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Posted
18 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

The -speed command line argument will make xEdit use more memory by keeping more record data

There is nothing in the tools that limits core usage, they have threads which are not core bound.
You can experiment with the LODGenThreadSplit for LODGen in DynDOLOD_SSE.ini
Try MaxLODGenPerWorldspace=0 if you generate LOD for seasons.
Since occlusion usually does not need to load object LOD meshes anymore, the OcclusionMaxThreadsObjectLOD will not really make a difference.

Thanks @sheson

the --speed switch sounds like just what I need. Much appreciated :D

Posted

Hey all, I've been doing some LOD generation recently and I was wondering if anyone could enlighten me on what the CMD output for object generation means. An example of what I mean is, "Finished LOD level x coord [x, y] [??/??]". What are those last two numbers in the output? I've looked around but I couldn't find an answer easily. So if anyone has any idea please let me know. Thanks!

Posted
1 hour ago, ObviousThr33s said:

Hey all, I've been doing some LOD generation recently and I was wondering if anyone could enlighten me on what the CMD output for object generation means. An example of what I mean is, "Finished LOD level x coord [x, y] [??/??]". What are those last two numbers in the output? I've looked around but I couldn't find an answer easily. So if anyone has any idea please let me know. Thanks!

For object LOD the number of triangles before and after optimizations.
For terrain LOD, the number of triangles for terrain and water.

Posted (edited)

If Dyndolod does a Disable and Create new reference to bypass Large Ref bugs on a given reference.  Should Dyndolod.esp be un-disabling the override in Dyndolod.esm?

i93knSk.png

qSARpTF.png

Its showing up doubled in game due to this

4lYQfQi.png

Log is over 200 MB long, here's every message linking to the vanilla REFR Form Id.

Spoiler

[04:58] [CheckRNAM] <Debug: Moved large reference from [7,-3] to [6,-3] Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3))>
[04:58] [BuildReferences] <Debug: Meshes\architecture\farmhouse\farmhousewindmill\farmhousewindmillfan.nif_286_-120_-33_100 Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3))>
[05:44] [ApplyReferenceUpdates] <Debug: Processing Tamriel_Default Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3))>
[11:02] [CheckLargeReferences] <Notice: Large reference Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3))>
[11:30] [CreateDynamicReference] <Debug: Adding _DynDOLOD_OBJECT Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3))>
[11:30] [CreateDynamicReference] <Debug: Adding new reference skyrimesm_0C8E59_Tamriel_DynDOLOD_OBJECT for Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3))>
[11:30] [CreateDynamicReference] <Debug: Replace Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3))>
[11:30] [DisableReference] <Notice: Disabled Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3))>
[11:30] [CopyMainRecordToFile] <Debug: 0 Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3)) --> 137 RynsWhiterunCityLimits.esp [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of WhiterunExterior03 [CELL:00009619] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-3))>
[11:30] [CopyMainRecordToFile] <Debug: Processing DynDOLOD.esm RynsWhiterunCityLimits.esp [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of WhiterunExterior03 [CELL:00009619] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-3))>
[11:30] [CreateDynamicReference] <Debug: Switch Replace Tamriel "Skyrim" [WRLD:0000003C] Tamriel "Skyrim" [WRLD:0000003C] Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3))>
[12:10] [AddMissingReferences] <Debug: Ignoring _DynDOLOD_NOLOD Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3))>
[12:12] [AddMissingReferences] <Debug: Ignoring _DynDOLOD_NOLOD Skyrim.esm [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of ChillfurrowFarmExterior [CELL:00009618] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-3))>
[15:58] [FixLargeReferences] <Debug: Moved large reference from [7,-3] to [6,-3] RynsWhiterunCityLimits.esp [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of WhiterunExterior03 [CELL:00009619] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-3))>
[15:58] [CopyMainRecordToFile] <Debug: Processing DynDOLOD.esp RynsWhiterunCityLimits.esp [REFR:000C8E59] (places FarmhouseWindMillFan [MSTT:000FC611] in GRUP Cell Temporary Children of WhiterunExterior03 [CELL:00009619] (in Tamriel "Skyrim" [WRLD:0000003C] at 6,-3))>

 

Edited by robertgk2017
Posted
1 hour ago, robertgk2017 said:

If Dyndolod does a Disable and Create new reference to bypass Large Ref bugs on a given reference.  Should Dyndolod.esp be un-disabling the override in Dyndolod.esm?

i93knSk.png

qSARpTF.png

Its showing up doubled in game due to this

4lYQfQi.png

Log is over 200 MB long, here's every message linking to the vanilla REFR Form Id.

  Reveal hidden contents

 

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. Zip large logs and use a file service as explained.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots

Posted
12 minutes ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. Zip large logs and use a file service as explained.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots

This issue is from another user, I am awaiting for the full logs.  Generally though i would think the .esp shouldn't be re-enabling that reference given it's a large ref bugs causing refr right?

Posted
22 hours ago, robertgk2017 said:

This issue is from another user, I am awaiting for the full logs.  Generally though i would think the .esp shouldn't be re-enabling that reference given it's a large ref bugs causing refr right?

There seem to be two different things conflicting that probably need to be addressed in code or rules included in the DynDOLOD Standalone.

Posted

I've been trying to troubleshoot this issue myself for about a week, but haven't been able to resolve it. TexGenx64 ran perfectly fine, but DynDOLODx64 has been sending me the same error message over and over. I've tried uninstalling and reinstalling my Skyrim VR directory and only enabling mods that would affect LOD (as well as their requirements), setting SKSEVR and DynDOLODx64 to run both as an administrator and non-administrator, cleaning all mod files and .esms as instructed, and fixing all errors and warnings that popped up over the course of troubleshooting. I no longer get any errors or warnings, but still have the same crash:

[Main Instruction]
Access violation at address 00000000012767D2 in module 'DynDOLODx64.exe'.

[Content]
Read of address 0000000000000000.

I'm running a modded setup of Skyrim VR and have been trying to generate LOD files with grass LOD using a Cathedral Landscapes precache file from the nexus - of course I turned off grass LOD generation when I got the error to see if my setup is incompatible, but I still got the error after doing so. I've also ported the creation club content from Skyrim AE (minus survival mode of course) over to VR as well, and am able to run the game bug-free with the port installed. Obviously I've tried disabling the port and all patches that require it and running DynDOLODx64 again, but still no dice. Am I doing something wrong, or is there something else that I need to fix? Would installing all the mods I have on VR on SSE, running DynDOLOD for SSE, and porting that export over to VR work?

Error Logs:

[Google Drive]

.zip with whole log folder: https://drive.google.com/file/d/1S8rE1YyShLna7vq54oMg5-eOcFh-SCJ6/view?usp=drive_link

[Paste.ee]

LODGen_TES5VR_Tamriel_log: https://paste.ee/e/xhEvH/0

DynDOLOD_TES5VR_log: https://paste.ee/e/K6Zyu/0

bugreport: https://paste.ee/e/OhmyM/0

Posted
47 minutes ago, DarthVitrial said:

Unimportant, but are there any plans to swap from .Net 6 to .Net 8 in a future version?

.NET6 is the last version to support Windows 7/8, so no plans.

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