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Posted

Hello Sheson, thank you for DynDOLOD and especially it's Hybrid tree LOD feature. Its a game changer and allows for near-seamless transition of LOD and full models without tanking performance. I have a question/request on it, I have no idea if it's possible though but thought I'd ask. Would it be possible for TexGen to generate the hybrid tree trunk renders from all 4 sides instead of 2 and apply them on their respective one-sided planes if template4.nif is selected as the flatnif? This would make them more consistent on tree models that have a very "chaotic" trunk geometry (eg. ReachCliffTree01 pictured here). Thank you for your time :)

Posted
14 hours ago, sheson said:

Test the same command line arguments with xEdit.

Edit: Do not install DynDOLOD into special Windows folders like c:\users\... 
https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\.

I think I understand what went wrong on my end...
I had a couple of issues; mainly OneDrive was taking over my folders. I didn't realize that until xEdit kept referencing the ini file in OneDrive, so I removed it and got my files back in place ((I don't even use OneDrive :|)).

Now I got TexGen working fine and it's doing its thing ((Got an error/warning about Vilja & DBM in the middle, but at least it's working)), and I trust DynDOLOD will follow suit as well.

However, xEdit still refuses to work with the same arguments as TexGen, and keeps going to "...documents\My Games\Skyrim Special Edition" for the ini file, when it should be "...documents\My Games\Skyrim Special Edition GOG". I think it might have something to do with the registry or such. I already have some mods/dlls that still export to "...\Skyrim Special Edition" . I will look into that later since I have no need for xedit ATM.

Oh, and yes, I install my modding tools in a folder I call "Games" directly in the c drive, so I am good on that front too.

Anyways, thank you Sheson for your help ((And your patience XD)). Can't promise I will name my firstborn after you, but maybe my 2nd or 3rd could do ((If I get this far one day :D))

Posted
3 hours ago, markuskarttunen said:

Hello Sheson, thank you for DynDOLOD and especially it's Hybrid tree LOD feature. Its a game changer and allows for near-seamless transition of LOD and full models without tanking performance. I have a question/request on it, I have no idea if it's possible though but thought I'd ask. Would it be possible for TexGen to generate the hybrid tree trunk renders from all 4 sides instead of 2 and apply them on their respective one-sided planes if template4.nif is selected as the flatnif? This would make them more consistent on tree models that have a very "chaotic" trunk geometry (eg. ReachCliffTree01 pictured here). Thank you for your time :)

I am not really convinced it is useful doing this, since the silhouette will still be the same. Unless you have lots of trees that would benefit from that, just use an (optimized) 3D trunk like tundradriftwood01passthru_lod_0.nif in DynDOLOD Resources or use Simplygon to make an actual LOD representation.

Posted
12 minutes ago, sheson said:

I am not really convinced it is useful doing this, since the silhouette will still be the same. Unless you have lots of trees that would benefit from that, just use an (optimized) 3D trunk like tundradriftwood01passthru_lod_0.nif in DynDOLOD Resources or use Simplygon to make an actual LOD representation.

Yeah the silhouette only gets broken with these wonky trunks where it takes a sharp turn one way and the turn doesn't get mirrored on the side that wasn't rendered from. On my LO that'd basically just be reachtrees and reachclifftrees so 4 trees in total, which admittedly doesn't warrant a big change in the rendering process that works perfectly fine with the straight trunks most trees have. Thanks for your time and I'll get to decimating some reachtreetrunks :)

Posted
34 minutes ago, markuskarttunen said:

Yeah the silhouette only gets broken with these wonky trunks where it takes a sharp turn one way and the turn doesn't get mirrored on the side that wasn't rendered from. On my LO that'd basically just be reachtrees and reachclifftrees so 4 trees in total, which admittedly doesn't warrant a big change in the rendering process that works perfectly fine with the straight trunks most trees have. Thanks for your time and I'll get to decimating some reachtreetrunks :)

There is an update for the next alpha version about the trunks. They were not placed 100% correctly (x,y shift was wrong). So if you face the billboard plane directly back/front or left/right it should match the tree very closely regardless.

image.pngimage.png

Try generating trunks with the TexGen version from this post https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-106/?do=findComment&comment=266132 to see if they are placed better.   

Posted
51 minutes ago, sheson said:

There is an update for the next alpha version about the trunks. They were not placed 100% correctly (x,y shift was wrong). So if you face the billboard plane directly back/front or left/right it should match the tree very closely regardless.

image.pngimage.png

Try generating trunks with the TexGen version from this post https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-106/?do=findComment&comment=266132 to see if they are placed better.   

Interestingly, as far as I can see I didn't notice any shift (as in moving the billboard along any axis) but rather a whole turn from the side view, which does look better though; pictured here. I haven't touched the trunk nor the crown models between these two runs. From afar it looks rather good now unless zoomed in from an angle, which I don't think is possible to counter with a model like this on hybrids, but I think I'm going to release a stripped down 3D version of the trunk anyway.

Posted
2 hours ago, markuskarttunen said:

Interestingly, as far as I can see I didn't notice any shift (as in moving the billboard along any axis) but rather a whole turn from the side view, which does look better though; pictured here. I haven't touched the trunk nor the crown models between these two runs. From afar it looks rather good now unless zoomed in from an angle, which I don't think is possible to counter with a model like this on hybrids, but I think I'm going to release a stripped down 3D version of the trunk anyway.

Yes, that is totally wrong/flipped and will be fixed in the next alpha. Generate LOD with this text version of LODGen again. https://mega.nz/file/oJJkQQAb#HX-qd-P7pJJi2c-BItUzq1qSeEunwXV988G3k5GnQQ4 and it should all match

Posted
53 minutes ago, sheson said:

Yes, that is totally wrong/flipped and will be fixed in the next alpha. Generate LOD with this text version of LODGen again. https://mega.nz/file/oJJkQQAb#HX-qd-P7pJJi2c-BItUzq1qSeEunwXV988G3k5GnQQ4 and it should all match

I'd love to come back with results on this one but unfortunately AMD has decided to bless me with the blackscreen-treatment with that version of LODGen. I've got the latest recommended drivers but this just happens on some versions of dyndolod, I've decided to live with it until I get around buying a 4090 or any other card with drivers that don't crash daily.

Posted
18 minutes ago, markuskarttunen said:

I'd love to come back with results on this one but unfortunately AMD has decided to bless me with the blackscreen-treatment with that version of LODGen. I've got the latest recommended drivers but this just happens on some versions of dyndolod, I've decided to live with it until I get around buying a 4090 or any other card with drivers that don't crash daily.

LODGen does not use any DIrectX, OpenGL etc. functions.

Posted
7 minutes ago, sheson said:

LODGen does not use any DIrectX, OpenGL etc. functions.

Really? I've thought it'd have a lot of GPU stuff going on as if I blackscreen during a lod generation it happens right after the little lodgen window pops up, pushes a couple level 4 lods and everything goes black.

Posted
9 hours ago, markuskarttunen said:

Hello Sheson, thank you for DynDOLOD and especially it's Hybrid tree LOD feature. Its a game changer and allows for near-seamless transition of LOD and full models without tanking performance. I have a question/request on it, I have no idea if it's possible though but thought I'd ask. Would it be possible for TexGen to generate the hybrid tree trunk renders from all 4 sides instead of 2 and apply them on their respective one-sided planes if template4.nif is selected as the flatnif? This would make them more consistent on tree models that have a very "chaotic" trunk geometry (eg. ReachCliffTree01 pictured here). Thank you for your time :)

For such trees, I always just use 'optimized' full models as sheson mentioned. Even sometimes for really thick straight trunks. The trunk billboards for most trees are too far away to really notice the minutia, IMO, and I'm just happy that they only use 4 or 8 triangles :) If you know what to look for, you can usually spot a billboard anyway (particularly if they are really fat billboards).

1 hour ago, markuskarttunen said:

I'd love to come back with results on this one but unfortunately AMD has decided to bless me with the blackscreen-treatment with that version of LODGen. I've got the latest recommended drivers but this just happens on some versions of dyndolod, I've decided to live with it until I get around buying a 4090 or any other card with drivers that don't crash daily.

I posted yesterday about possibly related issues with latest alpha and AMD. Completely removing Adrenaline by reinstalling "Drivers only" option (with "Factory Reset" option ticked) of 22.5.1 resolved my troubles.

Posted
14 minutes ago, z929669 said:

I posted yesterday about possibly related issues with latest alpha and AMD. Completely removing Adrenaline by reinstalling "Drivers only" option (with "Factory Reset" option ticked) of 22.5.1 resolved my troubles.

Funnily the latest A106 has caused no issues but some earlier versions have consistently blackscreened on me. Imma take a look at my drivers once more, I know I don't have the adrenaline installed (since nothing on it works anyway) but can't remember if I factory reset it back in the day. Thanks! :)

Posted (edited)

Hi any help pls.

 

I recieve this error.

 

Error: File not found textures\bscyrodiil\architecture\farmhouse\cyrodiilfarmstucco02.dds

(I extracted Bsheartland.bsa in BSA extractor, found those mentioned, copied that to the mod folder nad still nothing, same error).

And first of all I did not even had Bruma in my load order....so what the hack is this

thank You very much

Edited by JiriHodan
Posted
23 minutes ago, JiriHodan said:

Hi any help pls.

 

I recieve this error.

 

Error: File not found textures\bscyrodiil\architecture\farmhouse\cyrodiilfarmstucco02.dds

(I extracted Bsheartland.bsa in BSA extractor, found those mentioned, copied that to the mod folder nad still nothing, same error).

And first of all I did not even had Bruma in my load order....so what the hack is this

thank You very much

Read the first post which log and debug log to upload when making posts.
If there was a message window, use the "Copy this message to clipboard" link to copy and post the entire message as explained on the first post

As explained on the first post, search for and then actually do read older posts about the same problem. https://stepmodifications.org/forum/search/?q=cyrodiilfarmstucco02.dds&quick=1&type=forums_topic&nodes=223, the first post of  the search results says:
cyrodiilfarmstucco02.dds is part of Beyond Reach and the texture is required because arnima.esm is in the load order.
Read the next couple posts as well.

While there should be not need to ever unpack any BSA from unrelated mods, the message still tells you exactly what the problem is as explained in the contextual help that opens when clicking the "Click on this link for additional explanations and help for this message" in case there is a message pop-up.  Read this page https://dyndolod.info/Messages/File-Not-Found-Textures, especially if you believe the mentioned file exists at the mentioned location of the games data folder that is used by the tool.  The file either really does not exist wherever the tool is looking for it, or the tool is prevented from file access by the OS.

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