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DynDOLOD 3.00 Alpha 173


sheson

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@sheson
Solved problem. 


The error was not caused by the program but by my incomplete/incorrect reading. I got the "Broken Tamriel Terrain LOD" error because I ran xLODGen without activating Tamriel Extended. I apologize for making unnecessary comments.

Edited by Gerkesiz
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10 hours ago, Swoop said:

Thx for the reply. I posted your reply in the bug section of Stretched Snow Begone to which the author replied:

"Thank you for sharing Sheson's reply here because now I'll know what to say if someone else has this problem in the future.
Hopefully Sheson's advice will help you to fix your problem. "

So in order to learn something from this; It is very likely that I don't understand what's going on here, but here's how I understand it:

Dyndolod detected that there a some textures missing that the NIFs referenced in Stretched Snow Begone.esp relies on (or self reports that it relies on). These textures are in deed not present (I checked for some of them). Could it be that a) The NIFs don't really need them and it's just some leftover information or similar or b) the resulting in game visual is not the intended visual?

As explained Stretched Snow Begone has nothing to do with this and the culprit is the mod that contains the mentioned NIFs, which you can easily find out with MO2 right window data tab.

A NIF defining a texture means that the NIF needs the texture. https://dyndolod.info/Messages/File-Not-Found-Textures.

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7 hours ago, Charolas said:

Hi Sheson, I'm having a weird issue with my LODs, they are pure black, both trees and rocks, I'm sending a screenshot here to show you how it is, I used TFC 1 camera command to get close to them to take this screenshot, they are just pure black. 

Screenshot: https://imgur.com/a/53D5IT4

Logs Requested: https://ufile.io/f/h98wc

If you need more info on this, I'll be glad to provide it so we can fix it, although it might be something that I did and I'm not aware of what it is, any insight is helpful. Thank you for being so supportive to everyone!

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to also make useful screenshots of a full model with more informative console. One of the trees for example.

This can be a sign of low VRAM.

This could be because the object LOD atlas ..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds  does not belong to the object LOD ..\Meshes\Terrain\Tamriel\Objects\*.BTO
Make sure the installed output is complete (contains both) and not being overwritten.

Use the DynDOLOD SkyUI MCM You Are Here to find out which BTO is used to find out which textures the black parts are using. It might not necessarily be the object LOD texture atlas. Verify the used textures are not black. Verify the shapes do not set black vertex colors.

If more specific instructions are needed, let me know and upload the BTO file.

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1 hour ago, 2PHAZT said:

Hi Sheson, just out of curiosity: how are tree large references handled exactly?

Does any tree become a large reference?

Which models then are used?

What is the expected performance impact?

Actually I use ultra trees with billboards 4,4,1,6.

https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Settings
In case Ultra is checked to generate ultra tree LOD, the Large checkbox can be checked to make the full model trees large references - if they are added by ESM flagged plugins. Use the TreeLargeRefSize setting in the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GAME MODE].ini to the size threshold, e.g. if smaller trees should be large references, lower the value. Also, references that are overwritten by non ESM flagged plugins, have enable parents or are initially disabled are skipped as well for now. In case the tree base records have locational swaps, like cells, locations or regions, they are skipped as well.

This does not change which full/LOD model a tree uses.
The performance impact depends on the load order, settings, hardware etc.

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On 2/1/2023 at 11:58 PM, Rozen said:

It happened again on the first try.

Faulting application name: DynDOLODx64.exe, version: 3.0.0.112, time stamp: 0x63da83ed
Faulting module name: ntdll.dll, version: 10.0.22621.900, time stamp: 0xa97a9ed6
Exception code: 0xc0000374

The last thing i seen show up was stuff for the main world map and in the last 2 logs it made was the one for LODGen_SSE_Tamriel_log.txt sense that was running when it happened and DynDOLOD_SSE_TexturesUsed_Tamriel, inside the logs LODGen_SSE_Tamriel_log.txt got to ,textures\wizkid pole\wiz_pole_05a.dds,textures\wizkid pole\wiz_pole_02_n.dds: 16 -> 73 | 32, 0 Log ended at 3:55:01 PM (00:03:43) Code: 0 and DynDOLOD_SSE_TexturesUsed_Tamriel got to textures\wizkid pole\wiz_pole_06.dds,8,textures\wizkid pole\wiz_pole_06_n.dds, textures\wizkid pole\wiz_pole_06_rock.dds,8,textures\wizkid pole\wiz_pole_06_rock_n.dds, 

Here are the logs just encase they help>  https://ufile.io/f/nvbqg

Even though there are many warnings, my installation process is completed and I can create a zip file. So I'm trying to find the so-called missing files/mods. But I couldn't find which mode this "wiz pole" belongs to. Do you know which mode you belong to?

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13 minutes ago, Gerkesiz said:

Even though there are many warnings, my installation process is completed and I can create a zip file. So I'm trying to find the so-called missing files/mods. But I couldn't find which mode this "wiz pole" belongs to. Do you know which mode you belong to?

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which LODGen log and DynDOLOD log and debug log to upload when making posts.

The post from February you are replying to is not about missing assets.

The folder "wizkid pole" is part of Lantern of Skyrim II.

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26 minutes ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which LODGen log and DynDOLOD log and debug log to upload when making posts.

The post from February you are replying to is not about missing assets.

The folder "wizkid pole" is part of Lantern of Skyrim II.

 Sorry about that. 

Link: https://ufile.io/f/vaxi2

I'm trying to find which mods have missing files from that debug log. But other hand my "installing process" ended relatively successfully and I was able to create the zip file.

Edited by Gerkesiz
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Btw i wanna ask another thing. I already download few body physic mods and assume that they will do impact my fps so hard. And when creating lod with xLodgen i just select terrain LOD8 or Lod 16 after that on dyndolod used "high" options.  My setup Ryzen 5 5600/ Rx6700xt/32 gb ram/ gen 4.0 ssd. On a computer with this features I mentioned, how much does impact on performance with high LOD settings ? ? If the effect is too much, I am thinking of creating LOD by choosing medium settings accordingly. For me, the priority is animations and body texture quality.

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10 minutes ago, Gerkesiz said:

 Sorry about that. 

Link: https://ufile.io/f/vaxi2

I'm trying to find which mods have missing files from that debug log. But other hand my "installing process" ended relatively successfully and I was able to create the zip file.

File not found textures\smim\chains\metalwork01_brown.dds
https://www.nexusmods.com/skyrimspecialedition/mods/659

File not found textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds
Permanently missing from LOTD. AFAIK it simply does not exist.

File not found Meshes\laundry\linehanging*.nif. Used by Laundry.esp ...
https://www.nexusmods.com/skyrimspecialedition/mods/2011

File not found Meshes\treasures\coinbagspile.nif. Used by SkyrimsUniqueTreasures.esp
https://www.nexusmods.com/skyrimspecialedition/mods/5261
The missing files exist in the mods BSA in a different folder Meshes\oaristys\treasures\*.nif. Either extract and copy them to the location set in the records or update the records.

File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif
Depends on what mod you are using, check which mod is the last to contain the NIF
https://www.nexusmods.com/skyrimspecialedition/mods/65720
https://www.nexusmods.com/skyrimspecialedition/mods/37061
https://www.nexusmods.com/skyrimspecialedition/mods/37956

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10 minutes ago, Gerkesiz said:

Btw i wanna ask another thing. I already download few body physic mods and assume that they will do impact my fps so hard. And when creating lod with xLodgen i just select terrain LOD8 or Lod 16 after that on dyndolod used "high" options.  My setup Ryzen 5 5600/ Rx6700xt/32 gb ram/ gen 4.0 ssd. On a computer with this features I mentioned, how much does impact on performance with high LOD settings ? ? If the effect is too much, I am thinking of creating LOD by choosing medium settings accordingly. For me, the priority is animations and body texture quality.

The performance impact of LOD depends not only on the settings but also on the load order, hardware etc.
Higher settings require more performance/resources than lower settings.
Only you can test different settings and options and decide what works best for your load order.

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51 minutes ago, sheson said:

File not found textures\smim\chains\metalwork01_brown.dds
https://www.nexusmods.com/skyrimspecialedition/mods/659

File not found textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds
Permanently missing from LOTD. AFAIK it simply does not exist.

File not found Meshes\laundry\linehanging*.nif. Used by Laundry.esp ...
https://www.nexusmods.com/skyrimspecialedition/mods/2011

File not found Meshes\treasures\coinbagspile.nif. Used by SkyrimsUniqueTreasures.esp
https://www.nexusmods.com/skyrimspecialedition/mods/5261
The missing files exist in the mods BSA in a different folder Meshes\oaristys\treasures\*.nif. Either extract and copy them to the location set in the records or update the records.

File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif
Depends on what mod you are using, check which mod is the last to contain the NIF
https://www.nexusmods.com/skyrimspecialedition/mods/65720
https://www.nexusmods.com/skyrimspecialedition/mods/37061
https://www.nexusmods.com/skyrimspecialedition/mods/37956

First of all, thank you very much. I found and installed the first two (laundry and SMIM) before posting the comment, but I could not find the last 3. I searched for "effects\fxwaterfallskirtslopenomist.nif" among my mods for "File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif" and saw that it belonged to Particle Patch for ENB. I will remove this mod. There are two left. I don't know what to do for LOTD. I think I need to find a mod, but I don't understand what you suggested for UniqueTreasures. I'm sorry, my native language is not English, so it's a little difficult for me to understand. How can i do that ?

Edited by Gerkesiz
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23 minutes ago, Gerkesiz said:

First of all, thank you very much. I found and installed the first two (laundry and SMIM) before posting the comment, but I could not find the last 3. I searched for "effects\fxwaterfallskirtslopenomist.nif" among my mods for "File not found textures\effects\fxfoglight.dds Used by Meshes\effects\fxwaterfallskirtslopenomist.nif" and saw that it belonged to Particle Patch for ENB. I will remove this mod. There are two left. I don't know what to do for LOTD. I think I need to find a mod, but I don't understand what you suggested for UniqueTreasures. I'm sorry, my native language is not English, so it's a little difficult for me to understand. How can i do that ?

The Particle Patch for ENB contains the texture fxfoglight.dds

If you want to fix the error for esoy'ffrestainedglass_n.dds, then extract newmuseum\museumexterior.nif from LegacyoftheDragonborn.bsa (with xEdit Asset Browser started with CTRL+F3 for example) and edit the NIF in NifSkope. Find the BSTriShape with the name Cube.010.005 for the large windows and remove the second entry textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds
Or you could extract default_n.dds from Skyrim - Textures0.bsa with the xEdit Asset Browser and copy it to textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds

If you want to fix the error for the you could use xEdit to edit the base records xx0143C3, xx0143C8 and xx0143CC and fix the wrong paths for the Models\MODL from treasures\*.nif to oaristys\treasures\*.nif

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8 hours ago, sheson said:

As explained Stretched Snow Begone has nothing to do with this and the culprit is the mod that contains the mentioned NIFs, which you can easily find out with MO2 right window data tab.

A NIF defining a texture means that the NIF needs the texture. https://dyndolod.info/Messages/File-Not-Found-Textures.

Thanks for clarifying - again! The culprit mod in this case was Simplicity of Seasons. I'm still not sure how Stretched Snow Begone ends up in the Dyndolod report when it has nothing to do with it.

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1 hour ago, sheson said:

The Particle Patch for ENB contains the texture fxfoglight.dds

If you want to fix the error for esoy'ffrestainedglass_n.dds, then extract newmuseum\museumexterior.nif from LegacyoftheDragonborn.bsa (with xEdit Asset Browser started with CTRL+F3 for example) and edit the NIF in NifSkope. Find the BSTriShape with the name Cube.010.005 for the large windows and remove the second entry textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds
Or you could extract default_n.dds from Skyrim - Textures0.bsa with the xEdit Asset Browser and copy it to textures\odyssey\od1\balfiera\niko\pantheons\aedricseries\y'ffre\stainedglass\esoy'ffrestainedglass_n.dds

If you want to fix the error for the you could use xEdit to edit the base records xx0143C3, xx0143C8 and xx0143CC and fix the wrong paths for the Models\MODL from treasures\*.nif to oaristys\treasures\*.nif

I edited nif file but how can i put that file inside bsa and make files source like others ?

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