eternalraven Posted June 22, 2022 Posted June 22, 2022 (edited) zippedlogs.7z On 6/21/2022 at 3:56 AM, sheson said: I moved the post to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload (both for TexGen and DynDOLOD in this case) If making screenshots, use tfc to enable the free camera mode to get closer to LOD or if that makes the problem go away, try to use a small fov to "zoom" into the problem. Double check that no third party billboards are installed. Use TexGen to generate all required and desired billboards. https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards If you are certain this happens with a billboard generated by TexGen, zip and upload all the billboard files (dds and txt) that Texgen generated. When I ran Dyndolod I had a very minimal modlist installed: Address Library, Papyrus Util, Dyndolod Resources, Skyrim Realistic Overhaul, Cathedral Water, Water Mod, SMIM, Skyrim Fixes Collection, Ancient trees (textures/meshes only, no esp), Blended Roads, Realistic Aspen trees, Particle Patch Water Effects and Brightness Fix, USSEP, Wintersun, Wyrmstooth, Forgotten City (in case its relevant). I checked every single mod and did not find any billboards. Except for Realistic Aspen Trees, but that does not affect pine trees and does not appear to have an impact on the result (I have this issue even without it). I will copy the log and debug logs. I will try to take a better screenshot when I can play Skyrim again. For now I've uploaded the logs in a zipped file. Here is the link to the file sharing service in addition to the files below https://ufile.io/4fhdcwwb I do not know how to upload texgen output with the 3MB cap these forums have. Even zipped it reads 58MB. (Nevermind, figured it out, just uploaded the files for tree lods) zippedlogs.7z lodgen.7z Edited June 22, 2022 by eternalraven I found the files just for tree billboards, zipped and uploaded it.
sheson Posted June 22, 2022 Author Posted June 22, 2022 46 minutes ago, eternalraven said: zippedlogs.7z 177.66 kB · 1 download When I ran Dyndolod I had a very minimal modlist installed: Address Library, Papyrus Util, Dyndolod Resources, Skyrim Realistic Overhaul, Cathedral Water, Water Mod, SMIM, Skyrim Fixes Collection, Ancient trees (textures/meshes only, no esp), Blended Roads, Realistic Aspen trees, Particle Patch Water Effects and Brightness Fix, USSEP, Wintersun, Wyrmstooth, Forgotten City (in case its relevant). I checked every single mod and did not find any billboards. Except for Realistic Aspen Trees, but that does not affect pine trees and does not appear to have an impact on the result (I have this issue even without it). I will copy the log and debug logs. I will try to take a better screenshot when I can play Skyrim again. For now I've uploaded the logs in a zipped file. Here is the link to the file sharing service in addition to the files below https://ufile.io/4fhdcwwb I do not know how to upload texgen output with the 3MB cap these forums have. Even zipped it reads 58MB. (Nevermind, figured it out, just uploaded the files for tree lods) zippedlogs.7z 177.66 kB · 1 download lodgen.7z 1.92 MB · 0 downloads Which billboard is the one you have the problems with? The path contains the name of the plugin, full model filename without .NIF and the form ID of the tree base record as reported by More Informative Console. If you have MO2 you can simply check the right window data tab which mod supplies a loose file.
eternalraven Posted June 22, 2022 Posted June 22, 2022 49 minutes ago, sheson said: Which billboard is the one you have the problems with? The path contains the name of the plugin, full model filename without .NIF and the form ID of the tree base record as reported by More Informative Console. If you have MO2 you can simply check the right window data tab which mod supplies a loose file. The billboard for treepineforest01.nif, and treepineforestsnowl01.nif. Any tree that uses those models has the issue. This is with vanilla trees - skyrim.esm. I am not at my gaming PC so I can't load up the game with More Informative Console to get the rest of the information, this has been a pervasive issue though so I remember what tree model specifically has the problem (but not the formID).
sheson Posted June 22, 2022 Author Posted June 22, 2022 37 minutes ago, eternalraven said: The billboard for treepineforest01.nif, and treepineforestsnowl01.nif. Any tree that uses those models has the issue. This is with vanilla trees - skyrim.esm. I am not at my gaming PC so I can't load up the game with More Informative Console to get the rest of the information, this has been a pervasive issue though so I remember what tree model specifically has the problem (but not the formID). I need to know the form ID of the tree base record to know which billboard files to check and to find entries in the log for it. Doublecheck the virtual data folder in MO2 for the mod that contains the billboard(s) in question. The form ID helps to identify the exact files. I am not going anywhere (for longer than a day), so you can upload stuff whenever you find the time. Also upload the log and debug log from DynDOLOD. The zipped logs only contain the TexGen logs.
Dez756 Posted June 22, 2022 Posted June 22, 2022 (edited) On 6/21/2022 at 2:45 AM, sheson said: Hi - upgraded to Dyndolod 3.0 Alpha 95 after using 2.93 successfully for a long time. I ran xLodgen and Texgen (as well as Dyndolod) using the instructions here and at the main site. The results, using Happy Little Trees, Veydosebrom, JK's Skyrim, Majestic Mountains and EEK's Renthal, are fantastic throughout Tamriel. But when I go to Riften, I get an immediate CTD whenever I am able to see the Gates (North or South). When I disable the Dyndolod plugins, though, I can look at those gates without issue. I'm pulling my hair out on this. My main question is should I concentrate on Dyndolod or are there other issues you think I should check first. Thanks for your anticipated help. Updated all texture and mesh mods. Downloaded the most recent version of xLodgen. Ran that, Texgen and Dyndolod. xLodgen and Texgen ran without errors. Dyndolod had many warnings, most it seems associated with Bruma (which I think is expected per the mod page?). After everything was done and the results in my load order, I went to Riften and the game CTD'd as soon as I looked at the North Gate. I'm pretty sure it's the North Gate that is the problem because I traveled there again after disabling the Dyndolod plugin in MO2, entered Riften, saved and quit. I then reloaded that save after re-enabling the plugins, exited Riften from the same gate and was able to look everywhere, including at the two guards. The game CTD'd when I turned to look at the gate. I've looked at the logs and the summary and don't see anything I can identify as related to the Riften Gate and, even if I could, I'm not sure what I need to do to fix such a problem. The logs are uploaded here. No bugreport was produced. The debug logs are at the links below. I have a lot of mods but I'll note that I've managed to get them all to work without, prior to this, any issues, including any CTDs. I've used prior versions of xLodgen and Dyndolod successfully. Even with the current issue, Tamriel is a beautiful place with Dyndolod in the load order. Just can't look at the Riften Gates. I'm going to run through the checklist for CTDs you provided in your response to my initial post. Help me, Sheson, you're my only hope. https://ufile.io/tlnefh0y https://ufile.io/27ug2ycn DynDOLOD_SSE_log.txt TexGen_SSE_log.txt Edited June 22, 2022 by Dez756
sheson Posted June 23, 2022 Author Posted June 23, 2022 7 hours ago, Dez756 said: Updated all texture and mesh mods. Downloaded the most recent version of xLodgen. Ran that, Texgen and Dyndolod. xLodgen and Texgen ran without errors. Dyndolod had many warnings, most it seems associated with Bruma (which I think is expected per the mod page?). After everything was done and the results in my load order, I went to Riften and the game CTD'd as soon as I looked at the North Gate. I'm pretty sure it's the North Gate that is the problem because I traveled there again after disabling the Dyndolod plugin in MO2, entered Riften, saved and quit. I then reloaded that save after re-enabling the plugins, exited Riften from the same gate and was able to look everywhere, including at the two guards. The game CTD'd when I turned to look at the gate. I've looked at the logs and the summary and don't see anything I can identify as related to the Riften Gate and, even if I could, I'm not sure what I need to do to fix such a problem. The logs are uploaded here. No bugreport was produced. The debug logs are at the links below. I have a lot of mods but I'll note that I've managed to get them all to work without, prior to this, any issues, including any CTDs. I've used prior versions of xLodgen and Dyndolod successfully. Even with the current issue, Tamriel is a beautiful place with Dyndolod in the load order. Just can't look at the Riften Gates. I'm going to run through the checklist for CTDs you provided in your response to my initial post. Help me, Sheson, you're my only hope. https://ufile.io/tlnefh0y https://ufile.io/27ug2ycn DynDOLOD_SSE_log.txt 1.84 MB · 0 downloads TexGen_SSE_log.txt 173.84 kB · 0 downloads The logs seem OK. No root node and no texture resolution errors that are known to cause direct CTD. Upload the crash log from .Net Framework or Crash Logger if using runtime 1.6.
sheson Posted June 23, 2022 Author Posted June 23, 2022 On 6/21/2022 at 8:03 PM, DarthVitrial said: Good luck ^^; Sorry the logs/bugreport didn't have the full details on what was racing with what. I didn't try to reproduce yet but see what happens with this test version https://mega.nz/file/1Ap1xSIJ#0rH-NiyQAD5QdWvDlgPb6l3I8cldU9vF4NK5mH5AL0o
4sakN Posted June 23, 2022 Posted June 23, 2022 Access violation at address. Tried searching 0124d1cb in form ID. And CreateWorshipper in Editor ID. Have no idea how to search for these errors or the origin of the problem. Have run through my plugins with Check for Errors and cleaned what I could. https://ufile.io/qwnfpnsg Honestly, if someone could let me know how to search for the origin of the problem, that's all I need, but I appreciate any help.
Dez756 Posted June 23, 2022 Posted June 23, 2022 4 hours ago, sheson said: Upload the crash log from .Net Framework or Crash Logger if using runtime 1.6. I've never had to do that and don't know where they are located. Can you advise?
sheson Posted June 23, 2022 Author Posted June 23, 2022 2 hours ago, 4sakN said: Access violation at address. Tried searching 0124d1cb in form ID. And CreateWorshipper in Editor ID. Have no idea how to search for these errors or the origin of the problem. Have run through my plugins with Check for Errors and cleaned what I could. https://ufile.io/qwnfpnsg Honestly, if someone could let me know how to search for the origin of the problem, that's all I need, but I appreciate any help. The memory address at which the exception happens has nothing to do with form IDs. CreateWorshipper is a function in the program. There are still plugins that have deleted references that should be cleaned. Load the cell 00009924 in xEdit. Let me know if/which plugins are listed between Skyrim.esm and BSHeartland.esm. As you can see in xEdit, BSHeartland.esm deletes the CELL. I can not think of a good reason why this is done (someone enlighten me if this is done for a reason), so it might be a wild edit. Removing the overwrite from BSHeartland.esm should let the process run through. Let me know in case there is still a problem. Next DynDOLOD 3 Alpha version will deal with this more gracefully either way. 1 hour ago, Dez756 said: I've never had to do that and don't know where they are located. Can you advise? Typically they end up in the MO2 overwrite folder.
4sakN Posted June 23, 2022 Posted June 23, 2022 (edited) 3 hours ago, sheson said: The memory address at which the exception happens has nothing to do with form IDs. CreateWorshipper is a function in the program. There are still plugins that have deleted references that should be cleaned. Load the cell 00009924 in xEdit. Let me know if/which plugins are listed between Skyrim.esm and BSHeartland.esm. As you can see in xEdit, BSHeartland.esm deletes the CELL. I can not think of a good reason why this is done (someone enlighten me if this is done for a reason), so it might be a wild edit. Removing the overwrite from BSHeartland.esm should let the process run through. Let me know in case there is still a problem. Next DynDOLOD 3 Alpha version will deal with this more gracefully either way. Typically they end up in the MO2 overwrite folder. Yea, that did it. It was Majestic Mountain landscapes apparently. Thank you for the help! Edited June 23, 2022 by 4sakN
EazyH Posted June 23, 2022 Posted June 23, 2022 Hey again folks. Does anyone have DynDOLOD ini color/rgb suggestions for Veydosebrom? Particularly in the tundra, with the default settings, grass LOD tends to be greener than the full model. I’m unsure what direction to go in to mitigate this, or if it should be messed with much, as in the past tweaking values too much may fix LOD color in one area but destroy it in another. I tried the search function but didn’t immediately turn up any results. Thanks for any tips!
sheson Posted June 23, 2022 Author Posted June 23, 2022 53 minutes ago, EazyH said: Hey again folks. Does anyone have DynDOLOD ini color/rgb suggestions for Veydosebrom? Particularly in the tundra, with the default settings, grass LOD tends to be greener than the full model. I’m unsure what direction to go in to mitigate this, or if it should be messed with much, as in the past tweaking values too much may fix LOD color in one area but destroy it in another. I tried the search function but didn’t immediately turn up any results. Thanks for any tips! The *G means green, so lower its value a bit to reduce the green component of the RGB color channels.
EazyH Posted June 23, 2022 Posted June 23, 2022 1 hour ago, sheson said: The *G means green, so lower its value a bit to reduce the green component of the RGB color channels. Thanks, I’ll try lowering it a tad, though I worry I’ll lean toward more bluish/purple if tweaking too much. A good place to start though. Any recommendations as far as the ambient/direct settings when generating textures in the first place? Too much of one or the other, as well as ENB can play a large role in color being off. The ENB I am using is fairly “natural” though and hasn’t offset grass LOD color for me in the past, so I’m assuming Vey in particular just requires different settings than I’m used to
Leomich Posted June 23, 2022 Posted June 23, 2022 Hi I have a issue with latest Dyndo. https://imgur.com/a/XSyDi2G After running around for a while lod gets black and eventually the game crashes, or at loading screen it crashes directly. CrashFixes reports memory allocation error, which is not true because the game usually uses about 5gb vram when ctd out of 8gb of my card. pd. I'm sorry if I broke some rule, I'm not used to forums.
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