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Posted

I'm sure I'm going to mess up a procedure somehow in seeking support-- I apologize in advance. Never had an issue generating LOD before, but getting this error now:

[Main Instruction]
Access violation at address 00000000011D5C5C in module 'DynDOLODx64.exe'.

[Content]
Read of address 0000000000000000.

I have tried different settings, all my ITMS are clean, turning off antivirus, downclocking my CPU/Ram for more stability, disabling mods I didn't have in the past. Anything else I can do to get this working? 

 

Posted
19 minutes ago, yourmusicsucks said:

I'm sure I'm going to mess up a procedure somehow in seeking support-- I apologize in advance. Never had an issue generating LOD before, but getting this error now:

[Main Instruction]
Access violation at address 00000000011D5C5C in module 'DynDOLODx64.exe'.

[Content]
Read of address 0000000000000000.

I have tried different settings, all my ITMS are clean, turning off antivirus, downclocking my CPU/Ram for more stability, disabling mods I didn't have in the past. Anything else I can do to get this working? 

Read the first post and/or  https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug log and bugreport.txt to upload when making post.

Disabling mods is a troubleshooting step and not a fix.

Posted

Hey there, dumb question but I couldn't find a recent answer anywhere --

How do I re-generate my Dyndolod without also doing occlusion? Unless something has changed, it used to be that you could rerun dyndolod without also doing occlusion (which you only need to do the first time you run dyndolod + any time you change worldspaces or something). 

Am I missing something? Occlusion's box is checked but greyed out so I can't uncheck it.

Posted
5 hours ago, spacepillow said:

Hey there, dumb question but I couldn't find a recent answer anywhere --

How do I re-generate my Dyndolod without also doing occlusion? Unless something has changed, it used to be that you could rerun dyndolod without also doing occlusion (which you only need to do the first time you run dyndolod + any time you change worldspaces or something). 

Am I missing something? Occlusion's box is checked but greyed out so I can't uncheck it.

Remove Occlusion.esp from the data folder and also do not check the Occlusion data checkbox. After LOD generation put it back.

Posted
1 hour ago, yourmusicsucks said:

As explained by https://dyndolod.info/Generation-Instructions, the load order should be cleaned and error checked with xEdit before generating LOD. As further explained pay to attention to all log messages. See https://dyndolod.info/Messages.

Log messages like this reported in the DynDOLOD log are the cause of the access violation. They would also have been reported by the xEdit error check:
 <Error: Unresolved FormID [E70048D3] RealisticWaterTwo.esp might be the wrong version. Error in RealisticWaterTwo - Unique Region Names - MissingEZs_AllExteriors.esp POIReach03 [CELL:00007040] (in Tamriel "Skyrim" [WRLD:0000003C] at -38,11)>
See https://dyndolod.info/Messages/Unresolved-Form-ID. RealisticWaterTwo.esp is probably the wrong version for the patch RealisticWaterTwo - Unique Region Names - MissingEZs_AllExteriors.esp or vice versa. It should run through without an access violation once all the CELLs that have unresolved form ID have been fixed.

Posted

Hey Sheson think I have found an issue between DynDOLOD and wSkeevers - Windhelm Entrance Offset Fix - Base Object Swapper https://www.nexusmods.com/skyrimspecialedition/mods/98207

here are the Logs since they are too big to upload directly - https://drive.google.com/file/d/1_N8OCrkrNstxpnevJ2FrHdP2fDPcUr-l/view?usp=sharing

 

As you can see from my screenshot there is an issue with Windhelm wall when look towards windhelm near Kynesgrove sawmill

ScreenShot2790.pngScreenShot2791.png

Posted
2 hours ago, DarkladyLexy said:

Hey Sheson think I have found an issue between DynDOLOD and wSkeevers - Windhelm Entrance Offset Fix - Base Object Swapper https://www.nexusmods.com/skyrimspecialedition/mods/98207

here are the Logs since they are too big to upload directly - https://drive.google.com/file/d/1_N8OCrkrNstxpnevJ2FrHdP2fDPcUr-l/view?usp=sharing

As you can see from my screenshot there is an issue with Windhelm wall when look towards windhelm near Kynesgrove sawmill

ScreenShot2790.pngScreenShot2791.png

Thanks. Will be fixed next alpha version.

For future reference https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
If making screenshots of the LOD area, also make screenshots of the close-up object or full model for comparison.
When making screenshots of full models, open console and click the object in question to show its reference form ID. Note that multi pass snow shaders can prevent full models from being selected. Temporarily disable any mod that prevents getting the form ID of full models in case getting the information is not possible otherwise.

Knowing the form ids of one or two of the objects makes troubleshooting things easier right away.

Posted

Hello,
I'm trying to do my Dyndolod for Skyrim Special Edition but I have some issues. When I run Texgen, it get stucks on the same texture each time and don't continue to create texture (I know it get stuck because my CPU usage is at 0%). This texture is called "shiprope01lod.dds" and is part of the Dyndolod Resources SE mod. Of course I tried to reinstall the whole Dyndolod, tried to reinstall the Dyndolod resources and script, turn off Windows defender... but nothing, it always get stuck on this texture and I need to close Texgen and unlock MO2. Here the Debug Log
I hope you can help me, thank you in advance !

Posted
7 minutes ago, Orimagen said:

Hello,
I'm trying to do my Dyndolod for Skyrim Special Edition but I have some issues. When I run Texgen, it get stucks on the same texture each time and don't continue to create texture (I know it get stuck because my CPU usage is at 0%). This texture is called "shiprope01lod.dds" and is part of the Dyndolod Resources SE mod. Of course I tried to reinstall the whole Dyndolod, tried to reinstall the Dyndolod resources and script, turn off Windows defender... but nothing, it always get stuck on this texture and I need to close Texgen and unlock MO2. Here the Debug Log
I hope you can help me, thank you in advance !

By the time shiprope01lod is reported in the log it has been created from the full textures to the output folder. Textures in the data folder with the same filename as the created textures are irrelevant.

See https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-134/?do=findComment&comment=273438

Posted

DynDOLOD 3a134 / Resources 3a38 / DLL NG + Scripts 3a11

Not a problem report per se. Wondering if the observed plugin output is expected, as it doesn't look "right" in principle. I don't know how that translates practically in-game.

DynDOLOD.esm makes some changes to the 'Force Hide Land' flags of some WindhelmWorld cells. These changes must be done on purpose by DynDOLOD because they're not forwarded from any previous plugins in the load order. However they're not forwarded to DynDOLOD.esp, so they're lost due to other plugins overwriting DynDOLOD.esm.

WindhelmPalaceOfTheKingsExterior [CELL:00038380] (in WindhelmWorld "Windhelm" [WRLD:0001691D] at 32,10)

image.png

[CELL:00038384] (in WindhelmWorld "Windhelm" [WRLD:0001691D] at 31,10)

image.png

(Some mod plugins to the left of DynDOLOD.esm were hidden so that the remaining could fit in 1 screenshot)

Full logs here if needed: https://drive.google.com/file/d/19EQbVwyzUSpR3ReaOWITDJFmMuKv5JYF/view

Apologies if this is a stupid or not pertinent remark. Thank you.

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