Hello folks, I have an issue with the Community Uncapper that I hope you can assist me with...
I have followed the large majority of the latest STEP guide and have got an issue with Skyrim -Community- Uncapper not being used when levelling. I should state up front that I have SkyRe and other Immersion mods installed as it is very much part of my preferred playstyle.
In my load order in MO I have SkyRe at position 229, the main Community Uncapper at 255 and a small "Install from file" package containing just my own preferred settings for the Uncapper at 256. I did it this way so that if the Uncapper is ever updated on the Nexus then my ini is preserved.
I made sure that the path for my own version of the ini in the .rar goes Data/SKSE/Plugins/ and the only file is SKSE_Elys_Uncapper.ini. The only version of the Uncapper dll is the one from the Uncapper download itself.
In MO data conflicts I can see that there is an entry for the ini as expected and the one used is listed as my own package. I can see that both SkyRe and the default Uncapper are in the "Also in..." tooltip so I know that my own version should be the winner. When I level up, however, I just get the one perk and the default HP/Stam per level instead of the values specified in the Uncapper file.
When I start the game I see the game version reported as 1.9.32.0.8 and SKSE 1.6.13.rel41. I also briefly see the Uncapper popup screen as it checks for an updated dll. When I level I only get the vanilla perk and hp because I tested it with temporarily high whole number values in of SkyRe's copy of the ini, the Uncapper's own ini and my custom ini. Instead of any of the values I had set in those files, I just got the vanilla single perk (and the standard +10hp for levelling).
This is obviously a show-stopper as the Uncapper is not being run. Is it perhaps something to do with the way MO registers that dll?
I really hope I can get some quick help with this as I really do like the way MO handles the virtual directory so cleanly compared to the mess that you end up with using NMM and this many mods.
Question
DanielCoffey
Hello folks, I have an issue with the Community Uncapper that I hope you can assist me with...
I have followed the large majority of the latest STEP guide and have got an issue with Skyrim -Community- Uncapper not being used when levelling. I should state up front that I have SkyRe and other Immersion mods installed as it is very much part of my preferred playstyle.
In my load order in MO I have SkyRe at position 229, the main Community Uncapper at 255 and a small "Install from file" package containing just my own preferred settings for the Uncapper at 256. I did it this way so that if the Uncapper is ever updated on the Nexus then my ini is preserved.
I made sure that the path for my own version of the ini in the .rar goes Data/SKSE/Plugins/ and the only file is SKSE_Elys_Uncapper.ini. The only version of the Uncapper dll is the one from the Uncapper download itself.
In MO data conflicts I can see that there is an entry for the ini as expected and the one used is listed as my own package. I can see that both SkyRe and the default Uncapper are in the "Also in..." tooltip so I know that my own version should be the winner. When I level up, however, I just get the one perk and the default HP/Stam per level instead of the values specified in the Uncapper file.
When I start the game I see the game version reported as 1.9.32.0.8 and SKSE 1.6.13.rel41. I also briefly see the Uncapper popup screen as it checks for an updated dll. When I level I only get the vanilla perk and hp because I tested it with temporarily high whole number values in of SkyRe's copy of the ini, the Uncapper's own ini and my custom ini. Instead of any of the values I had set in those files, I just got the vanilla single perk (and the standard +10hp for levelling).
This is obviously a show-stopper as the Uncapper is not being run. Is it perhaps something to do with the way MO registers that dll?
I really hope I can get some quick help with this as I really do like the way MO handles the virtual directory so cleanly compared to the mess that you end up with using NMM and this many mods.
==
Daniel.
8 answers to this question
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