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any helpers with this .netscript crash? :)
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Question
don
having this crash when the big ol spooky frost spider descends from the ceiling
so i suppose it has to do with some creature mod...
Unhandled native exception occurred at 0x7FF617153D40 (SkyrimSE.exe+DA3D40) on thread 3612!
FrameworkName: NetScriptFramework
FrameworkVersion: 15
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 18
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 12 Jul 2024 01:27:08.462
Possible relevant objects (9)
{
[ 5] BSTriShape(Name: `BeamMeshDust06:0`)
[ 6] NiBillboardNode(Name: `BeamMeshDust06`)
[ 215] BGSProjectile(FormId: 0004600A, File: `Skyrim.esm`)
[ 216] TESNPC(Name: `Wounded Frostbite Spider`, FormId: 0003A1E0, File: `Dawnguard.esm <- Skyrim.esm`)
[ 216] Character(FormId: 0003A1E1, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Wounded Frostbite Spider`, FormId: 0003A1E0, File: `Dawnguard.esm <- Skyrim.esm`))
[ 226] TESNPC(Name: `Granddrake`, FormId: 00000007, File: `Skyrim.esm`)
[ 226] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Granddrake`, FormId: 00000007, File: `Skyrim.esm`))
[ 307] TESNPC(Name: `Draugr`, FormId: FF001491)
[ 307] Character(FormId: 000380B9, File: `Skyrim.esm`, BaseForm: TESNPC(Name: `Draugr`, FormId: FF001491))
}
Probable callstack
{
[0] 0x7FF617153D40 (SkyrimSE.exe+DA3D40) bhkSimpleShapePhantom::unk_DA3D40+0
[1] 0x7FF616754DF0 (SkyrimSE.exe+3A4DF0) unk_3A4DD0+20
[2] 0x7FF899D26D06 (SpecialFramesGenerator.dll+56D06)
[3] 0xAA932FF600
[4] 0xAA932FF600
[5] 0x7FF8BF7383C0 (tbbmalloc.dll+383C0)
[6] 0x7FF8BF717E0B (tbbmalloc.dll+17E0B)
[7] 0xAA932FF1D8
[8] 0x7FF899CF1CB9 (SpecialFramesGenerator.dll+21CB9)
[9] 0xFFFFFFFFFFFFFFFE
[10] 0x7FF616754DCF (SkyrimSE.exe+3A4DCF)
[11] 0x1D63FA46780
[12] 0xAA932FF430
[13] 0x1D63F364C20
[14] 0x7FF616ED886D (SkyrimSE.exe+B2886D) hkpWorldLinearCaster::addBroadPhaseHandle_B28830+3D
[15] 0x7FF616EE1A4A (SkyrimSE.exe+B31A4A) hkp3AxisSweep::Func29_B31250+7FA
[16] 0x7FF616ED8804 (SkyrimSE.exe+B28804) hkpWorldLinearCaster::unk_B28660+1A4
[17] 0x7FF616E2B60C (SkyrimSE.exe+A7B60C) ahkpWorld::unk_A7B4C0+14C
[18] 0x7FF616B6C1B0 (SkyrimSE.exe+7BC1B0) TESObjectREFR::unk_7BBF90+220
[19] 0x7FF616B6C6E8 (SkyrimSE.exe+7BC6E8) Actor::unk_7BC210+4D8
[20] 0x7FF616B0D040 (SkyrimSE.exe+75D040) CombatProjectileAimController::unk_75CFC0+80
[21] 0x7FF616B0CB8B (SkyrimSE.exe+75CB8B) CombatProjectileAimController::unk_75C950+23B
[22] 0x7FF616BB8EA1 (SkyrimSE.exe+808EA1) unk_808E00+A1
[23] 0x7FF616BB968E (SkyrimSE.exe+80968E) unk_809580+10E
[24] 0x7FF616B768DE (SkyrimSE.exe+7C68DE) unk_7C6800+DE
[25] 0x7FF616B71798 (SkyrimSE.exe+7C1798) unk_7C1690+108
[26] 0x7FF6168AD3FD (SkyrimSE.exe+4FD3FD) unk_4FD310+ED
[27] 0x7FF6169D58D2 (SkyrimSE.exe+6258D2) Actor::UpdateCombat_625700+1D2
[28] 0x7FF616B583D2 (SkyrimSE.exe+7A83D2) CombatUpdateJob_7A8390+42
[29] 0x7FF616FE2A81 (SkyrimSE.exe+C32A81) JobList::Process_C329B0+D1
[30] 0x7FF616FE4C48 (SkyrimSE.exe+C34C48) BSJobs::JobThread::Func1_C34930+318
[31] 0x7FF616FBD6BD (SkyrimSE.exe+C0D6BD) StartAddress_0_C0D680+3D
[32] 0x7FF9262C7344 (KERNEL32.DLL+17344)
[33] 0x7FF92767CC91 (ntdll.dll+4CC91)
}
Registers
{
AX: 0x0 (NULL)
BX: 0xAA932FF600 (void*)
CX: 0xC54B1DE945262BF5 (i64):[-4230254537259734027] (f32):[2658.747]
DX: 0x0 (NULL)
SI: 0x1D63F364C20 (hkScaledMoppBvTreeShape**)
DI: 0x0 (NULL)
BP: 0x7FF6193DD600 (SkyrimSE.exe+302D600) (hkpCollidableCollidableFilter*) -> bhkCollisionFilter
SP: 0xAA932FF0E8 (void*)
IP: 0x7FF617153D40 (SkyrimSE.exe+DA3D40) (void*)
R8: 0x2 (u8):[2]
R9: 0x0 (NULL)
R10: 0x0 (NULL)
R11: 0x7FF6193DD5F0 (SkyrimSE.exe+302D5F0) (bhkCollisionFilter*)
R12: 0x0 (NULL)
R13: 0xAA932FF4E0 (hkpWorldLinearCaster*)
R14: 0x1D60077F0CC (void*)
...
Edited by DoubleYouRemoved invalid link
0 answers to this question
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