Jump to content

Question

Posted

I will try to provide complete information here.  The log file was shortened to just the last run.

 

I have run in order the 64bit LODgen, TexGen, and then DynDOLOD.  The first 2 completed without error, but DynDOLOD keeps erroring out at the same place.

 

The file TreePineForestSnow01_0005c072.dds is being provided by Indistinguishable VANILLA Medium.  Should I just be hiding this file in that mod?

 

I've been working on this for a bit and reading everything I can, so at this point it is quite likely that I have read the solution already, and just cant remember it.  I am assuming there is an error on my part somewhere though.  Any help would be welcome, and if I did not include all the information needed, I will gladly do so.

bugreport.txt

DynDOLOD_SSE_log last run.7z

Recommended Posts

  • 0
Posted

DynDOLOD works perfectly fine. It is reporting errors with files in the load order.

 

From the log

 

[00:04:57.289] "meshes\lod\mountains\mountainpeak02_lod_0l.nif": Not a valid NIF file>

[00:04:57.364] "meshes\lod\mountains\mountainridge03_lod_0l.nif": Not a valid NIF file>

[00:04:57.662] "meshes\lod\mountains\unique\winterholdspire_lod_0.nif": Not a valid NIF file>

[00:04:59.811] "meshes\lod\windhelm\windhelmbridge_lod.nif": Not a valid NIF file>

[00:05:02.819] textures\dlc02\lod\dlc2redoran01lod.dds: Not a valid DDS texture>

[00:05:03.405] textures\lod\bridge01lod.dds: Not a valid DDS texture>

[00:05:04.898] textures\lod\mountaintrimalphalod.dds: Not a valid DDS texture>

[00:05:05.864] textures\lod\mtntrimslablod.dds: Not a valid DDS texture>

[00:05:06.516]

[00:05:07.842]

[00:05:07.842] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ 

 

 

FAQ: DynDOLOD.exe: Error [preparing|creating] textures for atlas: Error loading textures\*.dds: Not a valid DDS texture 

 

A: The mentioned texture is corrupted and needs to be fixed or replaced. This sometimes seems to happen with specific MO2 versions under Windows 10, the exact cause is currently unknown. 

 

A: Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. 

 

Same issue for the textures.

 

 

Relevant threads

https://forum.step-project.com/topic/14165-error-loading-textures-not-a-valid-dds-texture/

https://forum.step-project.com/topic/14042-failed-loading-dds-80004005-error-loading-texture-executing-texconv-returned-error/

  • 0
Posted

Thank you, the render worked perfectly but... the game just crash when loading whiterun, the game works perfectly in the alternate start cell, but after loading it just crash... I'm using 256tiles in texgen and 512 in dyndolod with an i7 7700k, gtx 1080, 32gb of ram... i think It's not performance issues?


okay, i've just disabled all dyndolod mods from mod organizer, and the game work...

  • 0
Posted

FAQ: Game: ILS or CTD

 
A: More LOD uses more memory and this can cause infinite loading screen (ILS) or crash to desktop (CTD) if the game is not setup correctly. This should generally not be a problem with Skyrim Special Edition or Skyrim VR, but for Skyrim double check heap memory usage (block 1) with Memory Blocks Log from https://www.nexusmods.com/skyrim/mods/50471/ and adjust SKSE or SSME memory settings. Or use the alternative OSAllocator from crash fixes with pre-loader. Remove satefy-load if it is used. Setup ENBoost correctly. Set ExpandSystemMemoryX64=false in enblocal.ini. 
 
A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. 
 
A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause. 
 
A: Large load orders with many plugins might surpass the reference handle cap. SSE Engine fixes prints a warning. See https://www.reddit.com/r/skyrimmods/comments/ag4wm7/psa_the_reference_handle_cap_or_diagnosing_one_of/ Setting Temporary=1 in ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GameMode].ini may help in these situations, however converting large new land plugins to ESM is the preferred solution. 
 
 
There are probably more corrupt NIF or DDS in the load order that DynDOLOD does not happen to report. In addition to the instructions in the readme check for more "Not a valid NIF file" messages.
  • 0
Posted

it still crashing thought... no nif error in papyrus logs, i've deleted all high heap memory mods like vigilant, darkend... it still crashing :(

  • 0
Posted

it still crashing thought... no nif error in papyrus logs, i've deleted all high heap memory mods like vigilant, darkend... it still crashing :(

There is no such thing as "heap memory mods". 

 

 
A: If heap memory is not the cause of CTD see ..DynDOLOD\Docs\DynDOLOD-README.txt for checking if a missing or invalid nif model used for dynamic LOD is the cause
 
There are probably more corrupt NIF or DDS in the load order
  • 0
Posted

Hello,

i am new here and need help by creative LOD Files wih Dyndolod. I use MO2 and Texgen. I made my Textures with Texgen and made new mod, then i would like make LOD and i become this Error:

 

<Error preparing textures for atlas: Error loading textures\lod\dweruins02_lod.dds: Not a valid DDS texture> and then dyndolod crashed.

 

Here are my files, which i think could help. Thanks for any help.

 

Ron

bugreport.txt

DynDOLOD_SSE_log.zip

  • 0
Posted (edited)

Hello,

i am new here and need help by creative LOD Files wih Dyndolod. I use MO2 and Texgen. I made my Textures with Texgen and made new mod, then i would like make LOD and i become this Error:

 

and then dyndolod crashed.

 

Here are my files, which i think could help. Thanks for any help.

 

Ron

 

 

Exception in unit userscript line 345: One or more errors occurred

Check log lines above the exception for additional hints. Check the FAQ and search official forum  for those errors.

 

FAQ: DynDOLOD.exe: Error [preparing|creating] textures for atlas: Error loading textures\*.dds: Not a valid DDS texture 

A: The mentioned texture is corrupted and needs to be fixed or replaced. This sometimes seems to happen with specific MO2 versions under Windows 10, the exact cause is currently unknown. 

A: Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. 

 

Relevant threads

https://forum.step-project.com/topic/14165-error-loading-textures-not-a-valid-dds-texture/

https://forum.step-project.com/topic/14042-failed-loading-dds-80004005-error-loading-texture-executing-texconv-returned-error/

Edited by sheson
  • 0
Posted

I got this error and DynDoLod won't continue.

 

[00:03:35.357] <Warning: Error when loading "meshes\cwi\architecture\cwidomemainexterior_lod.nif": Not a valid NIF file>
[00:03:39.483] Processing texture replacements
[00:03:40.330] Preparing texture data
[00:03:40.926] <Note: textures\architecture\whiterun\wrroundwindow_g_n.dds normal map not found, using flat replacement>
[00:03:43.609] <Error preparing texture textures\lod\fxwatertile01lod.dds for atlas: Error loading textures\lod\fxwatertile01lod.dds: Not a valid DDS texture>
[00:03:46.683]
[00:03:46.683] Exception in unit userscript line 350: One or more errors occurred
[00:03:46.683]
[00:03:46.683] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:03:46.683]
[00:03:46.683] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:03:46.683] Error: One or more errors occurred
[00:03:47.100] <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestdead04_000b927d_n.dds normal map not found, using flat replacement>
 
  • 0
Posted

 

I got this error and DynDoLod won't continue.

 

[00:03:35.357]
[00:03:39.483] Processing texture replacements
[00:03:40.330] Preparing texture data
[00:03:40.926]
[00:03:43.609]
[00:03:46.683]
[00:03:46.683] Exception in unit userscript line 350: One or more errors occurred
[00:03:46.683]
[00:03:46.683] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:03:46.683]
[00:03:46.683] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:03:46.683] Error: One or more errors occurred
[00:03:47.100]

 

 

Error when loading "meshes\cwi\architecture\cwidomemainexterior_lod.nif": Not a valid NIF file>

Error loading textures\lod\fxwatertile01lod.dds: Not a valid DDS texture>
Exception in unit userscript line 350: One or more errors occurred
Check log lines above the exception for additional hints. Check the FAQ and search official forum for those errors.
If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-pr...ndolod-support/
 
FAQ: DynDOLOD.exe: Warning: Error when loading "meshes\*.nif": Not a valid NIF file
A: The mentioned NIF file is corrupted and needs to be fixed or replaced. This sometimes seems to happen with specific MO2 versions under Windows 10, the exact cause is currently unknown. 
A: Look up the NIF path in MOs right window Data tab to find out which mod supplies it. Reinstall the NIF from the mod, DynDOLOD Resources, whichever it is. 
 
FAQ: DynDOLOD.exe: Error [preparing|creating] textures for atlas: Error loading textures\*.dds: Not a valid DDS texture 

A: The mentioned texture is corrupted and needs to be fixed or replaced. This sometimes seems to happen with specific MO2 versions under Windows 10, the exact cause is currently unknown. 

A: Look up the texture path in MOs right window Data tab to find out which mod supplies it. Reinstall the textures from the mod, DynDOLOD Resources or TexGen output, whichever it is. 

 

Relevant threads

https://forum.step-project.com/topic/14165-error-loading-textures-not-a-valid-dds-texture/

https://forum.step-project.com/topic/14042-failed-loading-dds-80004005-error-loading-texture-executing-texconv-returned-error/

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.