Jump to content
Sign in to follow this  
Noawethen

LOOT failing to run - Cyclic Interaction

Recommended Posts

Hello again, 

 

I'm currently working through the STEP 0.3.0b SE Guide and have reached the Generating Animations Files and I'm trying to sort my load order as instructed to do before so. However, I am encountering an error with LOOT.

 

Cyclic interaction detected: Landscape Fixes For Grass Mods.esp --[Masterlist Load After]-> MajesticMountains.esp --[Master Flag]-> Landscape Fixes For Grass Mods.esp

 

Loot works with either Landscapes Fixes For Grass Mods or Majestic Mountains disabled, however, with both enabled I am unable to sort my load order. 

 

Any help in trying to rectify this issue or where I've gone wrong during installation of these mods would be greatly appreciated. 

 

edit: included LOOTDebugLog.txt 

 

[17:14:26.541522] [warning]: Blocking load of resource at https://fonts.googleapis.com/css?family=Roboto+Mono:400,700|Roboto:400,300,300italic,400italic,500,500italic,700,700italic
[17:14:43.939183] [warning]: Chromium console message from http://loot/ui/app.bundle.js at line 9: You have set a custom wheel sensitivity.  This will make your app zoom unnaturally when using mainstream mice.  You should change this value from the default only if you can guarantee that all your users will use the same hardware and OS configuration as your current machine.
[17:14:55.813111] [warning]: Chromium console message from http://loot/ui/app.bundle.js at line 9: You have set a custom wheel sensitivity.  This will make your app zoom unnaturally when using mainstream mice.  You should change this value from the default only if you can guarantee that all your users will use the same hardware and OS configuration as your current machine.
[17:15:07.353260] [error]: Failed to sort plugins. Details: Cyclic interaction detected: Landscape Fixes For Grass Mods.esp --[Masterlist Load After]-> MajesticMountains.esp --[Master Flag]-> Landscape Fixes For Grass Mods.esp
[17:15:07.404062] [error]: Chromium console message from http://loot/ui/app.bundle.js at line 5761: Error: Failed to sort plugins. Details: <p>Cyclic interaction detected between "Landscape Fixes For Grass Mods.esp" and "MajesticMountains.esp": </p>
<p>Landscape Fixes For Grass Mods.esp<br> [Masterlist Load After]<br>MajesticMountains.esp<br> [Master Flag]<br>Landscape Fixes For Grass Mods.esp</p>


    at t.then.then.t (http://loot/ui/app.bundle.js:5761:22538)
Edited by Noawethen

Share this post


Link to post
Share on other sites

Ignore this thread, sorry guys!

 

Realised earlier in the guide I had edited MajesticMountains.esp instead of MajesticMountains_Moss.esp and had added ESM to the Recorded Flags of the MajesticMountains.esp instead of MajesticMountains_Moss.esp. 

 

Once I reinstalled Majestic Mountains and edited the correct .esp file I was able to use LOOT to sort my load order. 

 

Sorry again if I wasted anyone's time.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By CorneliusC
      Starting a list for all the mods in the current STEP guide, which are in need to be updated (or already are) to work with the current game version 1.6.640. I'm listing only relevant mods in each category (please correct me if i missed anything).
      For a more comprehensive view on SKSE dependencies please see https://modding.wiki/en/skyrim/users/skse-plugins
       
       
    • By mooit
      Hi,
      I'm using DynDOLOD Alpha99...
      In the past I was able to get my distance grass colors more balanced, looking similar, now the farthest distance out is a greener color, then the rest of the grass.
      Here's a screen shot of the grass I am referring to with red boxes around it, that appears greener than the rest...
      Green Grass — Freeimage.host
      I'm using Complex Grass... 
      To balance the colors, is this just playing around the TexGen Direct/Ambient?
      In DynDOLOD I've tried default settings and these settings for the complex grass.
      ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ; make bottom darker to fake shadowing ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopR=0.500 THANKS
    • By TechAngel85
      Discussion topic:
      Particle Patch for ENB by mindflux
      Wiki Link
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.