Dynamic String Distributor.
Jayombi Posted 22 hours ago Posted 22 hours ago On 1/4/2026 at 8:49 AM, sheson said: I can find no replies to the post I made after I looked into it. https://stepmodifications.org/forum/topic/19903-dyndolod-300-alpha-197/page/637/#findComment-282589 If the problem persists upload new DynDOLOD log and debug log using the latest version of everything. https://www.mediafire.com/file/j93xk1lknt8mord/Logs.rar/file All logs, Thanks....
inyourocean Posted 21 hours ago Posted 21 hours ago Error: Item not Found bugreport.txt DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt The last time I redid my LOD was in October and I can't figure what I did since then to cause this.
sheson Posted 21 hours ago Author Posted 21 hours ago 47 minutes ago, Jayombi said: https://www.mediafire.com/file/j93xk1lknt8mord/Logs.rar/file All logs, Thanks.... Install DynDOLOD DLL NG and Scripts instead and make sure it is not being overwritten by anything. Generate anew LOD patch from scratch. See https://dyndolod.info/Downloads, https://dyndolod.info/Installation-Instructions and https://dyndolod.info/Generation-Instructions. If the problem persists upload new logs.
sheson Posted 20 hours ago Author Posted 20 hours ago 1 hour ago, SkalHron said: https://imgur.com/zoNyQWq Hello so I got this error in the very early stage of trying to generate LODs using Dyndolod for Skyrim. I have no idea what this could mean, any ideas? Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Use the Copy message to clipboard link to copy/paste the error as text instead of posting a screenshot as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text Error: Expected value but found "]" (5,4) https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search: https://stepmodifications.org/forum/search/?q="Error: Expected value but found"&quick=1&type=forums_topic&item=21292 finds similar error message https://stepmodifications.org/forum/topic/19903-dyndolod-300-alpha-198/page/716/#comment-288542 and this solution https://stepmodifications.org/forum/topic/19903-dyndolod-300-alpha-198/page/716/#comment-288542
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