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DynDOLOD 3.00 Alpha 173


sheson

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18 minutes ago, sheson said:

From the first post:
Questions or help request can only be answered for the information provided.

From https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-101-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/ or the Readme.txt included in the download archive or https://dyndolod.info/Help/xLODGen#Installation:
If required, use command line arguments to set the paths to certain directories and files. For example:
-m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

https://dyndolod.info/#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG or https://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG
Use the -m, -p and -d command line arguments to set the INI, plugins.txt and Data paths when starting the tools. For example:
-m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

https://dyndolod.info/Help/Command-Line-Argument

You already needed to do this for xEdit which you must have used plenty of times before generating LOD with xLODGen or DynDOLOD.

That is the problem. I didn't do it for any of the tools including SSEEdit/xEdit as I didn't follow the installation post you linked. I run it from MO2 list and it worked. Only used it for quick clean and STEP provided cleaning procedure. Only did what was included in the guide (Not blaming the STEP Guide)

I should've been more careful about the file paths. But it really never come to mind to check.

Thanks again for providing help and useful links.

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57 minutes ago, symjoy said:

That is the problem. I didn't do it for any of the tools including SSEEdit/xEdit as I didn't follow the installation post you linked. I run it from MO2 list and it worked. Only used it for quick clean and STEP provided cleaning procedure. Only did what was included in the guide (Not blaming the STEP Guide)

I should've been more careful about the file paths. But it really never come to mind to check.

Thanks again for providing help and useful links.

This topic has nothing to do with the Step guide process (which expects native Windows 10/11 env per system requirements), and the Step guides are not explicitly supported by DynDOLOD support. Using Linux/Wine requires special considerations for just about all modding tools, including MO that the Step guides do not support.

We prefer to keep discussions about the Step guide out of this topic, as it's irrelevant.

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[Window Title]
DynDOLOD

[Main Instruction]
Error: Load order FileID [20] can not be mapped to file FileID for file "DynDOLOD.esp"

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Attached zip file with logs

Logs.rar

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Having issues with TexGen hangs. I have done a lot of research already and did try the TexGenSSE.ini edits, but I still hang.

The issue: Prior to the ini edits, texgen would get stuck when generating files from textures, after the ini edits it now gets stuck when generating billboards.

For both situations I have let it sit for around 20 minutes then I check task manager and see all programs are at 0% usage.

I have only ever been able to get TexGen to work when I use BC3 compression instead of BC7(Default)

Why is this? Am I doing something wrong? Is it my PC specs? AMD Ryzen 5 3600 | Geforce GTX 1080 ti

Attached is the most recent log. Any help is greatly appreciated!

TexGen_SSE_log.txt

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On 9/23/2023 at 4:36 AM, Yakisumi said:

[Window Title]
DynDOLOD

[Main Instruction]
Error: Load order FileID [20] can not be mapped to file FileID for file "DynDOLOD.esp"

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[OK] [Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Attached zip file with logs

Logs.rar 532.9 kB · 0 downloads

Unfortunately the logs archive does not contain the log and debug log from DynDOLOD but the ones from TexGen.

See the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload.

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5 hours ago, Rvinbowxxkitty said:

Having issues with TexGen hangs. I have done a lot of research already and did try the TexGenSSE.ini edits, but I still hang.

The issue: Prior to the ini edits, texgen would get stuck when generating files from textures, after the ini edits it now gets stuck when generating billboards.

For both situations I have let it sit for around 20 minutes then I check task manager and see all programs are at 0% usage.

I have only ever been able to get TexGen to work when I use BC3 compression instead of BC7(Default)

Why is this? Am I doing something wrong? Is it my PC specs? AMD Ryzen 5 3600 | Geforce GTX 1080 ti

Attached is the most recent log. Any help is greatly appreciated!

TexGen_SSE_log.txt 2.19 MB · 0 downloads

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which debug log to also upload when making posts.

It is unclear what TexGen_SSE.INI you actually tried. The debug log contains that information.

https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures

BC7 uses Texconv to convert the compression, while BC3 does not. So most likely TexGen is waiting on a stuck Texconv.

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hi. i am getting thin black bar artifacts on my reach trees again. i fixed it once by re installing EVT but after regenning trees they are appearing again. i am using the latest dyndolod setup.

here are logs

https://www.mediafire.com/file/er1dxb5xl0qnjzw/Logs.zip/file

 

the artifacts appear on reachtree02.nif

 

image.png

image.png

some photo examples. i am using billboard 4 for trees, and using object lod system for trees (i followed the latest step guide for skyrim)

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1 hour ago, teadude said:

hi. i am getting thin black bar artifacts on my reach trees again. i fixed it once by re installing EVT but after regenning trees they are appearing again. i am using the latest dyndolod setup.

here are logs

https://www.mediafire.com/file/er1dxb5xl0qnjzw/Logs.zip/file

the artifacts appear on reachtree02.nif

image.png

image.png

some photo examples. i am using billboard 4 for trees, and using object lod system for trees (i followed the latest step guide for skyrim)

From MO2 right window data tab find the billboards and make sure they are from TexGen output and upload them:
..\Textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_1.dds
..\Textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_2.dds
from DynDOLOD output upload
..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds

Also upload C:\Modding\Modlist Wabba\Tools\DynDOLOD 3 Alpha 128\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt

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DynDOLOD Resources SE 3a45

In the following meshes:

meshes\DynDOLOD\lod\trees\dlc1treewinteraspensnow01passthru_lod.nif
meshes\DynDOLOD\lod\trees\dlc1treewinteraspensnow03passthru_lod.nif
meshes\DynDOLOD\lod\trees\dlc1treewinteraspensnow05passthru_lod.nif

it looks like the Crown and Trunk terms added to the shape names are reversed. Crown is attached to the trunk shape and Trunk is attached to the crown shape.

image.png

Thanks.

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1 hour ago, sheson said:

From MO2 right window data tab find the billboards and make sure they are from TexGen output and upload them:
..\Textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_1.dds
..\Textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_2.dds
from DynDOLOD output upload
..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds

Also upload C:\Modding\Modlist Wabba\Tools\DynDOLOD 3 Alpha 128\Edit Scripts\Export\LODGen_SSE_ObjectAtlasMap_Tamriel.txt

https://www.mediafire.com/file/pcrl5lgt14ri3ut/forsheson.zip/file

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15 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which debug log to also upload when making posts.

It is unclear what TexGen_SSE.INI you actually tried. The debug log contains that information.

https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures

BC7 uses Texconv to convert the compression, while BC3 does not. So most likely TexGen is waiting on a stuck Texconv.

I actually dont have that log since I had forgotten to save it before generating my BC3 compression so I could play the game but the ini edits to TexGenSSE.ini were 

LockTexconv=1

RenderSingle=1

RenderTexturesSingleThread=1

These edits cause texgen to hang when creating billboards on BC7 and without them I hang on creating textures with BC7

Texconv shows 0% during the hangs so I do know texgen is waiting for it I'm just stumped on how to fix it

If you would like I can go ahead and read them and run texgen again with the ini edits to generate a new debug log, but let me know if the info I gave is sufficient. Thanks for your patience. :)

 

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Found this post searching, and with the latest version of DynDOLOD it doesn't give me an option to update it, it says either remove, or activate to update, and it's already activated in MO2 with the ESM and ESP activated, so I'm confused.

 

On 9/9/2023 at 8:04 AM, sheson said:

The principle is the same as the 3rd bullet point at https://dyndolod.info/Updating#New-or-Updated-Mods-or-Plugins

Oh dear, I meant to reply to this post. Seem to have misinterpreted the quote function, it's been years since I'm used any forum.

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10 hours ago, Mousetick said:

DynDOLOD Resources SE 3a45

In the following meshes:

meshes\DynDOLOD\lod\trees\dlc1treewinteraspensnow01passthru_lod.nif
meshes\DynDOLOD\lod\trees\dlc1treewinteraspensnow03passthru_lod.nif
meshes\DynDOLOD\lod\trees\dlc1treewinteraspensnow05passthru_lod.nif

it looks like the Crown and Trunk terms added to the shape names are reversed. Crown is attached to the trunk shape and Trunk is attached to the crown shape.

image.png

Thanks.

Will be fixed next DynDOLOD Resources SE version.

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7 hours ago, Rvinbowxxkitty said:

I actually dont have that log since I had forgotten to save it before generating my BC3 compression so I could play the game but the ini edits to TexGenSSE.ini were 

LockTexconv=1

RenderSingle=1

RenderTexturesSingleThread=1

These edits cause texgen to hang when creating billboards on BC7 and without them I hang on creating textures with BC7

Texconv shows 0% during the hangs so I do know texgen is waiting for it I'm just stumped on how to fix it

If you would like I can go ahead and read them and run texgen again with the ini edits to generate a new debug log, but let me know if the info I gave is sufficient. Thanks for your patience. :)

Without logs it is unclear if the settings have been applied correctly or what is happening.

If Texconv does not finish, then it means Texconv hangs and not that TexGen hangs.

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3 hours ago, MaeveNicole said:

Found this post searching, and with the latest version of DynDOLOD it doesn't give me an option to update it, it says either remove, or activate to update, and it's already activated in MO2 with the ESM and ESP activated, so I'm confused.

 

Oh dear, I meant to reply to this post. Seem to have misinterpreted the quote function, it's been years since I'm used any forum.

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

As explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text, use the Copy message to clipboard link to copy and paste the message.

As explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages, read the message and its explanation.
The message states a fact: The plugin mentioned in the message already exists in the data folder but is not activated in the used plugins.txt.

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