ButchDiavolo Posted February 24, 2023 Posted February 24, 2023 Hi Sheson, Just noticed something odd: I updated to Alpha116, but when I run TexGen and DynDOLOD, there is a message at the bottom of the window saying there is a new version available? There is a link to the Changelog, but that says Alpha116 is the latest version. Is this a problem or can I just ignore it?
sheson Posted February 24, 2023 Author Posted February 24, 2023 1 hour ago, ButchDiavolo said: Hi Sheson, Just noticed something odd: I updated to Alpha116, but when I run TexGen and DynDOLOD, there is a message at the bottom of the window saying there is a new version available? There is a link to the Changelog, but that says Alpha116 is the latest version. Is this a problem or can I just ignore it? Read the first post which log and debug log to upload when making posts. Doublecheck you are really starting DynDOLOD 3 Alpha-116.
Xblademaster713 Posted February 24, 2023 Posted February 24, 2023 Hi Sheson. I just wanted to report that an error occurred while running texgen. Error: OpenGL: Invaild enumerant For C:\DynDOLOD\TexGen_Out.. \treeofwolene5_0061948c while processing C:\DynDOLOD\TexGen_Ou... \treeofwolene5_0061948c. Treeofwolene5 comes from the Arnima.ESM which is the Beyond Reach ESM.
sheson Posted February 24, 2023 Author Posted February 24, 2023 26 minutes ago, Xblademaster713 said: Hi Sheson. I just wanted to report that an error occurred while running texgen. Error: OpenGL: Invaild enumerant For C:\DynDOLOD\TexGen_Out.. \treeofwolene5_0061948c while processing C:\DynDOLOD\TexGen_Ou... \treeofwolene5_0061948c. Treeofwolene5 comes from the Arnima.ESM which is the Beyond Reach ESM. Read the first post which log, debug and bugreport.txt (if it exists) to upload when making posts.
MarkAim Posted February 24, 2023 Posted February 24, 2023 4 hours ago, Xblademaster713 said: Hi Sheson. I just wanted to report that an error occurred while running texgen. Error: OpenGL: Invaild enumerant For C:\DynDOLOD\TexGen_Out.. \treeofwolene5_0061948c while processing C:\DynDOLOD\TexGen_Ou... \treeofwolene5_0061948c. Treeofwolene5 comes from the Arnima.ESM which is the Beyond Reach ESM. This issue is fixed in the latest update Alpha 17 I was having that problem on 16 but now its gone
DannyDeVito Posted February 24, 2023 Posted February 24, 2023 On 2/23/2023 at 4:19 PM, sheson said: Read the first post which log and debug log to upload when making posts. Yea, yea, I know, I know. Thanks for your reply. I just wanted you to know, because I didn't change anything in my load order. Just updated to 116 and reran texgen.
sheson Posted February 24, 2023 Author Posted February 24, 2023 9 minutes ago, DannyDeVito said: Yea, yea, I know, I know. Thanks for your reply. I just wanted you to know, because I didn't change anything in my load order. Just updated to 116 and reran texgen. It is pointless purposefully wasting time making posts that are obviously useless. TexGen 3.0 Alpha-113 x64 - Skyrim Special Edition (SSE) (F8D47B7F) starting session 2023-02-24 22:07:54 [01:27] TexGen completed successfully TexGen 3.0 Alpha-114 x64 - Skyrim Special Edition (SSE) (1BD4AE29) starting session 2023-02-24 22:09:45 [01:18] TexGen completed successfully TexGen 3.0 Alpha-115 x64 - Skyrim Special Edition (SSE) (35D30621) starting session 2023-02-24 22:11:34 [01:19] TexGen completed successfully TexGen 3.0 Alpha-116 x64 - Skyrim Special Edition (SSE) (7D51D698) starting session 2023-02-24 22:13:16 [01:18] TexGen completed successfully TexGen 3.0 Alpha-117 x64 - Skyrim Special Edition (SSE) (2FF632C9) starting session 2023-02-24 22:16:45 [01:18] TexGen completed successfully
ethqnm Posted February 25, 2023 Posted February 25, 2023 Getting the white mountain LODs issue. Tried using vanilla snow shaders/disabling other mods but no difference. There's mentions about how vertex color alpha controls the snow LOD shader. Am I blind, or is this missing from some of the generated .btos? I have included one that I generated that should have snow on all of the mountain parts. Here are the logs if that helps at all. https://ufile.io/f/gbdwc Tamriel.4.12.-16.bto
koopastroopas Posted February 25, 2023 Posted February 25, 2023 Hello Sheson, today I updated to the new upload of Dyndo on Nexus. I am getting this tree floating in the sky outside of Whiterun. I use Happy Little Trees mod and I haven't ever had an issue like this before. I have ran Texgen and Dyndo multiple times now with HD(ultra) Lod settings and default settings but the problem remains. If I disable the tree, it more often than not comes back lol.
sheson Posted February 25, 2023 Author Posted February 25, 2023 7 hours ago, ethqnm said: Getting the white mountain LODs issue. Tried using vanilla snow shaders/disabling other mods but no difference. There's mentions about how vertex color alpha controls the snow LOD shader. Am I blind, or is this missing from some of the generated .btos? I have included one that I generated that should have snow on all of the mountain parts. Here are the logs if that helps at all. https://ufile.io/f/gbdwc Tamriel.4.12.-16.bto 1.38 MB · 1 download You installed the Majestic Mountains DynDOLOD V3.0 LOD Pack (all versions), right? Are any of them being overwritten by other mods?
sheson Posted February 25, 2023 Author Posted February 25, 2023 5 hours ago, koopastroopas said: Hello Sheson, today I updated to the new upload of Dyndo on Nexus. I am getting this tree floating in the sky outside of Whiterun. I use Happy Little Trees mod and I haven't ever had an issue like this before. I have ran Texgen and Dyndo multiple times now with HD(ultra) Lod settings and default settings but the problem remains. If I disable the tree, it more often than not comes back lol. Read the first post which log and debug log to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make screenshots with useful information in them. https://dyndolod.info/FAQ "Out of place or floating objects" Wild edit added by a plugin. Get the plugin and reference form ID via the console in the game. Check the DynDOLOD log messages for Potentially wild edit reference with z = 0.0. Look up the form id in xEdit and remove the reference, clean the plugin afterwards. Notify mod author. If the reference is added by a DynDOLOD plugin, follow the "pluginname_formid" information found in the Editor ID of the reference to find the plugin from which this reference originates. Check the log messages for deleted references. Check plugins for errors and clean them from ITMs or deleted references. See xEdit Cleaning and Error Checking. https://dyndolod.info/Messages/Potentially-Wild-Edit-Reference https://dyndolod.info/Messages/Deleted-Reference
mrshadoo Posted February 25, 2023 Posted February 25, 2023 Dear sheson , the last release and previous one as well is not showing the Tree LOD for Falskar mod world space ! ++ works fine for the rest area mods and Tamriel as usual . but not sure why not with Falskar ! https://imgur.com/Wqk7n1D
mrshadoo Posted February 25, 2023 Posted February 25, 2023 2 hours ago, mrshadoo said: Dear sheson , the last release and previous one as well is not showing the Tree LOD for Falskar mod world space ! ++ works fine for the rest area mods and Tamriel as usual . but not sure why not with Falskar ! https://imgur.com/Wqk7n1D DynDOLOD_SSE_log.txt DynDOLOD_SSE_TexturesUsed_Falskaar.txt
sheson Posted February 25, 2023 Author Posted February 25, 2023 1 hour ago, mrshadoo said: DynDOLOD_SSE_log.txt 2.44 MB · 1 download DynDOLOD_SSE_TexturesUsed_Falskaar.txt 37.83 kB · 1 download Read the first post which debug log to also upload when making posts. Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt and ..\DynDOLOD\Logs\DynDOLOD_SSE_Tree_Report.txt Also upload ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Falskaar.txt
mrshadoo Posted February 25, 2023 Posted February 25, 2023 3 hours ago, sheson said: Read the first post which debug log to also upload when making posts. Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt and ..\DynDOLOD\Logs\DynDOLOD_SSE_Tree_Report.txt Also upload ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Falskaar.txt sorry I missed those out ! https://www.mediafire.com/file/vasqn3kim3kku1y/LODS.rar/file
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