sheson Posted September 17, 2021 Author Posted September 17, 2021 16 minutes ago, dashr said: Here you go. Thank you for all the help. Will help with further updates for sure. Tamriel.4.0.-8.bto 722.9 kB · 1 download Seems perfectly fine. The rock mountains do use Data\textures\landscape\mountains\mountainslab02.dds as they should. Check if what you see as problematic in the screenshot is actually LOD. Open console toggle LOD on/off with tll. Whatever does not go away is not LOD. If it is LOD, we have covered everything I can think of. Meshes seem fine, uses the same full model texture as the full model mountains, so that should match. Snow LOD shaders not overwritten and LOD distances not too short. Really nothing else that could be affecting this I can think off. Other than image post processing, like ENB for example.
dashr Posted September 17, 2021 Posted September 17, 2021 I will give this a try but even without enb (tested 5 minutes ago), it will look like the screenshot I posted. I don't know man.. Snow LOD shaders. Is it correct that I copied the FormID and pasted into SSedit @sheson? I could only find the Skyrim.esm ones.
sheson Posted September 17, 2021 Author Posted September 17, 2021 17 minutes ago, dashr said: I will give this a try but even without enb (tested 5 minutes ago), it will look like the screenshot I posted. I don't know man.. Snow LOD shaders. Is it correct that I copied the FormID and pasted into SSedit @sheson? I could only find the Skyrim.esm ones. It should show Skyrim.esm and Update.esm in the right pane after entering the form ids and hitting Enter. Update.esm sets the new Snow flag at them bottom.
dashr Posted September 17, 2021 Posted September 17, 2021 (edited) Okay, tested Lod on and off. You can find the screenshots in the attached file. I seems so weird. The only possibility I can think off is the "hyperborean snow" MOD but I had the exact same load order with Alpha 0.39 before and everything worked fine. https://mega.nz/file/pUVFEQDK#pnk0TxOSZ9lvcIBroXZcI0guEm_ZBcTU9d1tKwrGJgg Only some few thing like the entrance in the first Screenshot do not work. I just don't get it I even ran the Better Dynamic Snow patcher for xEdit. Sadly no results with it Edited September 17, 2021 by dashr
sheson Posted September 17, 2021 Author Posted September 17, 2021 15 minutes ago, dashr said: Okay, tested Lod on and off. You can find the screenshots in the attached file. I seems so weird. The only possibility I can think off is the "hyperbolean snow" MOD but I had the exact same load order with Alpha 0.39 before and everything worked fine. https://mega.nz/file/pUVFEQDK#pnk0TxOSZ9lvcIBroXZcI0guEm_ZBcTU9d1tKwrGJgg I am not sure there is anything wrong wrong in the on.png screenshot since I do not know what to compare it to. It is up to you to test without any mod you might suspecting of doing something you do not like. Or just go with MM and the DynDOLOD 3 LOD pack.
dashr Posted September 17, 2021 Posted September 17, 2021 (edited) The entrance where I am looking at is normal? Or like this picture here? The black stone seems totally off and I don't think that is right. Maybe I just didn't pay attention to it in the first run I had? So when you tell me the "entrance there in the on picture" with the let's say a bit messy textures is normal than I apologize.. But snow seems dark when I go further away I compressed the picture but you get the idea that this stone texture should not be THAT dark or? Only when I get near the mountain it becomes "normal" again Edited September 17, 2021 by dashr
sheson Posted September 17, 2021 Author Posted September 17, 2021 1 hour ago, dashr said: The entrance where I am looking at is normal? Or like this picture here? The black stone seems totally off and I don't think that is right. Maybe I just didn't pay attention to it in the first run I had? So when you tell me the "entrance there in the on picture" with the let's say a bit messy textures is normal than I apologize.. But snow seems dark when I go further away I compressed the picture but you get the idea that this stone texture should not be THAT dark or? Only when I get near the mountain it becomes "normal" again No that screenshot does not look normal. The LOD mountain - especially without any snow cover - should be using the same texture as the fully loaded mountain, e.g. the mountainslab we looked up, to be used in the BTO. We checked all this. There is no reason that it looks like that.
dashr Posted September 17, 2021 Posted September 17, 2021 Yeah thats why this is weird. But Idk anymore I just installed MM with the LOD and hope it will work. Thank you for all the help!
Zenball Posted September 17, 2021 Posted September 17, 2021 Hello, when generating the underside with latest Alpha 43, I'm getting this error log for all underside generation for all worldspaces. What am I doing wrong? Am running from MO2. [07:11] [Vyn] Generating terrain underside [07:11] [Vyn] Executing "C:\Modding\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "C:\Modding\DynDOLOD\Edit Scripts\Export\LODGen_EnderalSE_Export_TerrainUndersideVyn.txt" --logfile "C:\Modding\DynDOLOD\Logs\LODGen_EnderalSE_VynTerrainUnderside_log.txt" --LODLevel 32 [07:12] <Error: Can not find file C:\Modding\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Vyn\Vyn_Underside.nif> DynDOLOD_EnderalSE_log.txt LODGen_EnderalSE_VynTerrainUnderside_log.txt
sheson Posted September 18, 2021 Author Posted September 18, 2021 6 hours ago, Zenball said: Hello, when generating the underside with latest Alpha 43, I'm getting this error log for all underside generation for all worldspaces. What am I doing wrong? Am running from MO2. [07:11] [Vyn] Generating terrain underside [07:11] [Vyn] Executing "C:\Modding\DynDOLOD\Edit Scripts\LODGenx64.exe" --inputfile "C:\Modding\DynDOLOD\Edit Scripts\Export\LODGen_EnderalSE_Export_TerrainUndersideVyn.txt" --logfile "C:\Modding\DynDOLOD\Logs\LODGen_EnderalSE_VynTerrainUnderside_log.txt" --LODLevel 32 [07:12] <Error: Can not find file C:\Modding\DynDOLOD\DynDOLOD_Output\Meshes\Terrain\Vyn\Vyn_Underside.nif> DynDOLOD_EnderalSE_log.txt 762.42 kB · 0 downloads LODGen_EnderalSE_VynTerrainUnderside_log.txt 251 B · 0 downloads Upload the debug log also as explained in the first post. Are there any locations in Enderal where sun beams seem to come through terrain where an underside could help?
dashr Posted September 18, 2021 Posted September 18, 2021 (edited) After everything worked fine I ran into some issues. Villages like Old Hroldan, Kynesgrove, Shors Stone, Mixwater Mill etc., have this weird bug where Lod disappears and reappears after I move ingame. The Game works but this is very strange. Can I send you any reports or will no logs be generated because of this? Some step further and everything is normal I should mention that all these villages are overhauls. But non of them say no specific thing about load order or even LOD/DynDOLOD. As a matter of fact, these Overhauls worked fine with the old DynDOLOD 0.39. I saw you uploaded an Alpha - 0.43. Is it any different from the Dyndolod Version you send the other day? If so, maybe upgrading will fix it? Edited September 18, 2021 by dashr
sheson Posted September 18, 2021 Author Posted September 18, 2021 56 minutes ago, dashr said: After everything worked fine I ran into some issues. Villages like Old Hroldan, Kynesgrove, Shors Stone, Mixwater Mill etc., have this weird bug where Lod disappears and reappears after I move ingame. The Game works but this is very strange. Can I send you any reports or will no logs be generated because of this? Some step further and everything is normal I should mention that all these villages are overhauls. But non of them say no specific thing about load order or even LOD/DynDOLOD. As a matter of fact, these Overhauls worked fine with the old DynDOLOD 0.39. I saw you uploaded an Alpha - 0.43. Is it any different from the Dyndolod Version you send the other day? If so, maybe upgrading will fix it? DynDOLOD does not change how the engine works. The generated LOD is still the same as it was with older versions. See the change log on the first post what was changed or fixed between versions. The screenshots seem to show what happens if things are behind occlusion planes/boxes which are placed in the active cells. The screenshots seem to show full models disappearing, while LOD is still being shown. If you believe this has anything to do with DynDOLOD, I suggest to disable its output and check the location without it. In case there is a difference, generate a new LOD mod from scratch for the current load order. 1
dashr Posted September 18, 2021 Posted September 18, 2021 41 minutes ago, sheson said: DynDOLOD does not change how the engine works. The generated LOD is still the same as it was with older versions. See the change log on the first post what was changed or fixed between versions. The screenshots seem to show what happens if things are behind occlusion planes/boxes which are placed in the active cells. The screenshots seem to show full models disappearing, while LOD is still being shown. If you believe this has anything to do with DynDOLOD, I suggest to disable its output and check the location without it. In case there is a difference, generate a new LOD mod from scratch for the current load order. Currently generating Dyndolod from scratch. Will report back, like always, thank you for your help. I think it could be "eFPS - Exterior FPS boost". Will check with the new version.
dashr Posted September 18, 2021 Posted September 18, 2021 It definitely is "eFPS - Exterior FPS boost" - nothing to do with DynDOLOD.
Zenball Posted September 18, 2021 Posted September 18, 2021 9 hours ago, sheson said: Upload the debug log also as explained in the first post. Are there any locations in Enderal where sun beams seem to come through terrain where an underside could help? Debug log is here: https://ufile.io/75hwq32r I have seen a couple of areas by the coast where the sun does appear to be casting rays through mountains and showing glare reflection on water surface through mountains so wanted to try to generate an underside to see if it would help, but it appears it's generating it but then not finding the file generated. Can any other Enderal players share their underside nifs in the meantime? Will it still work if I place the nif in the correct filepath if the generation failed?
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