Alastor Posted August 1, 2019 Posted August 1, 2019 I am starting a new game, when i using DynDolod i have many ctds and ils. I cannot load my save game (the game crash quickly if i try). I using MO 1 to manage the mods, but i have to use DynDOLOD 64 bits trought MO2 because the 32 bits version is always failed for a problem memory. What could be a problem? What can i do to resolve it?
0 Alastor Posted August 1, 2019 Author Posted August 1, 2019 Update With my DynDOLOD Settings and a last Log: Last time i have only selected Tamriel (Skyrim) - Skyrim.esm At this point, the game seems to work well. The log at this moment: https://mega.nz/#!UJUiAYQC!CJXRf3cKPg3TaT-lILYNZ30vhDMU5BLDHPbmbSk7qZ8
0 sheson Posted August 1, 2019 Posted August 1, 2019 FAQ: Game: ILS or CTD A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE or SSME memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Remove satefy-load if it is used. Setup ENBoost correctly. Set ExpandSystemMemoryX64=false in enblocal.ini. A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause.
0 Alastor Posted August 2, 2019 Author Posted August 2, 2019 Thanks for your help. My last step: Running DynDOLOD with Skyrim.esm Worlds, Dragonborn Worlds and Dawnguard Worlds. Last Log here: https://mega.nz/#!hcNBxCZT!14pwSc2dCJ-k6sXHK4ohuHY2Qh-2ZO2HORkEJuYpb-g At this moment the game works fine. I can load the save games and y do not have crashes or infinity load screens. I do not to use Safety Load. I do not to use Memory Blocks Log. I using Crash Fixes and SKSE plugin preloader. About memory I suppose you are talking about this: That is the interior of the Lost Echo Cave. Next Steps: Increase Custom Memory Blocks in crash fixes. Run DynDOLOD with Skyrim.esm, Dawnguard.esm, Dragonborn.esm, Ayleid Citaded.esp, Raven Castle.esp and GomaPeroLand.esp
0 Alastor Posted August 2, 2019 Author Posted August 2, 2019 Yes, i am using ENBoost and ExpandSystemMemoryX64 = false My last log, i am using SkyrimDawnguardDragonbornArmery ManorRaven CastleAyleid CitadelGomaPeroLand At this moment the game works fine, i can load the save games and i do not have ctd or ils. https://mega.nz/#!4JdnBaBK!ff3uz1LJNLw25EWlAl-vobFM9RjmvsLT_j44gMN6BgA
0 Alastor Posted August 2, 2019 Author Posted August 2, 2019 Update. I've done many tests. I am pretty sure that is not a memory problem. The problem seems the mod Beyond Reach or the Patch DynDOLOD for it: My last Log until here: https://mega.nz/#!QYVGQCTS!xR_YGDK5yxl8QyquaSZN0t5Ygkm3hCD1Y6zPgT9WG8s I will do two more tests: With Patch and without patch. What is that patch for? What does? At the beginning, the patch had two folders: For "arnima.esm" and for "arnima.esp".I have deleted the "arnima.esp" folder because i use the esm version.
0 sheson Posted August 2, 2019 Posted August 2, 2019 The fomod installer or package.txt explain what each patch contains. "01 Beyond Reach contains a couple tree LOD billboards."
0 Alastor Posted August 11, 2019 Author Posted August 11, 2019 The fomod installer or package.txt explain what each patch contains. "01 Beyond Reach contains a couple tree LOD billboards." Thanks. After a many tests, i have discovered the patch for beyond reach was the problem.When i deleted "arnima.esp" folder the problems fixed. Of course, i still have some CTD because memory out, I consider it normal because i use many, many mods to adds new lands. One or Two CTD per day is not a hard problem. Now, i have another problem and this time i am pretty sure that DynDOLOD is the problem. I have a CTD always in the same place when the player walk around that place. I think that DynDOLOD is the problem because if i disable DynDOLOD Plugin, textures and Output the problem is gone. The place is....relative, i do not know what is the problem or where. I put on here some pictures and some information: Information DynDOLOD: Picture of place: CTD Just before reaching the tree Picture of the map location:
0 sheson Posted August 12, 2019 Posted August 12, 2019 FAQ: Game: ILS or CTD A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE or SSME memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Remove satefy-load if it is used. Setup ENBoost correctly. Set ExpandSystemMemoryX64=false in enblocal.ini. A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause. A: Large load orders with many plugins might surpass the reference handle cap. SSE Engine fixes prints a warning. See https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/ Setting Temporary=1 in ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GameMode].ini may help in these situations, however converting large new land plugins to ESM is the preferred solution.
0 Alastor Posted August 12, 2019 Author Posted August 12, 2019 Thanks for the help. It is not exactly a CTD, The game freezes and the game wants to close (A message appears on the screen). This always happens in the same place. I do not know where the option experimental "TreeFullFallBack". A picture with my settings DynDOLOD is at the first message. Is it normal that the plugin DynDOLOD.esp has more than 500 errors? For now, i have uninstalled DynDOLOD following the instructions of the readme file and i will try again.
0 sheson Posted August 12, 2019 Posted August 12, 2019 FAQ: Game: ILS or CTD A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE or SSME memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Remove satefy-load if it is used. Setup ENBoost correctly. Set ExpandSystemMemoryX64=false in enblocal.ini. A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause. A: Large load orders with many plugins might surpass the reference handle cap. SSE Engine fixes prints a warning. See https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/ Setting Temporary=1 in ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GameMode].ini may help in these situations, however converting large new land plugins to ESM is the preferred solution. FAQ: Checking for errors in DynDOLOD.esp or DynDOLOD.esm with xEdit A: .. \ Record Flags -> are intentional and can be ignored. A: Any other error indicates a problem that should be reported to https://forum.step-project.com/forum/101-shesons-dyndolod-support
0 Alastor Posted August 12, 2019 Author Posted August 12, 2019 Thanks, i will try a new installation and i check the logs and readmes files.
Question
Alastor
I am starting a new game, when i using DynDolod i have many ctds and ils.
I cannot load my save game (the game crash quickly if i try).
I using MO 1 to manage the mods, but i have to use DynDOLOD 64 bits trought MO2 because the 32 bits version is always failed for a problem memory.
What could be a problem?
What can i do to resolve it?
12 answers to this question
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