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Posted
1 час назад, Шесон сказал:

Прочтите https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots версии . - , как предоставить полезные снимки экрана затронутой полной модели, а затем ее LOD

Кажется, вы сообщаете, что один и тот же порядок загрузки и настройки приводят к разным результатам в дереве LOD? Сначала у них был правильный цвет, а теперь они черные? Предоставленные логи относятся к этому поколению? В этом случае также загрузите D:\Modding\ DynDOLOD 3.00-68518-Alpha-155\Logs\DynDOLOD_SSE_Tree_Report.txt из этого поколения.

 

I've provided the latest logs.

You already have a useful screenshot, I send it again and another one.

The tree has a normal trunk, but black foliage. All the other trees look normal except this one.

https://ibb.co/nMtJZm5

https://ibb.co/ySTTZnH

https://drive.google.com/file/d/1gPsQ-7W93I-B0mESMu-HAoaU8QlBzR4C/view?usp=sharing - DynDOLOD_SSE_Tree_Report.txt

Posted
47 minutes ago, SkyKatarsis said:

I've provided the latest logs.

You already have a useful screenshot, I send it again and another one.

The tree has a normal trunk, but black foliage. All the other trees look normal except this one.

https://ibb.co/nMtJZm5

https://ibb.co/ySTTZnH

https://drive.google.com/file/d/1gPsQ-7W93I-B0mESMu-HAoaU8QlBzR4C/view?usp=sharing - DynDOLOD_SSE_Tree_Report.txt

Delete old TexGen log and debug log and bugreport.txt.

Start TexGen and click the Preview button for HD Tree. Change the drop down to change the preview to that full model.
If it still shows black, check the messages log, upload the new log, debug log and bugreport.txt. If there are no obvious errors, also upload the full model NIF and the full textures it uses.
If it shows OK, then generate new output with TexGen, install and update the the atlas textures with DynDOLOD.

Posted
On 11/7/2023 at 12:27 PM, sheson said:

Удалите старый журнал TexGen, журнал отладки и bugreport.txt.

Запустите TexGen и нажмите кнопку «Предварительный просмотр» для HD Tree. Измените раскрывающийся список, чтобы изменить предварительный просмотр на полную модель.
Если он по-прежнему отображается черным, проверьте журнал сообщений, загрузите новый журнал, журнал отладки и bugreport.txt. Если явных ошибок нет, загрузите также полную модель NIF и полные текстуры, которые она использует.
Если он показывает «ОК», сгенерируйте новый вывод с помощью TexGen, установите и обновите текстуры атласа с помощью DynDOLOD .

https://ibb.co/vjSDh1f - preview to that full model, black.

In general, I was already tired of struggling with this and solved the problem differently.  I found a similar willow tree lod and replaced the black ones in TehGen with it, it turned out better.

 

Posted
26 minutes ago, SkyKatarsis said:

https://ibb.co/vjSDh1f - preview to that full model, black.

In general, I was already tired of struggling with this and solved the problem differently.  I found a similar willow tree lod and replaced the black ones in TehGen with it, it turned out better.

If it still shows black, check the messages log, upload the new log, debug log and bugreport.txt. If there are no obvious errors, also upload the full model NIF and the full textures it uses.

Posted
7 hours ago, SkyKatarsis said:

Where?

Here using the editor tools or drag/drop into a post. Or using a link to your Mega/Google Drive/etc. Archive into 7z to reduce size of large files. NIFs are usually < 1 Mb.

Posted

I have read alot and still cannot understand exactly where I put DynDOLOD Resources SE, DynDOLOD Scripts, and DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.6.640. Do these mods need to be loaded with the highest priority, at the bottom, or does it not matter? Also, is the order I listed the three mods correct? Lastly, If there is a specific patch for another mod related to DynDOLOD like R's Windmill - DynDOLOD patch, where should that be loaded? Thanks, sorry I couldn't find this info, I tried. 

Posted
42 minutes ago, nuvoromo said:

I have read alot and still cannot understand exactly where I put DynDOLOD Resources SE, DynDOLOD Scripts, and DynDOLOD DLL SE - SKSE64 Plugin - Skyrim Special Edition 1.6.640. Do these mods need to be loaded with the highest priority, at the bottom, or does it not matter? Also, is the order I listed the three mods correct? Lastly, If there is a specific patch for another mod related to DynDOLOD like R's Windmill - DynDOLOD patch, where should that be loaded? Thanks, sorry I couldn't find this info, I tried. 

https://dyndolod.info/Installation-Instructions
Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version as any other mod. Typically overwrite everything else unless another mod specifically instructs to overwrite DynDOLOD Resources. Refer to Load/Overwrite Orders for detailed explanations.
Install DynDOLOD DLL (overwrite DynDOLOD Resources with the DynDOLOD DLL Scripts)

The actual DynDOLOD.DLL should not have conflicts, obviously

https://www.nexusmods.com/skyrimspecialedition/mods/33082 R's Windmill - DynDOLOD patch specifically instructs to overwrite DynDOLOD Resources SE:
Installing this mod is extremely easy, download and install it with you preferred mod manager and place the archive just after DynDOLOD Resources SE.

https://dyndolod.info/Help/Load-Overwrite-Orders
Unambiguous terms are loading before or after, lower or higher priority, something overwrites something else. Something loading after replaces something loading before it. Something having a higher priority means it loads after something with lower priority. Something overwriting something else is the most clear expression to convey what is winning a conflict.
Ambiguous terms like top or bottom are always confusing and became meaningless with mod managers that allow sorting of lists by ascending or descending by different options. These ambiguous terms should never be used by anyone, especially guides and explanations.

 

Posted (edited)

DBM MuseumBuilding went missing while I loaded dyndolod, I checked DynDOLOD_SSE_log there are several relevant lines as follows:

[00:37] <Warning: File not found textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds. Used by Meshes\dbm resources\architecture\newmuseum\museumexterior.nif LegacyoftheDragonborn.esm DBM_MuseumBuilding [STAT:108D4B2F]>
[00:39] <Warning: Root block is NiNode in Meshes\dbm resources\architecture\museum.nif LegacyoftheDragonborn.esm DBMOldMuseum [STAT:1013D92C]>
[00:39] <Warning: Filename textures\architecture\solitude\sstonestep01.dds does not adhere to file naming conventions. Used by Meshes\dbm resources\architecture\museum.nif LegacyoftheDragonborn.esm DBMOldMuseum [STAT:1013D92C]>


but I had yet no clue how to fix it, any suggestions will be appreciated

Skyrim-Special-Edition-2023_11_11-2_18_32.jpg

Edited by omronhe

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