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Broken Tamriel terrain LOD meshes detected
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Question
SneapBack
I always get this error when I try to start generation using dyndolod. texgen I have already started, my version of the game 1.6.640.0 used to work with dyndolod, I have Dyndolod version 3.0 alpha 167 installed, with nexus mods, resources for it are also installed. mods for Ulvenwald trees, HD texture mod, Skyrim seasons, as well as I provide a log
I still have to apologize for painting everything in such a mess, but I no longer know what to do from impotence guys, please help me, I do not know what to do, I have reinstalled mods three times in order in two days, please help me, I will be very grateful to you
[00:10] Background Loader: [DynDOLOD.esp] File loaded (CRC32:175313E6)
[00:10] Background Loader: [Northern Roads - Grass Patch.esp] File loaded (CRC32:3E62EBC3)
[00:10] Background Loader: finished
[00000000] [TES4 \ CNAM - Author] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
[0001A26F] [WRLD \ FULL - Name] <Error reading string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page>
Game: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe, Version: 1.6.640, Date: 2024-01-18 05:11:17
PapyrusUtil DLL: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\PapyrusUtil.DLL, Version: 4.4, Game Version: 1.6.640, Date: 2023-10-05 18:34:16
Program: D:\MODDING\DynDOLOD\DynDOLODx64.exe, Version: 3.0.0.167, Date: 2024-02-04 10:25:31
Started by: C:\Windows\explorer.exe, Version: 10.0.22621.3085, Date: 2024-01-26 16:23:38
External: D:\MODDING\DynDOLOD\Edit Scripts\Texconvx64.exe, Version: 1.0.0.0, Date: 2024-02-03 06:00:00
External: D:\MODDING\DynDOLOD\Edit Scripts\LODGenx64Win.exe, Version: 3.0.21.0, Date: 2024-02-04 06:00:00
DynDOLOD Resources SE: 3.00 <= 3.00 <= 3.00
TexGen: 3.00 <= 3.00 <= 3.00
Broken Tamriel terrain LOD meshes detected. Some terrain LOD meshes generated by Oscape have bugs resulting in severe visual issues. Permanently remove the broken terrain LOD meshes or use xLODGen to generate terrain LOD meshes to overwrite the broken terrain LOD meshes. Ignoring this problem means there will be broken and missing terrain LOD in certain areas. Object LOD and Occlusion can not be generated correctly unless there are proper terrain LOD meshes installed.
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