- 0
Issues with flickering
-
Similar Content
-
- 2 replies
- 172 views
-
- 82 replies
- 216,583 views
-
Massive terrain problem with XLodGen and Dyndolod. Gaps between cells, holes in terrain, etc.
By LoneAlazred,
- 6 replies
- 125 views
-
-
Recently Browsing 0 members
- No registered users viewing this page.
Question
bleaurgh
After running DynDOLOD on my current mod list i've noticed that distant trees seem to change depending on how far away i am from them.
I've tried googling it but can only find issues regarding "pop-in" which isn't really related to the problem i'm having.
The LODs seems to be switching between 3D and Static depending on my distance from them and if i use the freeflying camera to get close to it the LOD starts flickering like crazy.
Here's a video of the problem:
https://www.youtube.com/watch?v=BqolCFqPc1o&feature=youtu.be
When reading up on flickering LOD i found an answer from Sheson on this forum that said to try setting uLargeRefLODGridSize to 5 in skyrimprefs.ini but that hasn't helped.
Would be very interested in hearing someones opinion on this and i'm ready to provide more details Ãf needed.
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now