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Strange interaction between fSunBaseSize + TAA with night sky
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Question
darkrain261
It's hard to describe this problem but whenever I turn on TAA, my night sky will have an area that will be blurrywhen I move my mouse. You can see it here:
In case you can't see with the YT quality, you can notice that the star in the middle look like it flickering while the ones in the bottom corners don't.
I tested in vanilla with Etheral Cosmos, fSunBaseSize value 220, but you can produce this problem with any night sky mods and TAA on, or even with vanilla night sky.
Here is another user encountered the same problem:
At first I thought this problem is only TAA related, because when I turn it off or use FXAA then this issue will disappear. But after some testing, I notice that the effect will be more noticeable with RAID Weathers enabled, and I found that this mod has some edits to ini, with fSunBaseSize changed from vanilla value to 220. So I tried to messing around with that setting. Here is the result:
1) With vanilla value 425: the area border expands toward the horizon (around 30-40 degree about the horizon), making the sky blurry/flickering in a bigger area.
2) RAID Weather value 220: as shown in the video, this makes the issue more noticeable, the area is now smaller and more distinguishing as the area surround it doesn't have this blurry effect.
3) Value 0: the area disappeared.
4) Value 1000: the whole sky is now blurry with mouse movement.
Turning of TAA or adjust the value might temporarily fix this issue but they are not the best ideas, because the setting is tied to the sun's base size. Too high value will make the sun gigantic and the whole night sky blurry, or set value to 0 will make the sun disappear, so I'm trying to avoid this. So I'm asking if anyone know the answer to this problem. Thank you!
Edited by darkrain2614 answers to this question
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