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How to make DynDOLOD work with Azura statue replacer?


Grajowiec

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I don't know if I'm doing something wrong but I just can't figure out how can I make DynDOLOD work with Azura Highpoly EnbParticleLight. I created a custom mesh mask rule as manual says, the comments said to turn off the mod and regenerate DynDOLOD i tried it and it didn't work. I'm still getting not glowing Azura statue when I'm far and it changes to glowing one when I'm getting close. Any help on what should I do? In the past when I used different Azura statue replacers it always worked so I'm really lost now.

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39 minutes ago, sheson said:

If you use the patch then do nothing and wait for next version that fixes the bug that it is using the wrong LOD model for the snow cover.

I will include an updated snow cover LOD model in DynDOLOD Resources based on the patch.

Alrighty, thanks for the feedback!

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Hello... I'm having a problem in trying to create a custom rule for this mod (https://www.nexusmods.com/skyrimspecialedition/mods/46522?tab=files).  I can't seem to get the LODs for the ENB lights to work.  I'm using the second example from the guide here (https://dyndolod.info/Mods/Replaced-Full-Model-Example-Azura-Statue).  I created the rule just above the '\' section in the Dyndolod UI.  I know that there's another mod that apparently does the same thing I'm looking to do but I don't really want a giant nude statue in the middle of the world.  

I can see the statue from just about everywhere that I have a proper line of sight so the LOD is not a problem... except for the ENB lights.  Is there anything else I should be doing?  Maybe an additional step that I'm missing?  Any advice would be appreciated.

Thanks.

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4 hours ago, BrotherShamus said:

Hello... I'm having a problem in trying to create a custom rule for this mod (https://www.nexusmods.com/skyrimspecialedition/mods/46522?tab=files).  I can't seem to get the LODs for the ENB lights to work.  I'm using the second example from the guide here (https://dyndolod.info/Mods/Replaced-Full-Model-Example-Azura-Statue).  I created the rule just above the '\' section in the Dyndolod UI.  I know that there's another mod that apparently does the same thing I'm looking to do but I don't really want a giant nude statue in the middle of the world.  

I can see the statue from just about everywhere that I have a proper line of sight so the LOD is not a problem... except for the ENB lights.  Is there anything else I should be doing?  Maybe an additional step that I'm missing?  Any advice would be appreciated.

Thanks.

You did not say what the model(s) are you want to add LOD for. The light most likely does not work in object LOD, so the rule needs to set dynamic LOD only.

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9 hours ago, sheson said:

You did not say what the model(s) are you want to add LOD for. The light most likely does not work in object LOD, so the rule needs to set dynamic LOD only.

Thanks.  So... just to be clear, LOD 4,8,16,32 should be set to 'none' the flag should be set to Dynamic instead of VWD, grid should be FarFull and the mesh mask should be set to clutter\statues\shrineofazura01.nif.

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On 6/13/2022 at 5:35 PM, BrotherShamus said:

Thanks.  So... just to be clear, LOD 4,8,16,32 should be set to 'none' the flag should be set to Dynamic instead of VWD, grid should be FarFull and the mesh mask should be set to clutter\statues\shrineofazura01.nif.

https://dyndolod.info/Mods/Replaced-Full-Model-Example-Azura-Statue
Use the second example.

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14 hours ago, sheson said:

That was what I did initially... unfortunately it removed the shrine from the LODs altogether.  I'm guessing that for whatever reason, a Clear Map of Skyrim is overwriting the ENB LOD.  I'll keep at it and hopefully find a solution.  Thanks again.

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On 6/14/2022 at 11:22 PM, BrotherShamus said:

That was what I did initially... unfortunately it removed the shrine from the LODs altogether.  I'm guessing that for whatever reason, a Clear Map of Skyrim is overwriting the ENB LOD.  I'll keep at it and hopefully find a solution.  Thanks again.

Upload the log and debug log as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum

Check rules above yours if they match the statue and take precedence. Remember that pressing Low, Medium or High buttons will replace custom rules.

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13 hours ago, sheson said:

Upload the log and debug log as explained in the first post.

Check rules above yours if they match the statue and take precedence. Remember that pressing Low, Medium or High buttons will replace custom rules.

I was hesitant to take up your time with the log files as it seems you get a lot of messages here and this isn't really a bug or issue so much as user incompetence.   I checked the rules above mine and found nothing associated with the Shrine of Azura.   Anyway... I'm now on a mission to get this right so here are the links to the relevant files...

https://ufile.io/247mv6kv

https://ufile.io/aaqzk9bo

https://ufile.io/x4n20t14

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58 minutes ago, BrotherShamus said:

I was hesitant to take up your time with the log files as it seems you get a lot of messages here and this isn't really a bug or issue so much as user incompetence.   I checked the rules above mine and found nothing associated with the Shrine of Azura.   Anyway... I'm now on a mission to get this right so here are the links to the relevant files...

https://ufile.io/247mv6kv

https://ufile.io/aaqzk9bo

https://ufile.io/x4n20t14

There is always the possibility of something not working as it should, especially while we are Alpha testing.

Check the "Dynamic - For dynamic LOD" flag in addition to the VWD flag if you set LOD Level 32 to anything but None for the map.
Let me know if that works.

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On 6/15/2022 at 2:56 PM, sheson said:

There is always the possibility of something not working as it should, especially while we are Alpha testing.

Check the "Dynamic - For dynamic LOD" flag in addition to the VWD flag if you set LOD Level 32 to anything but None for the map.
Let me know if that works.

I tried that previously and wasn't able to complete running Dyndolod but had LOD 32 set to 'none'.  So... I'll give it another go and set LOD 32 to 'level 0' (as suggested on the Clear Map of Skyrim page).

edit: this worked.  Setting 'Dynamic' and 'VWD' flags, LOD 32 to 'Level0' and grid to 'NeverFadeFull' has given me ENB light viewable form everywhere.  Fantastic!  Thanks again.

re-edit: apparently it works when I first load the game but if I fast travel or move to an interior, the statue (and ENB light) disappears altogether.  Should I re-upload my files?  No changes to my LO... and at this point I'm licked.  I have no other ideas.

Edited by BrotherShamus
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On 6/17/2022 at 8:14 AM, sheson said:

Upload the new log and debug log.

Does the full model statue disappear or the LOD for the statue disappear or both?

The full model is there and only the LOD disappears.  The model does appear on A Clear Map (without the ENB glow) and oddly... if I actually visit the shrine, I can fast travel, save and load the game and the LOD appears from everywhere again without disappearing.  Anyway, here are the relevant files (the debug log is from an earlier failed attempt to generate LOD... I figured it might still help though).

https://ufile.io/nx236q6p

https://ufile.io/i5gcwz74

https://ufile.io/i6nx8uz5

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3 hours ago, BrotherShamus said:

The full model is there and only the LOD disappears.  The model does appear on A Clear Map (without the ENB glow) and oddly... if I actually visit the shrine, I can fast travel, save and load the game and the LOD appears from everywhere again without disappearing.  Anyway, here are the relevant files (the debug log is from an earlier failed attempt to generate LOD... I figured it might still help though).

https://ufile.io/nx236q6p

https://ufile.io/i5gcwz74

https://ufile.io/i6nx8uz5

Let me know the versions and install options of all mods/plugins affecting the statue one way or another.

As far as I can tell it is Azura's Statue Improved MultiLayer Parallax and ENB Particle Lights, MultiLayer Parallax Soulgems Azura's star realm and holders HD SE, Better Dynamic Snow.

Which mod is the last to overwrite meshes\clutter\statues\shrineofazura01.nif

Which plugins (before DynDOLOD plugins) are the last to overwrite the reference form ID  00033DCB and the base record form ID 00033DCA

Doublecheck the full model statue still uses those reference and base record form IDs.

Also upload ..DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

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4 hours ago, sheson said:

Let me know the versions and install options of all mods/plugins affecting the statue one way or another.

As far as I can tell it is Azura's Statue Improved MultiLayer Parallax and ENB Particle Lights, MultiLayer Parallax Soulgems Azura's star realm and holders HD SE, Better Dynamic Snow.

Which mod is the last to overwrite meshes\clutter\statues\shrineofazura01.nif

Which plugins (before DynDOLOD plugins) are the last to overwrite the reference form ID  00033DCB and the base record form ID 00033DCA

Doublecheck the full model statue still uses those reference and base record form IDs.

Also upload ..DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

I believe those are the 3 mods affecting the shrine.  The versions are BDS v2.11.0, Multilayer Parallax Soulgems Azura's Star Realm v1.2 and Azura's Statue Improved Multilayer Parallax and ENB Particle Light v1.0.  The Multilayer Parallax Mod, I chose the 3x size for the Shrine of Azura.  I'm not entirely sure how to check the references so I'm including screenshots of xEdit... I believe the ENB Particle Light is last before Atlas Map Markers, A Clear Map of Skyrim and my dynamic patches.  I'm also attaching the Object Report.

https://ufile.io/edmiw0fv

 

Screenshot (51).png

Screenshot (53).png

Screenshot (54).png

Edited by BrotherShamus
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9 hours ago, BrotherShamus said:

I believe those are the 3 mods affecting the shrine.  The versions are BDS v2.11.0, Multilayer Parallax Soulgems Azura's Star Realm v1.2 and Azura's Statue Improved Multilayer Parallax and ENB Particle Light v1.0.  The Multilayer Parallax Mod, I chose the 3x size for the Shrine of Azura.  I'm not entirely sure how to check the references so I'm including screenshots of xEdit... I believe the ENB Particle Light is last before Atlas Map Markers, A Clear Map of Skyrim and my dynamic patches.  I'm also attaching the Object Report.

https://ufile.io/edmiw0fv

Also make a similar screenshot of the STAT base record 00033DCA

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On 6/17/2022 at 11:45 PM, BrotherShamus said:

I believe those are the 3 mods affecting the shrine.  The versions are BDS v2.11.0, Multilayer Parallax Soulgems Azura's Star Realm v1.2 and Azura's Statue Improved Multilayer Parallax and ENB Particle Light v1.0.  The Multilayer Parallax Mod, I chose the 3x size for the Shrine of Azura.  I'm not entirely sure how to check the references so I'm including screenshots of xEdit... I believe the ENB Particle Light is last before Atlas Map Markers, A Clear Map of Skyrim and my dynamic patches.  I'm also attaching the Object Report.

https://ufile.io/edmiw0fv

I spend some time investigating this combination. The Praedy's ShrineOfAzuraSizeX3.esp plugin overwriting the large reference and changing the position of the statue complicates things in terms of large reference bugs but also makes it possible to include a mesh rule file for it.

Get Alpha-95, load rules with low, medium or high. If Praedy's ShrineOfAzuraSizeX3.esp is part of the load order, this will load a rule for the statue that sets None for LOD 4 to 16, Level0 for LOD 32, VWD and Force Dynamic, None for Grid and Original for Reference. This seems to be the best option for this setup. Let me know how it goes.

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