heX_ Posted March 28, 2021 Posted March 28, 2021 (edited) Hey uh after starting TexGen it starts creating textures then it suddenly throws "OpenGL: Source framebuffer objects unsupported". I can't find anything about it online and in the documentation. What could I be doing wrong? It's a completely new install with just a few mods (which I've used before and they worked). I'm using Mod Organizer 2. I've attached my modlist. Modlist.txt Edited March 28, 2021 by heX_ grammar
sheson Posted March 28, 2021 Author Posted March 28, 2021 50 minutes ago, heX_ said: Hey uh after starting TexGen it starts creating textures then it suddenly throws "OpenGL: Source framebuffer objects unsupported". I can't find anything about it online and in the documentation. What could I be doing wrong? It's a completely new install with just a few mods (which I've used before and they worked). I'm using Mod Organizer 2. I've attached my modlist. Modlist.txt 3.99 kB · 0 downloads Read the first post, especially the big bold part and then beneath it about what logs to include in a post.
heX_ Posted March 28, 2021 Posted March 28, 2021 1 hour ago, sheson said: Read the first post, especially the big bold part and then beneath it about what logs to include in a post. Oh god I'm so sorry, I keep forgetting to post them. Happened the last time too. I'll make sure to keep it in mind for the next time. DynDOLOD_SSE_log.txt: https://paste.gg/p/anonymous/9f28afecfb284303b75829dbc8074bd5 TexGen_SSE_log.txt: https://paste.gg/p/anonymous/e4e24eb4e94a4facafd780c38872e496 Though I'm not sure how recent the DynDOLOD log is. The problem happens while TexGen is running so I couldn't get to the DynDOLOD part. It's probably from the last time I ran it.
sheson Posted March 28, 2021 Author Posted March 28, 2021 46 minutes ago, heX_ said: Oh god I'm so sorry, I keep forgetting to post them. Happened the last time too. I'll make sure to keep it in mind for the next time. DynDOLOD_SSE_log.txt: https://paste.gg/p/anonymous/9f28afecfb284303b75829dbc8074bd5 TexGen_SSE_log.txt: https://paste.gg/p/anonymous/e4e24eb4e94a4facafd780c38872e496 Though I'm not sure how recent the DynDOLOD log is. The problem happens while TexGen is running so I couldn't get to the DynDOLOD part. It's probably from the last time I ran it. Well this is about OpenGL, so TexGen logs is what we need. Did it not create a TexGen_SSE_Debug_log.txt or bugreport.txt? If not, make a screenshot of the message, or if possible copy and paste the text.
heX_ Posted March 28, 2021 Posted March 28, 2021 44 minutes ago, sheson said: Well this is about OpenGL, so TexGen logs is what we need. Did it not create a TexGen_SSE_Debug_log.txt or bugreport.txt? If not, make a screenshot of the message, or if possible copy and paste the text. Here it is https://paste.gg/p/anonymous/84ab8212d54e4229850cda534941d0ea
sheson Posted March 28, 2021 Author Posted March 28, 2021 On 3/28/2021 at 7:59 PM, heX_ said: Here it is https://paste.gg/p/anonymous/84ab8212d54e4229850cda534941d0ea Why did you set the texture size to 2048? Use 256 for up to 1440p, 512 for 2160p. Anything beyond just wastes VRAM and is never used. Ignore posts made by clueless people on other discussion boards. They either are of the "higher must be better" faction or just troll people with silly high settings. They are easily recognizes, because they keep swearing and calling other people names without ever actually discussing the actual technical details. Which is not surprising, since they need to cover up their lack of basic knowledge about these things. Need to make that more clear in the options Window I suppose and the help. Now why exactly the OpenGL driver doesn't want to render a 8k while it reports it can do 32k I am not sure. Maybe it is not checking the right format or something.
heX_ Posted March 28, 2021 Posted March 28, 2021 1 minute ago, sheson said: Why did you set the texture size to 2048? Use 256 for up to 1440p, 512 for 2160p. Anything beyond is just wastes VRAM and is never used. Need to make that more clear the options Window I suppose. Is that the issue? I'll change it.
heX_ Posted March 28, 2021 Posted March 28, 2021 Seems like it was, it's working now that I've lowered it to 512. Thanks!
ikonomov Posted March 28, 2021 Posted March 28, 2021 2 hours ago, sheson said: Why did you set the texture size to 2048? Use 256 for up to 1440p, 512 for 2160p. Anything beyond just wastes VRAM and is never used. Need to make that more clear the options Window I suppose. I use 1440p and a while back with 2.x version I specifically tested 256, 512 and 1024 making screenshots and afterwards zooming in on the images and really trying to find improvement differences and there were none. And I mean ABSOLUTELY none. I really did go out of my way to find them. I think it would be a really good idea to specify what texture resolutions to use for what monitor resolution even as a guide rather than a recommendation. That's just how the mind works for somebody that has spent lots of money on a video card, the standard recommended setting must just not be good enough unless it specifically says what to use. It doesn't matter that somebody is trying to see 2000x2000 pixels in a 5x5 square on their screen, they'll still keep on trying. I would suggest, if possible, to implement four settings for say 1080p, 1440p and 4k and "custom" resolutions. That way the custom would be the only way to be able to manually specify the texture resolution in case somebody is using custom textures that require manual selection.
domjam Posted March 28, 2021 Posted March 28, 2021 Grass LOD is currently only available for Skyrim Special Edition? dose that mean it wont work with Enderal Special edition?
sheson Posted March 29, 2021 Author Posted March 29, 2021 7 hours ago, domjam said: Grass LOD is currently only available for Skyrim Special Edition? dose that mean it wont work with Enderal Special edition? Enderal SE is a mod for Skyrim Special Edition, so of course it does. This question already answered itself.
ikonomov Posted March 29, 2021 Posted March 29, 2021 The "Information and Discussion" link on the nexus for 3.0 are still pointing to the old url forum.step-project.com and it's not redirecting properly anymore to this thread.
sheson Posted March 29, 2021 Author Posted March 29, 2021 9 minutes ago, ikonomov said: The "Information and Discussion" link on the nexus for 3.0 are still pointing to the old url forum.step-project.com and it's not redirecting properly anymore to this thread. Fixed. Thanks.
ikonomov Posted March 29, 2021 Posted March 29, 2021 On the subject of mentioning insignificant things, I'm not sure if this is intentional, but in the .ini files for DynDOLOD (DynDOLOD_SSE.ini and the others) I've noticed Open Cities Skyrim;OpenCities for WarnModFileName, where previously in v.2.x it was just Open Cities Skyrim.
domjam Posted March 29, 2021 Posted March 29, 2021 (edited) 15 hours ago, sheson said: Enderal SE is a mod for Skyrim Special Edition, so of course it does. This question already answered itself. ok you say in your instructions. you need no grass on objects mod for it to work. am i supposed to install that and key in the settings as explaind on the mod page or do i just install it and use the settings in your explination. also am i supposed to precach the grass before or after generating textgen and DynDOLOD. thanks Edited March 29, 2021 by domjam
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