z929669 Posted January 12, 2022 Share Posted January 12, 2022 59 minutes ago, ntluan_vn said: Thanks So DynDOLOD thresholded alpha-to-covergage at what level? i reduced the native resolution of the texture from 4k to 2k and set the threshold alpha-to-covergage to 127 What's your tree mod? Looks like HLT or Jedi? I manage the LOD models for HLT, so I will verify those and the base models when I have time. I had been troubleshooting this issue on some of the dead pines with sheson's and T4's input, but we weren't able to cure it with texture revisions. If alpha and UV need tweaking, I think it would be best done on the base meshes and rebuild each of the LOD. Link to comment Share on other sites More sharing options...
ntluan_vn Posted January 12, 2022 Share Posted January 12, 2022 16 minutes ago, z929669 said: What's your tree mod? Looks like HLT or Jedi? I manage the LOD models for HLT, so I will verify those and the base models when I have time. I had been troubleshooting this issue on some of the dead pines with sheson's and T4's input, but we weren't able to cure it with texture revisions. If alpha and UV need tweaking, I think it would be best done on the base meshes and rebuild each of the LOD. Yes in the screenshot is HLT Link to comment Share on other sites More sharing options...
sheson Posted January 12, 2022 Author Share Posted January 12, 2022 1 hour ago, ntluan_vn said: Thanks So DynDOLOD thresholded alpha-to-covergage at what level? i reduced the native resolution of the texture from 4k to 2k and set the threshold alpha-to-covergage to 127 DynDOLOD uses its own routine to generate mipmaps that is different from the general alpha-to-coverage routines. I would suggest to start with the strongest value possible in whatever other tool you are using. Link to comment Share on other sites More sharing options...
SlapDaddy Posted January 12, 2022 Share Posted January 12, 2022 So, now DynDOLODx64 3.00 Alpha 61 Doesn't start after selecting SSE. Attempting it through MO2 or otherwise. I've excluded it in my AV, any suggestions? Link to comment Share on other sites More sharing options...
SlapDaddy Posted January 12, 2022 Share Posted January 12, 2022 24 minutes ago, SlapDaddy said: So, now DynDOLODx64 3.00 Alpha 61 Doesn't start after selecting SSE. Attempting it through MO2 or otherwise. I've excluded it in my AV, any suggestions? Ignore this, I figured out the issue... Link to comment Share on other sites More sharing options...
Saesh Posted January 12, 2022 Share Posted January 12, 2022 (edited) Hi currently running into a little issue with TexGen after a certain point i get a popup with "Please wait a moment.." and then the normal "exit - Open Log" happens always at the same point never had that happen before. Using DynDOLOD 3.00 Alpha 61 Logs: TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt bugreport.txt Edited January 12, 2022 by Saesh Link to comment Share on other sites More sharing options...
sheson Posted January 12, 2022 Author Share Posted January 12, 2022 13 minutes ago, Saesh said: Hi currently running into a little issue with TexGen after a certain point i get a popup with "Please wait a moment.." and then the normal "exit - Open Log" happens always at the same point never had that happen before. Using DynDOLOD 3.00 Alpha 61 Logs: TexGen_SSE_Debug_log.txt 1.08 MB · 1 download TexGen_SSE_log.txt 61.91 kB · 2 downloads bugreport.txt 50.58 kB · 1 download Thanks for the complete report. Fixed in DynDOLOD 3 Alpha-62 Link to comment Share on other sites More sharing options...
Galishai Posted January 12, 2022 Share Posted January 12, 2022 9 minutes ago, Saesh said: Hi currently running into a little issue with TexGen after a certain point i get a popup with "Please wait a moment.." and then the normal "exit - Open Log" happens always at the same point never had that happen before. Using DynDOLOD 3.00 Alpha 61 Logs: TexGen_SSE_Debug_log.txt 1.08 MB · 1 download TexGen_SSE_log.txt 61.91 kB · 1 download bugreport.txt 50.58 kB · 1 download I am getting that same error in the same place, right before billboards start generating. I am also on SkyrimSE 1.5.97. Link to comment Share on other sites More sharing options...
sheson Posted January 12, 2022 Author Share Posted January 12, 2022 2 minutes ago, Galishai said: I am getting that same error in the same place, right before billboards start generating. I am also on SkyrimSE 1.5.97. Ninja'd. See above. Link to comment Share on other sites More sharing options...
Galishai Posted January 12, 2022 Share Posted January 12, 2022 5 minutes ago, sheson said: Ninja'd. See above. You are too fast! I am downloading and testing now. Link to comment Share on other sites More sharing options...
Saesh Posted January 12, 2022 Share Posted January 12, 2022 20 minutes ago, sheson said: Thanks for the complete report. Fixed in DynDOLOD 3 Alpha-62 Worked like a charm Will offer my second born to the gods now Thank you for the quick fix Link to comment Share on other sites More sharing options...
Saesh Posted January 12, 2022 Share Posted January 12, 2022 Hey Quick update TexGen worked without a hitch but now when i launch DynDOLODx64 it closes after the Background Loader finished DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt Link to comment Share on other sites More sharing options...
Glanzer Posted January 12, 2022 Share Posted January 12, 2022 (edited) TexgenX64 Alpha-61 prompts me to exit after creating just the textures without attempting to create any billboards. There are no error messages. Of course DynDOLODx64 then complains there are no billboards and that I need to run Texgen. Reverting back to Alpha-56 with no other changes works fine--the billboards are created like normal. I compared the log files between version 56 and 61: Version 61 gets up to processing the "Parent worldspace Skyrim.esm Tamriel" and ends there. Version 56 continues from there to process the child worldspaces. I am using Dyndolod Resources 3.0 Alpha-17 in case that matters. I've checked .ini files and they are identical between 56 and 61. The 3 log files are here. EDIT: Hahahahaha I just read the posts above mine and it looks like you already fixed it in version 62. I spent 5 hours debugging this as much as I could which is why I never saw this issue reported and fixed. LOL Edited January 12, 2022 by Glanzer Link to comment Share on other sites More sharing options...
Saesh Posted January 12, 2022 Share Posted January 12, 2022 3 minutes ago, Glanzer said: TexgenX64 Alpha-61 prompts me to exit after creating just the textures without attempting to create any billboards. There are no error messages. Of course DynDOLODx64 then complains there are no billboards and that I need to run Texgen. Reverting back to Alpha-56 with no other changes works fine--the billboards are created like normal. I compared the log files between version 56 and 61: Version 61 gets up to processing the "Parent worldspace Skyrim.esm Tamriel" and ends there. Version 56 continues from there to process the child worldspaces. I am using Dyndolod Resources 3.0 Alpha-17 in case that matters. I've checked .ini files and they are identical between 56 and 61. The 3 log files are here. the TexGen problem got fixed ~1h ago with Alpha-62 Link to comment Share on other sites More sharing options...
sheson Posted January 12, 2022 Author Share Posted January 12, 2022 49 minutes ago, Saesh said: Hey Quick update TexGen worked without a hitch but now when i launch DynDOLODx64 it closes after the Background Loader finished DynDOLOD_SSE_log.txt 48.65 kB · 0 downloads DynDOLOD_SSE_Debug_log.txt 59.21 kB · 0 downloads Found DVLaSS Skyrim Underside.esp. DynDOLOD replaces it. Remove it permanently from the from load order. Click the help link to open further instructions: Read the actual message and help link https://dyndolod.info/Help/Terrain-Underside. DynDOLOD generates the underside. Link to comment Share on other sites More sharing options...
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