Dez756 Posted June 23, 2022 Posted June 23, 2022 10 hours ago, sheson said: Typically they end up in the MO2 overwrite folder. Hmm. I've never had seen anything that was identifiable as .Net Framework logs in my overwrite folder. Only BS, FNIS, SKSE and SSEEdit output. Is there a setting that I need to change to have logs sent there? I know I have .Net Framework installed as I tried to install it early and received a prompt that it was already installed.
Leomich Posted June 23, 2022 Posted June 23, 2022 1 hour ago, Leomich said: Hi I have a issue with latest Dyndo. https://imgur.com/a/XSyDi2G After running around for a while lod gets black and eventually the game crashes, or at loading screen it crashes directly. CrashFixes reports memory allocation error, which is not true because the game usually uses about 5gb vram when ctd out of 8gb of my card. pd. I'm sorry if I broke some rule, I'm not used to forums. Logs https://ufile.io/f/763xx
aristotle Posted June 23, 2022 Posted June 23, 2022 Looked to see if this was answered previously. Where do I install DynDOLOD Resources SE 3.00 in the left panel of MO? I have been putting it near the top, but many files are being overwritten. As of right now, I have 289 files being overwritten. They include Tamrielic Textures SE 1 - Landscapes, Better DynDOLOD Red Mountain Plume, Assorted Mesh Fixes, Majestic Mountains DynDOLOD 3 Pack, Enhanced Textures Detail, Majestic Mountains - Darkside, and ELFX - Exteriors Fixes. I'm thinking it would be proper to just load DynDOLOD Resources SE 3.00 right near the bottom of the left (asset) panel of Mod Organizer, so that its LOD meshes take priority. I'm guessing that Majestic Mountains DynDOLOD 3 Pack can be loaded right below DynDOLOD Resources SE 3.00, but no other mods overwriting the LOD files. Can someone please tell me if this is correct? Thanks.
sheson Posted June 24, 2022 Author Posted June 24, 2022 8 hours ago, Leomich said: Hi I have a issue with latest Dyndo. https://imgur.com/a/XSyDi2G After running around for a while lod gets black and eventually the game crashes, or at loading screen it crashes directly. CrashFixes reports memory allocation error, which is not true because the game usually uses about 5gb vram when ctd out of 8gb of my card. pd. I'm sorry if I broke some rule, I'm not used to forums. If LOD looks fine in the game, then there is no problem with the generated LOD. If textures turn black after a while, it typically happens because the game runs out of video memory. 8 hours ago, Dez756 said: Hmm. I've never had seen anything that was identifiable as .Net Framework logs in my overwrite folder. Only BS, FNIS, SKSE and SSEEdit output. Is there a setting that I need to change to have logs sent there? I know I have .Net Framework installed as I tried to install it early and received a prompt that it was already installed. You can read all about how to use .Net Framework and where it writes the crash log (/Data/NetScriptFramework/Crash/) on its description. MO2 typically puts new files into its overwrite folder.
sheson Posted June 24, 2022 Author Posted June 24, 2022 6 hours ago, aristotle said: Looked to see if this was answered previously. Where do I install DynDOLOD Resources SE 3.00 in the left panel of MO? I have been putting it near the top, but many files are being overwritten. As of right now, I have 289 files being overwritten. They include Tamrielic Textures SE 1 - Landscapes, Better DynDOLOD Red Mountain Plume, Assorted Mesh Fixes, Majestic Mountains DynDOLOD 3 Pack, Enhanced Textures Detail, Majestic Mountains - Darkside, and ELFX - Exteriors Fixes. I'm thinking it would be proper to just load DynDOLOD Resources SE 3.00 right near the bottom of the left (asset) panel of Mod Organizer, so that its LOD meshes take priority. I'm guessing that Majestic Mountains DynDOLOD 3 Pack can be loaded right below DynDOLOD Resources SE 3.00, but no other mods overwriting the LOD files. Can someone please tell me if this is correct? Thanks. https://dyndolod.info/Installation-Instructions Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version as any other mod. Typically overwrite everything else unless another mod specifically instructs to overwrite DynDOLOD Resources. Refer to Load/Overwrite Orders for detailed explanations. Install other options as desired. In case of Enderal or Enderal SE the only useful options are the Low-Res LOD Textures and the Desync Birds of Prey. https://dyndolod.info/Help/DynDOLOD-Resources Typically DynDOLOD Resources LOD assets should overwrite everything else unless another mod specifically instructs to overwrite DynDOLOD Resources. Refer to Load/Overwrite Orders for detailed explanations. https://dyndolod.info/Help/Load-Overwrite-Orders Based on that information and looking what conflicts: Tamrielic Textures SE 1 - Landscapes - all LOD textures that are included in this mod being overwritten by TexGen Output anyways. DynDOLOD Red Mountain Plume - if you want to use that plume it needs to overwrite the one included in DynDOLOD Resources SE. Assorted Mesh Fixes / ELFX - Exteriors Fixes - personal preference which mod should overwrite the Riften full models. Enhanced textures detail - LOD meshes should overwrite DynDOLOD Resources SE. https://dyndolod.info/Mods/Majestic-Mountains Download and install the DynDOLOD V3.0 LOD Pack from the mods file section overwriting all of DynDOLOD Resources SE. 1
ThatWentWell Posted June 24, 2022 Posted June 24, 2022 Hello folks! I've run into a problem with DynDOLOD, during the xLODGen part of LOD generation. Seomhow xLODGen runs out of memory during operation, which shouldn't be a problem as I'm got 32 gigs of RAM. This wasn't a problem before, somehow ran into this with the new update of 3.0 Any idea on how to remedy this? (thank you for DynDOLOD btw, an amazing piece of work!)
sheson Posted June 24, 2022 Author Posted June 24, 2022 48 minutes ago, ThatWentWell said: Hello folks! I've run into a problem with DynDOLOD, during the xLODGen part of LOD generation. Seomhow xLODGen runs out of memory during operation, which shouldn't be a problem as I'm got 32 gigs of RAM. This wasn't a problem before, somehow ran into this with the new update of 3.0 Any idea on how to remedy this? (thank you for DynDOLOD btw, an amazing piece of work!) DynDOLOD is the advanced version of xLODGen for object and tree LOD generation and does not have an "xLODGen part". If you have a problem with DynDOLOD 3 Alpha, read the first post which log, debug log and bugreport.txt to upload when making posts. If you have a problem with xLODGen, post on at https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-94-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/ Paste/upload log file(s) and bugrepot.txt it it exists. Error messages are facts, e.g. if an error message says out of memory, then the OS denied the program the memory it requested. Use the x64 version, so all that main memory can actually be used. See "High memory usage" at https://dyndolod.info/FAQ
Dez756 Posted June 24, 2022 Posted June 24, 2022 (edited) 5 hours ago, sheson said: You can read all about how to use .Net Framework and where it writes the crash log (/Data/NetScriptFramework/Crash/) on its description. MO2 typically puts new files into its overwrite folder. From this I inferred that you were referring to logs generated by this mod, .NET Script Framework at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). I installed the mod using MO2 and ran the game to a save outside the Riften Gates. The game CTD'd as before but there are no crash logs either in Overwrite or at /Data/NetScriptFramework/Crash/ Edited June 24, 2022 by Dez756
sheson Posted June 24, 2022 Author Posted June 24, 2022 48 minutes ago, Dez756 said: From this I inferred that you were referring to logs generated by this mod, .NET Script Framework at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com). I installed the mod using MO2 and ran the game to a save outside the Riften Gates. The game CTD'd as before but there are no crash logs either in Overwrite or at /Data/NetScriptFramework/Crash/ I do not provide support for 3rd party mods. Read the documentation/instructions/help/comments of the 3rd party mod. Such problems typically mean the mod is not running or is being denied write access by the OS/antivir. A properly installed OS/game typically does not have such issues. As explained in the description of the mod, check /Data/NetScriptFramework/NetScriptFramework.log.txt In MO2 use the right window data tab to check the virtual data folder for those folders/log files.
ThatWentWell Posted June 24, 2022 Posted June 24, 2022 ran into an error during DynDOLOD 3.0 LOD generation: Quote <Error: LODGenx64Win.exe failed to generate object LOD for Tamriel. LODGenx64Win.exe returned C0000005. Check G:\DynDOLOD\Logs\LODGen_SSE_Tamriel_log.txt> Any idea where I could've gone wrong? Log posted below... LODGen_SSE_Tamriel_log.txt
sheson Posted June 24, 2022 Author Posted June 24, 2022 1 hour ago, ThatWentWell said: ran into an error during DynDOLOD 3.0 LOD generation: Any idea where I could've gone wrong? Log posted below... LODGen_SSE_Tamriel_log.txt 10.6 kB · 0 downloads Read the first post which DynDOLOD log and debug log to upload. Check the Windows Event log.
StarofSweden Posted June 25, 2022 Posted June 25, 2022 Hey, I was just wondering if I could some help turning someone elses mod (.esp+bsa) into a working LOD for use in DynDOLOD, for personal use. I've tried a couple of stuff and looked around quite a bit, could'nt find a guide specificaly for this problem. Basically I want to turn the Snow Elf Tower by buresjakub2003 on Nexus to an LOD so you can see the amazing tower from a far! So if someone where send me a link to a guide or knows the information by heart please do tell! You can find the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47633?tab=description To clearify, this mod contains an .ESP and two .BSA which i want to turn into LODs, now as for as I know DynDOLOD does not make these into LODs automaticaly so thats why I need sum help with this. Also note that this is quite a large structure outside of the bounderies (I believe) of the regular Tamriel border but it is still in the worldspace of Tamriel. Thanks for any help!
sheson Posted June 25, 2022 Author Posted June 25, 2022 52 minutes ago, StarofSweden said: Hey, I was just wondering if I could some help turning someone elses mod (.esp+bsa) into a working LOD for use in DynDOLOD, for personal use. I've tried a couple of stuff and looked around quite a bit, could'nt find a guide specificaly for this problem. Basically I want to turn the Snow Elf Tower by buresjakub2003 on Nexus to an LOD so you can see the amazing tower from a far! So if someone where send me a link to a guide or knows the information by heart please do tell! You can find the mod here: https://www.nexusmods.com/skyrimspecialedition/mods/47633?tab=description To clearify, this mod contains an .ESP and two .BSA which i want to turn into LODs, now as for as I know DynDOLOD does not make these into LODs automaticaly so thats why I need sum help with this. Also note that this is quite a large structure outside of the bounderies (I believe) of the regular Tamriel border but it is still in the worldspace of Tamriel. Thanks for any help! Obviously it would be best to create dedicated LOD models. Otherwise use mesh mask rules to use the full model for LOD. Read these: https://dyndolod.info/DynDOLOD-Reference#5-Scan-worldspace https://dyndolod.info/Help/Mesh-Mask-Reference-Rules https://dyndolod.info/Mod-Authors Ask specific questions if further help is required.
CinnabonGhoul Posted June 25, 2022 Posted June 25, 2022 Been getting this in texgen and I don't know how to fix it: Error: File not found textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif Error: File not found textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow.nif Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D] Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow.nif Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D] Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C] Error: File not found textures\landscape\trees\vurt_oldgreybark.dds. Error: File not found textures\yamadori\TundraDriftWoodBark01_N.dds. Used by Meshes\yamadori\gkbreachclifftree04.nif Markarth Side - Resort City.esp 00_TreeReachCliffTree04 [TREE:FE0E280C]
sheson Posted June 25, 2022 Author Posted June 25, 2022 42 minutes ago, CinnabonGhoul said: Been getting this in texgen and I don't know how to fix it: Error: File not found textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif Error: File not found textures\dlc02\architecture\edgetrim\WoodEdgeTrim01_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by dyndolod\render\billboards\dyndolod\lod\trees\treepineforestbroken06_09e933e6_trunk.nif Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow.nif Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D] Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow.nif Dragonborn.esm DLC2TreePineShortHeavySnow [STAT:0403383D] Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C] Error: File not found textures\landscape\trees\vurt_oldgreybark.dds. Error: File not found textures\yamadori\TundraDriftWoodBark01_N.dds. Used by Meshes\yamadori\gkbreachclifftree04.nif Markarth Side - Resort City.esp 00_TreeReachCliffTree04 [TREE:FE0E280C] Read the first post which entire log and debug log to upload when making posts. https://dyndolod.info/Messages/File-Not-Found-Textures File not found errors can be fixed by installing the missing files. Look up the NIF in MO2 right window data tab to know which mod has problems or was not installed correctly (or is missing requirements) or just refer directly to the plugin name.
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