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Skyrim SE Loading Ground Textures in Circle around PC


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Is this some sort of skyrim.ini issue I need to tweak?  I cannot figure out why the textures load so much more sharply right in front of me as I walk around?  Draw distance and Lods seem to be fine but this is almost exclusive to the Skyrim Cell ground textures.  Images below.

 

The patch of snow near the horse has way more texture detail as I approach, this is true for pretty much all textures in Skyrims cell, and having a fine rendering line constantly loading stuff in as I walk around is really annoying.  Is this something I should be trying to fix in skyrimprefs.ini or through ENB?

 

https://drive.google.com/file/d/1h1a921a6jTaRr-TEhJJPwPYAMvL7W-Vm/view?usp=sharing

 

https://drive.google.com/file/d/1U0P4tOpo_IkQngKmtmSAJSHkf1wjFL3I/view?usp=sharing

Edited by ExquisiteLemon
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12 hours ago, z929669 said:

Toggle ENB off to see if that changes what you are seeing (Shift+F12)

It does look different without enb, but there is still noticeable texture load in as I approach even with the ENB off.  I played around with shadow distance a bit and concluded that was not the issue either.

These pictures show the issue a little more clearly.

https://drive.google.com/file/d/1CUZjUZEOUWrcEB9hULPi7n02jH7bopFQ/view?usp=drivesdk
 

https://drive.google.com/file/d/17fNJT4JyVndUEXgxmSaasFuVCoiw-Wqh/view?usp=drivesdk

Edited by ExquisiteLemon
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18 minutes ago, ExquisiteLemon said:

It does look different without enb, but there is still noticeable texture load in as I approach even with the ENB off.  I played around with shadow distance a bit and concluded that was not the issue either.

These pictures show the issue a little more clearly.

https://drive.google.com/file/d/1CUZjUZEOUWrcEB9hULPi7n02jH7bopFQ/view?usp=drivesdk
 

https://drive.google.com/file/d/17fNJT4JyVndUEXgxmSaasFuVCoiw-Wqh/view?usp=drivesdk

ENB is on or off in those screens?

You are seeing the effects of texture mipmapping. Close up, you are seeing the native texture resolution. As you increase distance from the object, textures provide lower-resolution mipmaps to account for the size difference. This is just how game visuals work.

As far as the transitions of the mipmaps with changes in distance, it's possible that it could be mitigated by certain INI settings, but I don't know which ones offhand.

Test without ENB to make things simpler.

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43 minutes ago, z929669 said:

ENB is on or off in those screens?

You are seeing the effects of texture mipmapping. Close up, you are seeing the native texture resolution. As you increase distance from the object, textures provide lower-resolution mipmaps to account for the size difference. This is just how game visuals work.

As far as the transitions of the mipmaps with changes in distance, it's possible that it could be mitigated by certain INI settings, but I don't know which ones offhand.

Test without ENB to make things simpler.

ENB is on in those screens, what I was saying was that while it is less visually jarring, it still occurs without ENB being on.

 

knowing it is texture mipmapping gets me in the right direction though.

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