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DynDOLOD 3.00 Alpha 180


sheson

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Hello,

I have just downloaded the latest version of DynDOLOD Alpha 102.

I use MO2, skse 2.2.3, AE 1.6.640 and I linked TexGen and DynDOLOD.

I launched TexGen after having done xLODGen without any problem.

But it gives me "Item not found".

On the help, they recommend to tell it on the support, which I do now ;)

 

TexGen_SSE_Debug_log.txt

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10 minutes ago, Iams said:

Hello,

I have just downloaded the latest version of DynDOLOD Alpha 102.

I use MO2, skse 2.2.3, AE 1.6.640 and I linked TexGen and DynDOLOD.

I launched TexGen after having done xLODGen without any problem.

But it gives me "Item not found".

On the help, they recommend to tell it on the support, which I do now ;)

 

TexGen_SSE_Debug_log.txt 520.74 kB · 0 downloads

Read the first post which log and bugreport.txt to also upload when making posts.

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12 hours ago, sheson said:

Read the first post which log and debug log to upload when making posts.

Make sure the OS, UAC, anti vir or some other 3rd party crap ware is not preventing TexConv from running. Install latest Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019, and 2022

https://mega.nz/folder/JkUgRL7K#CxNfc6t08fwcUVfa4xbesQ - I don't see a bugreport.txt anywhere. 

I've tried repairing Microsoft Visual multiple times, allowing all the .exe through windows defender and my antivirus. Given full control to everything and run all programs as administrator and I'm still getting this error. I've never had this issue before and I'm on the same setup as when this all worked perfectly. I'm not sure what else could be stopping it from working. 

 

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I have another question about the additional Enderal billboards. I realized that the only ones that made sense for billboard use are trunk01_000880fa, trunk03_00088146 and trunk05_00088148. TexGen now generates normal maps fine after I updated tangents and faced vertex normals. It all looks fine, apart from the first side view of trunk05_00088148. The preview looks ok, but the actual texture output has a transparent square in the trunk:

image.png

Here are the TexGen logs.

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8 hours ago, Khare079 said:

https://mega.nz/folder/JkUgRL7K#CxNfc6t08fwcUVfa4xbesQ - I don't see a bugreport.txt anywhere. 

I've tried repairing Microsoft Visual multiple times, allowing all the .exe through windows defender and my antivirus. Given full control to everything and run all programs as administrator and I'm still getting this error. I've never had this issue before and I'm on the same setup as when this all worked perfectly. I'm not sure what else could be stopping it from working. 

Edit ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini in notepad and add LockTexconv=1 under [DynDOLOD]. See if that makes a difference.

If not, it could mean a problem with antivir or unstable CPU/memory. Disable antivir / add exception for all exe involved.

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15 hours ago, Phlunder said:

I have another question about the additional Enderal billboards. I realized that the only ones that made sense for billboard use are trunk01_000880fa, trunk03_00088146 and trunk05_00088148. TexGen now generates normal maps fine after I updated tangents and faced vertex normals. It all looks fine, apart from the first side view of trunk05_00088148. The preview looks ok, but the actual texture output has a transparent square in the trunk:

image.png

Here are the TexGen logs.

Try this test version https://mega.nz/file/AIR0gJQY#2Kf-ciaOXHQyqyv_TX7cSdOXnOWTd5iRpD_ej4fvMPw, which should which that.

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I've been having an issue with the latest Alpha 102 version where DynDOLOD will often get stuck processing references for a worldspace. It doesn't seem to be related to any particular mod, as the worldspace this happens at looks to be completely random. No matter how long I leave the program it will never proceed from that point. The Elapsed time counters at the top will also freeze, but otherwise the window remains responsive, and I can close the program normally, though if I do that there will still be a process in the background left running that I will have to kill with the taskmanager.

Here are the logs for one run where this happened: https://mega.nz/file/cf1hza7Q#l31nq1otgSvNiH5IqbomBw2OszVMFU6W8bhOLFi2NOI

Edited by Blackread
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32 minutes ago, Blackread said:

I've been having an issue with the latest Alpha 102 version where DynDOLOD will often get stuck processing references for a worldspace. It doesn't seem to be related to any particular mod, as the worldspace this happens at looks to be completely random. No matter how long I leave the program it will never proceed from that point. The Elapsed time counters at the top will also freeze, but otherwise the window remains responsive, and I can close the program normally, though if I do that there will still be a process in the background left running that I will have to kill with the taskmanager.

Here are the logs for one run where this happened: https://mega.nz/file/cf1hza7Q#l31nq1otgSvNiH5IqbomBw2OszVMFU6W8bhOLFi2NOI

Test with this version https://mega.nz/file/xEpHmR6J#yljvdAF6QlNWd_ZcDY9kV4RJwhYSnidUYdFKgE1huOM to see if there is any difference.

Add  RealTimeLog=1 in the DynDOLOD.ini in case it gets stuck. Check if CPU is 0 in task manager.

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15 minutes ago, sheson said:

Test with this version https://mega.nz/file/xEpHmR6J#yljvdAF6QlNWd_ZcDY9kV4RJwhYSnidUYdFKgE1huOM to see if there is any difference.

Add  RealTimeLog=1 in the DynDOLOD.ini in case it gets stuck. Check if CPU is 0 in task manager.

Should RealTimeLog=1 go under [frmMain] or [Init]?

The test version gives an Item not found error on startup

Spoiler

[Window Title]
DynDOLOD

[Main Instruction]
Error: Item not found.

[Content]


Click on this link for additional explanations and help for this message

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Logs

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15 minutes ago, Blackread said:

Should RealTimeLog=1 go under [frmMain] or [Init]?

The test version gives an Item not found error on startup

  Hide contents

[Window Title]
DynDOLOD

[Main Instruction]
Error: Item not found.

[Content]


Click on this link for additional explanations and help for this message

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Logs

Try this version https://mega.nz/file/RVhn2DAD#jIZ5ezOiKl96m26leZvvydq9S0q8s85TYIfGUBnOPaA

RealTimeLog=1 under [DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini actually.

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13 hours ago, sheson said:

Try this version https://mega.nz/file/RVhn2DAD#jIZ5ezOiKl96m26leZvvydq9S0q8s85TYIfGUBnOPaA

RealTimeLog=1 under [DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini actually.

I did several runs with this version without getting stuck, so likely the issue was fixed, thank you.

I found some large ref bugs in the area around the western watchtower. Here are a few examples:

https://i.imgur.com/aEHKPMU.png ref 1a482

https://i.imgur.com/PCxDWWF.png ref 6ea15

https://i.imgur.com/itAuhLY.png ref 1a370

https://i.imgur.com/3DyFU69.png ref 1a494

https://i.imgur.com/lG6zdhJ.png ref 3abbf

For some reason I couldn't find a debug log for the latest run, so here are the logs for the run before. The only difference is that I had realtimelogging active for the run these logs are from, the bugs were present in both. Papyrus logs didn't contain anything dyndolod related.

Edited by Blackread
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