heheloveer Posted March 3, 2023 Posted March 3, 2023 7 minutes ago, sheson said: Of course that is expected if the mod does not include a matching LOD model or a rule to use the full model for LOD. https://dyndolod.info/Mods/Replaced-Full-Model-Example-Azura-Statue https://dyndolod.info/Mod-Authors Thanks for the explanation! Guess I should check the Mods section of the website more often.
Oozaru85 Posted March 3, 2023 Posted March 3, 2023 (edited) Hey, Sheson. Not sure if anyone posted this issue already but Im having a huge issue with Occlusion generation for some reason. It worked with no issues before, but now for some reason it takes forever and freezes my whole system while generating it. I had to run Dyndolod for 5 hours, just because of the slow Occlusion generation process. Couldnt use my pc during that time at all, system was completely frozen. So I rerun Dyndolod today without creating Occlusion, and it was finished after ~15 mins, with 41 world spaces being activated. The result was a 6gb zip file. Then In tried to create Occlusion seperately afterwards, just for Tamriel world space, but again during Occlusion generation my whole system froze and one hour has passed and nada. Any idea what could be causing this? As I said, this worked perfectly fine before with the same system specs. Ive even updated Dyndolod 3 to the latest vrsion, but this didnt fix it. LodGen has the same issue, btw. I use the default Occlusion settings btw. Didnt change anything there. Edited March 3, 2023 by Oozaru85
sheson Posted March 3, 2023 Author Posted March 3, 2023 1 hour ago, Oozaru85 said: Hey, Sheson. Not sure if anyone posted this issue already but Im having a huge issue with Occlusion generation for some reason. It worked with no issues before, but now for some reason it takes forever and freezes my whole system while generating it. I had to run Dyndolod for 5 hours, just because of the slow Occlusion generation process. Couldnt use my pc during that time at all, system was completely frozen. So I rerun Dyndolod today without creating Occlusion, and it was finished after ~15 mins, with 41 world spaces being activated. The result was a 6gb zip file. Then In tried to create Occlusion seperately afterwards, just for Tamriel world space, but again during Occlusion generation my whole system froze and one hour has passed and nada. Any idea what could be causing this? As I said, this worked perfectly fine before with the same system specs. Ive even updated Dyndolod 3 to the latest vrsion, but this didnt fix it. LodGen has the same issue, btw. I use the default Occlusion settings btw. Didnt change anything there. Moved to the DynODLOD 3 Alpha thread. Read the first post which log and debug log to upload when making posts. See https://dyndolod.info/FAQ "Long running time or output several GB in file size" and "High memory usage / Out of memory" and https://dyndolod.info/Help/Occlusion-Data#Out-of-Memory-while-Generating-Occlusion-Data
kn1ghtradiant Posted March 3, 2023 Posted March 3, 2023 I'm new here so forgive me if this question isn't where it belongs. I had had some issues with my game crashing and while I believe I have fixed said issues, I wanted to go through every log to be sure I don't have any other possible (even if harmless) conflicts. I was going through the plugin logs and this was the DynDOLOD.log: DynDOLOD Plugin 2.45.0 for Skyrim Script Extender 64 2.2.2 for Skyrim Special Edition 1.6.640.0 My game version is 1.6.640 and SKSE 2.2.3 which is the most recent version up on silverlock. One particular crash may have been caused by occlusion but after running DynDOLOD again, the problem resolved. I'm not currently having any issues and I went through and resolved any errors that had come up during the process. I still wanted to verify if I'm still kosher using this version. I am up to date on everything. Thanks!
z929669 Posted March 3, 2023 Posted March 3, 2023 FYI: I have confirmed that using "End Task" to force-kill AMD Adrenaline and other related AMD processes on my system resolves the long-running TexGen process. Tested with same LO, and my 35 minute TexGen run was reduced to about 4 minutes as expected. I haven't tested with DynDOLOD runtime yet. Running latest Adrenaline drivers and Alpha 118
sheson Posted March 4, 2023 Author Posted March 4, 2023 9 hours ago, kn1ghtradiant said: I'm new here so forgive me if this question isn't where it belongs. I had had some issues with my game crashing and while I believe I have fixed said issues, I wanted to go through every log to be sure I don't have any other possible (even if harmless) conflicts. I was going through the plugin logs and this was the DynDOLOD.log: DynDOLOD Plugin 2.45.0 for Skyrim Script Extender 64 2.2.2 for Skyrim Special Edition 1.6.640.0 My game version is 1.6.640 and SKSE 2.2.3 which is the most recent version up on silverlock. One particular crash may have been caused by occlusion but after running DynDOLOD again, the problem resolved. I'm not currently having any issues and I went through and resolved any errors that had come up during the process. I still wanted to verify if I'm still kosher using this version. I am up to date on everything. Thanks! LOD Occlusion data can not cause CTD. The Nexus mod pages linked from https://dyndolod.info/Downloads always have the latest version.
sheson Posted March 4, 2023 Author Posted March 4, 2023 9 hours ago, z929669 said: FYI: I have confirmed that using "End Task" to force-kill AMD Adrenaline and other related AMD processes on my system resolves the long-running TexGen process. Tested with same LO, and my 35 minute TexGen run was reduced to about 4 minutes as expected. I haven't tested with DynDOLOD runtime yet. Running latest Adrenaline drivers and Alpha 118 https://dyndolod.info/FAQ "Long running time or output several GB in file size" Crapware installed with graphics drivers is known to prolong running times. Install only the drivers and not any of the bloatware.
Oozaru85 Posted March 4, 2023 Posted March 4, 2023 (edited) 13 hours ago, sheson said: Moved to the DynODLOD 3 Alpha thread. Read the first post which log and debug log to upload when making posts. See https://dyndolod.info/FAQ "Long running time or output several GB in file size" and "High memory usage / Out of memory" and https://dyndolod.info/Help/Occlusion-Data#Out-of-Memory-while-Generating-Occlusion-Data Alrighty, my bad. here you go: DyndolodDebug.log: https://ufile.io/7tqig6n9 and the bug report log file: https://ufile.io/b3td747c Thats all I have. This is the latest debug files after I let Dyndolod run again the Occlusion generation today (or rather tonight). Took almost 5 hours again, just for the Occlusion only, and in the end it didn't even finish this time, it crashed for some reason it seems. Hope these files give some input into whats going on. Also, already tried all the memory fixes you posted, but they didn't help. Edited March 4, 2023 by Oozaru85
sheson Posted March 4, 2023 Author Posted March 4, 2023 12 minutes ago, Oozaru85 said: Alrighty, my bad. here you go: DyndolodDebug.log: https://ufile.io/7tqig6n9 and the bug report log file: https://ufile.io/b3td747c Thats all I have. This is the latest debug files after I let Dyndolod run again the Occlusion generation today (or rather tonight). Took almost 5 hours again, just for the Occlusion only, and in the end it didn't even finish this time, it crashed for some reason it seems. Hope these files give some input into whats going on. The debug log indicates that you did not change the OcclusionMaxThreadsObjectLOD=1 as suggested by https://dyndolod.info/Help/Occlusion-Data#Out-of-Memory-while-Generating-Occlusion-Data that I linked. If it still has an access violation saving the Occlusion.esp in that case, upload new log, debug and bugreport.txt.
Oozaru85 Posted March 4, 2023 Posted March 4, 2023 1 hour ago, sheson said: The debug log indicates that you did not change the OcclusionMaxThreadsObjectLOD=1 as suggested by https://dyndolod.info/Help/Occlusion-Data#Out-of-Memory-while-Generating-Occlusion-Data that I linked. If it still has an access violation saving the Occlusion.esp in that case, upload new log, debug and bugreport.txt. Yeah, I changed that back to 4 because it didnt do anything. I set it to 1 again and am rerunning the occlusion generation now. I started at 10:00am (CET) and my system has been frozen since then and its 10:48am now. Im doing just Tamriel again this time. No other world spaces. But if this takes 5 hours again, Im done with this. Will post the logs as soon as Dyndolod finishes.
sheson Posted March 4, 2023 Author Posted March 4, 2023 8 minutes ago, Oozaru85 said: Yeah, I changed that back to 4 because it didnt do anything. I set it to 1 again and am rerunning the occlusion generation now. I started at 10:00am (CET) and my system has been frozen since then and its 10:48am now. Im doing just Tamriel again this time. No other world spaces. But if this takes 5 hours again, Im done with this. Will post the logs as soon as Dyndolod finishes. Set OcclusionMaxThreadsObjectLOD=1 and upload that log, debug and bugreport.txt if it exists. The setting does indeed something. Also read the other suggestions at https://dyndolod.info/Help/Occlusion-Data#Out-of-Memory-while-Generating-Occlusion-Data
Oozaru85 Posted March 4, 2023 Posted March 4, 2023 37 minutes ago, sheson said: Set OcclusionMaxThreadsObjectLOD=1 and upload that log, debug and bugreport.txt if it exists. The setting does indeed something. Also read the other suggestions at https://dyndolod.info/Help/Occlusion-Data#Out-of-Memory-while-Generating-Occlusion-Data I did that, but I have to wait for the occlusion generation process to finish before any logs are being updated, dont I? Cant just cancel the process, no logs will be created then, will they? And as I already mentioned, I did all the other suggestions you linked. My load order hasnt changed since the last time I generated my Dyndolod Output few weeks ago (besides adding a few armor and skse mods). It worked with no issues back then, didnt even take an hour and didnt freeze my system. Im also not using grass lod. I have no idea why Occlusion generation takes 5 hours suddenly and freezes my whole system. Never did that before with the same load order. 1 hour 40 minutes past now btw, my system is still frozen, system clock still at 10:00am (its 11:42am now), and Dyndolod is still running (even tho no progress is visible due to the system being frozen). I fear this will take as long as last night, again. Even with OcclusionMaxThreadsObjectLOD=1. Im at my wits end here. Waiting for this to finish and spit out some usable logs.
sheson Posted March 4, 2023 Author Posted March 4, 2023 29 minutes ago, Oozaru85 said: I did that, but I have to wait for the occlusion generation process to finish before any logs are being updated, dont I? Cant just cancel the process, no logs will be created then, will they? And as I already mentioned, I did all the other suggestions you linked. My load order hasnt changed since the last time I generated my Dyndolod Output few weeks ago (besides adding a few armor and skse mods). It worked with no issues back then, didnt even take an hour and didnt freeze my system. Im also not using grass lod. I have no idea why Occlusion generation takes 5 hours suddenly and freezes my whole system. Never did that before with the same load order. 1 hour 40 minutes past now btw, my system is still frozen, system clock still at 10:00am (its 11:42am now), and Dyndolod is still running (even tho no progress is visible due to the system being frozen). I fear this will take as long as last night, again. Even with OcclusionMaxThreadsObjectLOD=1. Im at my wits end here. Waiting for this to finish and spit out some usable logs.\ The log and debug log are usually written when the program is closes. For example via the X top right and then simply letting it shut down after acknowledging any message. If the OS freezes, then there is something wrong with the OS or maybe it is misconfigured or some third party driver or software might be interfering or there could be an hardware issue. See what happens when using latest xLODGen terrain LOD beta to generate occlusion for Tamriel.
Oozaru85 Posted March 4, 2023 Posted March 4, 2023 Alright, occlusion generation finished now, after 3(!) hours. Attached the log file. The debug log has not updated after I restarted Dyndolod, but I'm gonna attach it anyway. Also, no bug log generated this time since the process finished successfully. DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt
sheson Posted March 4, 2023 Author Posted March 4, 2023 42 minutes ago, Oozaru85 said: Alright, occlusion generation finished now, after 3(!) hours. Attached the log file. The debug log has not updated after I restarted Dyndolod, but I'm gonna attach it anyway. Also, no bug log generated this time since the process finished successfully. DynDOLOD_SSE_log.txt 672.69 kB · 0 downloads DynDOLOD_SSE_Debug_log.txt 370.16 kB · 0 downloads The debug log is saved when the program closes just after the the normal log is appended to. It may take a bit. Maybe check if it updated. How large is the ..\Meshes\Terrain\Tamriel\Objects\ output folder? You just have HLT with ultra tree LOD?
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