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Location-Specific DynDOLOD Settings


tooandrew

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Is there a way to specifically change grassbrightness for like, only outside whiterun or something? Like is there an option for more granularity? Some areas have blonde grass, some areas have green. If i can only change all of tamriel it seems like its impossible to have all grass lods matching nearby grass.

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50 minutes ago, tooandrew said:

Is there a way to specifically change grassbrightness for like, only outside whiterun or something? Like is there an option for more granularity? Some areas have blonde grass, some areas have green. If i can only change all of tamriel it seems like its impossible to have all grass lods matching nearby grass.

Moved into a new topic, since it's a totally different question.

You can research the "Specific Chunk" feature of DynDOLOD. It should be possible to do things like that, but it might be complicated to set up, especially if you ever need to regenerate.

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2 hours ago, tooandrew said:

Is there a way to specifically change grassbrightness for like, only outside whiterun or something? Like is there an option for more granularity? Some areas have blonde grass, some areas have green. If i can only change all of tamriel it seems like its impossible to have all grass lods matching nearby grass.

No, not possible and it doesn't make sense. ENB modifiers or weathers affect the entire screen / LOD areas equally.

If a billboard is wrong, update the billboard.

https://dyndolod.info/How-LOD-Works
Terrain LOD is separated into 4 LOD levels while object LOD is separated 3 LOD levels respectively. The LOD levels are named 4, 8, 16, 32 based on the number of cells for the edge length. For example LOD Level 4 covers 4x4 cells, LOD Level 8 covers 8x8 cells etc. Typically object LOD does not have a LOD level 32 - it can only be shown on the map.

Different settings for a chunk mean 4x4 cells of whatever grass LOD it contains is different to the grass LOD of the 4x4 cells next to it.

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