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I always get this error when I try to start generation using dyndolod. texgen I have already started, my version of the game 1.6.640.0 used to work with dyndolod, I have Dyndolod version 3.0 alpha 167 installed, with nexus mods, resources for it are also installed. mods for Ulvenwald trees, HD texture mod, Skyrim seasons, as well as I provide a log 
 I still have to apologize for painting everything in such a mess, but I no longer know what to do from impotence guys, please help me, I do not know what to do, I have reinstalled mods three times in order in two days, please help me, I will be very grateful to you 


[00:10] Background Loader: [DynDOLOD.esp] File loaded (CRC32:175313E6)
[00:10] Background Loader: [Northern Roads - Grass Patch.esp] File loaded (CRC32:3E62EBC3)
[00:10] Background Loader: finished
[00000000] [TES4 \ CNAM - Author] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
Game: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe, Version: 1.6.640, Date: 2024-01-18 05:11:17
PapyrusUtil DLL: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\PapyrusUtil.DLL, Version: 4.4, Game Version: 1.6.640, Date: 2023-10-05 18:34:16
Program: D:\MODDING\DynDOLOD\DynDOLODx64.exe, Version: 3.0.0.167, Date: 2024-02-04 10:25:31
Started by: C:\Windows\explorer.exe, Version: 10.0.22621.3085, Date: 2024-01-26 16:23:38
External: D:\MODDING\DynDOLOD\Edit Scripts\Texconvx64.exe, Version: 1.0.0.0, Date: 2024-02-03 06:00:00
External: D:\MODDING\DynDOLOD\Edit Scripts\LODGenx64Win.exe, Version: 3.0.21.0, Date: 2024-02-04 06:00:00
DynDOLOD Resources SE: 3.00 <= 3.00 <= 3.00
TexGen: 3.00 <= 3.00 <= 3.00
Broken Tamriel terrain LOD meshes detected. Some terrain LOD meshes generated by Oscape have bugs resulting in severe visual issues. Permanently remove the broken terrain LOD meshes or use xLODGen to generate terrain LOD meshes to overwrite the broken terrain LOD meshes. Ignoring this problem means there will be broken and missing terrain LOD in certain areas. Object LOD and Occlusion can not be generated correctly unless there are proper terrain LOD meshes installed.

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2 hours ago, SneapBack said:

Broken Tamriel terrain LOD meshes detected. Some terrain LOD meshes generated by Oscape have bugs resulting in severe visual issues. Permanently remove the broken terrain LOD meshes or use xLODGen to generate terrain LOD meshes to overwrite the broken terrain LOD meshes. Ignoring this problem means there will be broken and missing terrain LOD in certain areas. Object LOD and Occlusion can not be generated correctly unless there are proper terrain LOD meshes installed.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum which entire DynDOLOD log and debug log to upload when making posts.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages
The error message you quoted explains the problem and gives two possible solutions already.
The message has a link " Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Help/xLODGen, which further explains:
If a mod is used that ships with pre-made terrain LOD meshes generated with long outdated and buggy Oscape, there might be a message about broken terrain LOD meshes requiring replacement. The easiest and quickest solution is to simply generate terrain LOD meshes with the 'SSE Terrain Tamriel Extend' plugin installed from the requirements as explained below.

https://dyndolod.info/Generation-Instructions#Prerequisites
Typically generate terrain LOD meshes and textures with xLODGen before generating the LOD mod with DynDOLOD

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