Blackread Posted March 15, 2024 Posted March 15, 2024 51 minutes ago, sheson said: Object LOD has hardcoded alpha testing with a threshold of 128. If you do not want something to have transparency, the alpha channel needs to be removed from the texture. Excellent, thank you.
skyrimfreak360 Posted March 17, 2024 Posted March 17, 2024 Hi Sheson, obviously I can't extract DynDOLOD to the following paths; Program Files, Program Files (x86), User, Documents, Desktop, Download. But I'm also unable to have DynDOLOD work by creating a new folder for the C Drive or putting it in my Games Drive... This is my first time trying to start up DynDOLOD so getting guidance from someone like you or any moderators here will be great.
sheson Posted March 17, 2024 Author Posted March 17, 2024 49 minutes ago, skyrimfreak360 said: Hi Sheson, obviously I can't extract DynDOLOD to the following paths; Program Files, Program Files (x86), User, Documents, Desktop, Download. But I'm also unable to have DynDOLOD work by creating a new folder for the C Drive or putting it in my Games Drive... This is my first time trying to start up DynDOLOD so getting guidance from someone like you or any moderators here will be great. Read the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen or DynDOLOD log and debug to upload when making posts. If there is a message, use the Copy message to clipboard and paste the message as explained in the first post or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text https://dyndolod.info/Installation-Instructions Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\.
xbk123 Posted March 17, 2024 Posted March 17, 2024 Just quick question. After lod generation I dont have lod for main building of goldenhills plantation. Windmill there is visible from distance but main house pop up only up close. Latest version of dyndolod and requirements, no overhauls of the area.
sheson Posted March 17, 2024 Author Posted March 17, 2024 2 hours ago, xbk123 said: Just quick question. After lod generation I dont have lod for main building of goldenhills plantation. Windmill there is visible from distance but main house pop up only up close. Latest version of dyndolod and requirements, no overhauls of the area. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of the full model with more informative console. https://dyndolod.info/FAQ#Something-does-not-have-LOD You did not ask a question. The answers are: The paid mod adds a new full model but does not contain a LOD model. The next version of the free DynDOLOD Resources SE will include a LOD model.
Jonado Posted March 18, 2024 Posted March 18, 2024 On 3/4/2024 at 2:59 AM, Jonado said: Here is a link to the logs (not sure why the debug log ended up so large): https://www.dropbox.com/scl/fi/ef90b9t3zloufid6620xn/Logs.7z?rlkey=nnt7uh9ohtanmkzlqktnsttdx&dl=0 I found some other LOD issues from the same generation. For some reason, I am getting a total mismatch for the LOD model for sbluepalacegate.nif during winter (but during the other seasons it looks fine). I am using a custom form swap for this object during winter, but the replacement is using the same mesh. I tried using mesh mask rules to get LOD for this building, perhaps I screwed something up? The generated object LOD mesh can be found here, please tell me if you need anything else: https://www.dropbox.com/scl/fi/yui7f3dhiqo5y62eylu30/Tamriel.4.-16.24.WIN.bto?rlkey=fohj4dpjul471rmn3e4i13afh&dl=0 Moreover, Mistveil Keep is not showing up on the map, and I have no idea what is causing it. It is getting level 4 and level 8 LOD, but not level 16 LOD. I am using Open Cities, but I don't know why that would matter. As far as I can tell, the generated DynDOLOD files are not touching the object, nor its worldspace references.
lordabraxas Posted March 18, 2024 Posted March 18, 2024 Getting this error when trying to run TextGen to create LOD. Have no clue how to resolve
z929669 Posted March 19, 2024 Posted March 19, 2024 2 hours ago, lordabraxas said: Getting this error when trying to run TextGen to create LOD. Have no clue how to resolve Do not post logs as text. Instead, upload the logs as instructed in the OP.
sheson Posted March 19, 2024 Author Posted March 19, 2024 12 hours ago, Jonado said: I found some other LOD issues from the same generation. For some reason, I am getting a total mismatch for the LOD model for sbluepalacegate.nif during winter (but during the other seasons it looks fine). I am using a custom form swap for this object during winter, but the replacement is using the same mesh. I tried using mesh mask rules to get LOD for this building, perhaps I screwed something up? The generated object LOD mesh can be found here, please tell me if you need anything else: https://www.dropbox.com/scl/fi/yui7f3dhiqo5y62eylu30/Tamriel.4.-16.24.WIN.bto?rlkey=fohj4dpjul471rmn3e4i13afh&dl=0 Moreover, Mistveil Keep is not showing up on the map, and I have no idea what is causing it. It is getting level 4 and level 8 LOD, but not level 16 LOD. I am using Open Cities, but I don't know why that would matter. As far as I can tell, the generated DynDOLOD files are not touching the object, nor its worldspace references. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. Post a useful screenshot of the full model(s) with more informative console and of the LOD model(s) as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt https://dyndolod.info/Mods/Open-Exterior-Cities
davidwest1766 Posted March 19, 2024 Posted March 19, 2024 Hello, Getting black LOD on some trees in the forgotten vale. I'll let the pictures do the talking. Really at a loss as to what to do here. https://imgur.com/a/zsYj7Cz https://ufile.io/yoxoamv5
sheson Posted March 19, 2024 Author Posted March 19, 2024 16 hours ago, davidwest1766 said: Hello, Getting black LOD on some trees in the forgotten vale. I'll let the pictures do the talking. Really at a loss as to what to do here. https://imgur.com/a/zsYj7Cz https://ufile.io/yoxoamv5 The debug log in the archive has 0 file size. Check if textures\terrain\lodgen\seasonal landscapes - unfrozen.esp\winteraspen05sum_000fcf3b.dds and/or winteraspen05sum_000fcf3b_1.dds is black, too. If the textures were generated by TexGen, check if generating the billboards with this test version https://mega.nz/file/wNoSTCwC#kGPtekW-Nl5H6uPaASv2dMbiRGeinp5inSbQbxMXYmw fixes the black textures and report back.
davidwest1766 Posted March 20, 2024 Posted March 20, 2024 13 hours ago, sheson said: The debug log in the archive has 0 file size. Check if textures\terrain\lodgen\seasonal landscapes - unfrozen.esp\winteraspen05sum_000fcf3b.dds and/or winteraspen05sum_000fcf3b_1.dds is black, too. If the textures were generated by TexGen, check if generating the billboards with this test version https://mega.nz/file/wNoSTCwC#kGPtekW-Nl5H6uPaASv2dMbiRGeinp5inSbQbxMXYmw fixes the black textures. Those were actually black too, but the test version of TexGen fixed the black LODs. There simply wasn't anything in the debug log, not sure what that is about, it's just empty - even after the latest run. Thanks for your help and the quick reply!
RansomR Posted March 20, 2024 Posted March 20, 2024 (edited) Hello. I have a problem with DynDOLOD 3 and Open Cities Skyrim. After I generate the lod with DynDOLOD 3, in the new OS Windhelm, more precisely in the market place, some weapons and items from the market stalls are scattered all over the place. See the image bellow. https://imgur.com/a/ePIZChd I've tested it with a the bare minimum of mods. Load order and plugins are as following: https://imgur.com/a/G554pWd I've generated the LOD with advanced method and after I've clicked the HIGH button as instructed in the readme. What am I doing wrong? Or is this a know issue? Cheers! Edited March 20, 2024 by RansomR
sheson Posted March 20, 2024 Author Posted March 20, 2024 6 hours ago, RansomR said: Hello. I have a problem with DynDOLOD 3 and Open Cities Skyrim. After I generate the lod with DynDOLOD 3, in the new OS Windhelm, more precisely in the market place, some weapons and items from the market stalls are scattered all over the place. See the image bellow. https://imgur.com/a/ePIZChd I've tested it with a the bare minimum of mods. Load order and plugins are as following: https://imgur.com/a/G554pWd I've generated the LOD with advanced method and after I've clicked the HIGH button as instructed in the readme. What am I doing wrong? Or is this a know issue? Cheers! Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Do not post screenshots of mod managers to show the load order. Use https://modwat.ch/ instead. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models with more informative console to see which plugin adds a reference and its base record and which is the last plugin to overwrite it. Do comparing screenshots without DynDOLOD output active. What rudinmenatary troubleshooting have you done that makes you believe this has something to do with DynDOLOD? https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting
skyrimfreak360 Posted March 22, 2024 Posted March 22, 2024 Uh Sheson, I simply "forgot" to deactivate DynDOLOD through MCM while updating it's output, along with TexGen, xLODGen, Terrain LOD, all to properly load in A Clear Map of Skyrim and Other Worlds mod along with ACMOS Road Generator and FOLIP. While DynDOLOD is back to normal when starting a new game, how about it in my current game? Will DynDOLOD sort itself out or do I have to do some more tinkering to shove things to the right direction.
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