sheson Posted September 2, 2024 Author Posted September 2, 2024 2 hours ago, brelyn96 said: Hello, I hope I can explain this correctly. I am having some landscape seam issues after running TexGen and Dyndolod. I use Tomato's Complex Landscapes, with Terrain Parallax Blending mod and Blended Roads. Everything looked pretty seamless until I ran Dyndolod. Now I have some crazy seams like this. Has anyone seen anything like this before? It got a little better after disabling blended roads but I sitll have some seams. Rerunning Dyndolod now. https://postimg.cc/v414g9Hh https://postimg.cc/4m2KxwZn Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Verify the problem does not happen without DynDOLOD being active. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting If the load order changed, you might need to generate new DynDOLOD plugins, as they are build from the winning records at the time LOD is generated and whatever mods you are using might be making different changes to the base record. Check the base record in xEdit to see if the changes of the last plugin are carried forward properly. https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots
brelyn96 Posted September 3, 2024 Posted September 3, 2024 On 9/2/2024 at 12:43 AM, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Verify the problem does not happen without DynDOLOD being active. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting If the load order changed, you might need to generate new DynDOLOD plugins, as they are build from the winning records at the time LOD is generated and whatever mods you are using might be making different changes to the base record. Check the base record in xEdit to see if the changes of the last plugin are carried forward properly. https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots Thank you for all these links, sorry I didn't do this initially. https://drive.google.com/drive/folders/1BDaUGPr7t9_-z1XxFTUQIrJANWayCdus?usp=drive_link -log and debug log along with a screenshot of the road in xedit. Also there is a screenshot of my LOD install order as I probably f'd something up there. Problem still happens when using tll in console Things I've done since to troubleshoot: Reinstall terrain parallax blending, blended roads, tomato's landscapes. Reinstalled Vanilla Landscape corrections and ran xLODGen as suggested in the steps for that mod.
sheson Posted September 3, 2024 Author Posted September 3, 2024 10 hours ago, brelyn96 said: Thank you for all these links, sorry I didn't do this initially. https://drive.google.com/drive/folders/1BDaUGPr7t9_-z1XxFTUQIrJANWayCdus?usp=drive_link -log and debug log along with a screenshot of the road in xedit. Also there is a screenshot of my LOD install order as I probably f'd something up there. Problem still happens when using tll in console Things I've done since to troubleshoot: Reinstall terrain parallax blending, blended roads, tomato's landscapes. Reinstalled Vanilla Landscape corrections and ran xLODGen as suggested in the steps for that mod. You upload the TexGen log and debug log instead of the DynDOLOD log and debug log. The xEdit screenshot still has folded elements. Unfold them as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots to make sure they contain the same values etc. in the overwrite as in the source. It looks like the only difference is the Has Distant LOD flag, which typically does not cause such visual issues. Full models are not affected by LOD, so turning LOD off with tll not having an effect is expected. Test if the problem goes away with DynDOLOD output disabled as explained https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting If you change the load order after generating LOD, check the base record again. If there are discrepancies because additional plugins make changes to the base record used by the reference but are overwritten/reverted by DynDOLOD plugins, generate new LOD from scratch, or manually forward the changes with xEdit. Generating terrain LOD with xLODGen is not going to affect objects (references that can be clicked with a form id, like roads for example) or terrain in the active cells.
ck1007197714 Posted September 3, 2024 Posted September 3, 2024 (edited) 生成后使用版本 180 加载游戏保存文件 CTD Crash_2024_9_4_5-42-10.txt Edited September 3, 2024 by ck1007197714
sheson Posted September 4, 2024 Author Posted September 4, 2024 6 hours ago, ck1007197714 said: 生成后使用版本 180 加载游戏保存文件 CTD Crash_2024_9_4_5-42-10.txt 215.84 kB · 2 downloads Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug to upload when making posts. Upload c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition\SKSE\skse64.log Consider installing crash logger, disable crash logging in .Net Script Framework and upload that crash log. Just because DynDOLOD is in the load order or happens to be listed in a world or cell record does not mean it caused the crash. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting The crash may be related to 0x000D9394, a record that is not being touched by any DynDOLOD plugin. Or it may be related to some kind of problem with loading or processing the SKSE cosave data. Test with a new game. In case of updating make sure to follow https://dyndolod.info/Help/Clean-Save
Wolfpack49 Posted September 5, 2024 Posted September 5, 2024 (edited) HI all, I've been running the latest Lodgen (118) and Dyndolod (180) and both Lodgen and Texgen ran fine, but I am getting a hang when running Dyndolod at the following line: Waiting for LODGenx64Win.exe generating object LOD for Tamriel AUT. Dyndolod_logs.zip DynDOLOD_settings..zip I thought it might be due to running seasons, but I let it run overnight and it didn't progress past this line. I do have Open Cities and this run is for the first pass with OCS disabled. Thanks for any suggestions and all the effort over the years on Dyndolod! Edited September 5, 2024 by Wolfpack49
sheson Posted September 5, 2024 Author Posted September 5, 2024 1 hour ago, Wolfpack49 said: HI all, I've been running the latest Lodgen (118) and Dyndolod (180) and both Lodgen and Texgen ran fine, but I am getting a hang when running Dyndolod at the following line: Waiting for LODGenx64Win.exe generating object LOD for Tamriel AUT. Dyndolod_logs.zip DynDOLOD_settings..zip I thought it might be due to running seasons, but I let it run overnight and it didn't progress past this line. I do have Open Cities and this run is for the first pass with OCS disabled. Thanks for any suggestions and all the effort over the years on Dyndolod! There might be a problem with (old?) LODGen log files being blocked by other processes, which could be "hidden" LODGenx64Win.exe from an former unsucessful session which are only shown in task manager for example. [38:36] <Error: LODGenx64Win.exe failed to generate object LOD for arnimaDUPLICATE003. Can not delete E:\Skyrim Tools\DynDOLOD_300_A180\Logs\LODGen_SSE_arnimaDUPLICATE003_log.txt> Since it saysWaiting for LODGenx64Win.exe generating object LOD for Tamriel AUT, check E:\Skyrim Tools\DynDOLOD_300_A180\Logs\LODGen_SSE_Tamriel_AUT_log.txt is accessible. I suggest to restart Windows, delete the log folder to hopefully clear that up. Each LODGenx64Win.exe that is being started has a command prompt window to which it writes its log messages. You should be able to bring them up from the taskbar to see what they currently do. The ones for Tamriel can take a while. Also see https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size and https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory as they might be relevant.
Jayombi Posted September 5, 2024 Posted September 5, 2024 Okay, Went away tried numerous things still my crows in Skyrim VR are broken some how so coming back to hopefully help with the right logs and provide enough information to work out why my crows have disappeared... MOD : Flying Crows SSE https://www.nexusmods.com/skyrimspecialedition/mods/49270?tab=description LOGS : https://ufile.io/f/t289u TexGen Log Papyrus Log TexGen Debug Log Problem : The issue is that after running DynDolod 3 I am able to see crows in child cells (Whiterun, Windhelm, etc) but are unable to see any that are placed in the parent cell, or "Tamriel" worldspace. Was using both mods for a long time all fine and all. Then one update or such after, they vanished and its been like that up to present day. I have tried changing options but to no avail... All my files are up to date (to my knowledge) and just to verify I play Skyrim VR. Kind regards.
sheson Posted September 5, 2024 Author Posted September 5, 2024 47 minutes ago, Jayombi said: Okay, Went away tried numerous things still my crows in Skyrim VR are broken some how so coming back to hopefully help with the right logs and provide enough information to work out why my crows have disappeared... MOD : Flying Crows SSE https://www.nexusmods.com/skyrimspecialedition/mods/49270?tab=description LOGS : https://ufile.io/f/t289u TexGen Log Papyrus Log TexGen Debug Log Problem : The issue is that after running DynDolod 3 I am able to see crows in child cells (Whiterun, Windhelm, etc) but are unable to see any that are placed in the parent cell, or "Tamriel" worldspace. Was using both mods for a long time all fine and all. Then one update or such after, they vanished and its been like that up to present day. I have tried changing options but to no avail... All my files are up to date (to my knowledge) and just to verify I play Skyrim VR. Kind regards. Provide a useful screenshot of a crow reference that show without DynDOLOD output enabled but not with it enabled with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
Jayombi Posted September 5, 2024 Posted September 5, 2024 (edited) 20 minutes ago, sheson said: Provide a useful screenshot of a crow reference that show without DynDOLOD output enabled but not with it enabled with more informative console as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Dyndolod ON https://postimg.cc/gallery/PwHjcG8 When ON, nothing in the sky and no Crow Sounds... Dyndolod OFF https://postimg.cc/gallery/MMB8WKb When OFF the crows return and there corresponding sound FX can be heard. Edited September 5, 2024 by Jayombi
sheson Posted September 5, 2024 Author Posted September 5, 2024 14 minutes ago, Jayombi said: Dyndolod ON https://postimg.cc/gallery/PwHjcG8 When ON, nothing in the sky and no Crow Sounds... Dyndolod OFF https://postimg.cc/gallery/MMB8WKb When OFF the crows return and there corresponding sound FX can be heard. With DynDOLOD disabled, open console and click the crows to get their reference form ID. Best with More Informative Console.
Jayombi Posted September 5, 2024 Posted September 5, 2024 5 minutes ago, sheson said: With DynDOLOD disabled, open console and click the crows to get their reference form ID. Best with More Informative Console. Was tricky, VR informative Console isn't as friendly but I finally got one.. https://postimg.cc/wRKm1Bv9
Wolfpack49 Posted September 5, 2024 Posted September 5, 2024 6 hours ago, sheson said: There might be a problem with (old?) LODGen log files being blocked by other processes, which could be "hidden" LODGenx64Win.exe from an former unsucessful session which are only shown in task manager for example. [38:36] <Error: LODGenx64Win.exe failed to generate object LOD for arnimaDUPLICATE003. Can not delete E:\Skyrim Tools\DynDOLOD_300_A180\Logs\LODGen_SSE_arnimaDUPLICATE003_log.txt> Since it saysWaiting for LODGenx64Win.exe generating object LOD for Tamriel AUT, check E:\Skyrim Tools\DynDOLOD_300_A180\Logs\LODGen_SSE_Tamriel_AUT_log.txt is accessible. I suggest to restart Windows, delete the log folder to hopefully clear that up. Each LODGenx64Win.exe that is being started has a command prompt window to which it writes its log messages. You should be able to bring them up from the taskbar to see what they currently do. The ones for Tamriel can take a while. Also see https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size and https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory as they might be relevant. Thanks Sheson -- rebooting and clearing out the old log files did the trick. It did take awhile to get to the AUT step, but I could see the SUM and SPR windows processing from the taskbar, and it completed in just a couple hours. LOL! Thanks again.
JelloMold Posted September 6, 2024 Posted September 6, 2024 I'm having a very specific issue where TexGen is not finding ONE texture. treepineforestbarkcompsnow_p.dss I'm unsure if this is the correct place to ask this, but I've tried redownloading the resource files and looked for mods to compensate missing texture files. This one eludes me still.
sheson Posted September 6, 2024 Author Posted September 6, 2024 17 minutes ago, JelloMold said: I'm having a very specific issue where TexGen is not finding ONE texture. treepineforestbarkcompsnow_p.dss I'm unsure if this is the correct place to ask this, but I've tried redownloading the resource files and looked for mods to compensate missing texture files. This one eludes me still. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. See https://dyndolod.info/Messages/File-Not-Found-Textures treepineforestbarkcompsnow_p.dss looks like a typo, it probably should be treepineforestbarkcompsnow_p.dds
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