I have many tree mods. Some tree mods have 3D LOD resources. For these, I want LOD4=Level0.
However, some tree mods don't have 3D LOD resources, and for these, I want LOD4=Full, because I don't like billboards for LOD4 nd I don't really have time to make 3D Tree LOD models, I'd prefer to just use Full. (I will downscale textures before doing this, and I have a lot of VRAM spare).
How can I create a tree mesh rule that automatically switches between LOD4=Level0 and LOD4=Full, depending on whether an appropriate 3D LOD model exists in the data folder? I would prefer not to create many manual mesh rules to achieve this.
NearLOD doesn't do what I want because it will revert to Billboard1 if Level0 isn't available.
Question
tamrieltwo
I have many tree mods. Some tree mods have 3D LOD resources. For these, I want LOD4=Level0.
However, some tree mods don't have 3D LOD resources, and for these, I want LOD4=Full, because I don't like billboards for LOD4 nd I don't really have time to make 3D Tree LOD models, I'd prefer to just use Full. (I will downscale textures before doing this, and I have a lot of VRAM spare).
How can I create a tree mesh rule that automatically switches between LOD4=Level0 and LOD4=Full, depending on whether an appropriate 3D LOD model exists in the data folder? I would prefer not to create many manual mesh rules to achieve this.
NearLOD doesn't do what I want because it will revert to Billboard1 if Level0 isn't available.
Edited by tamrieltwo10 answers to this question
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