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1 hour ago, Sack said:

Sorry, here is the right log file, DynDOLOD.log: https://pastebin.com/19PsUGFx

Here is a screenshot of the MO2 folder structure as you requested. Everything seems to match what you're describing.

As far as I can tell, all the folders are configured correctly. As mentioned earlier, using DynDOLOD DLL SE with the exact same setup works fine, as you can see here. The only difference between these two attempts is I swapped DynDOLOD DLL NG with DynDOLOD DLL SE, everything else is using the same settings across all applications.

Thank you for your patience.

Thanks for the info. Get latest Alpha version, which should hopefully work now.

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On 6/17/2024 at 9:07 PM, sheson said:

Thanks for the info. Get latest Alpha version, which should hopefully work now.

Just tried it out - DynDOLOD started properly and everything worked smoothly in-game afterwards. Thanks for the fix!

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On 6/17/2024 at 10:45 AM, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

As explained at https://dyndolod.info/Help/DynDOLOD-DLL#Troubleshooting, also upload the DynDOLOD.log from the Documents ... SKSE folder.

It might be possible this happens because of something modifying how fast travel, loading worldspaces or events work in the engine. If you know how to replicate it, edit DynDOLOD output ..\skse\plugins\DynDOLOD_Data\DynDOLOD_NG_Worlds.txt with notepad and change debug=true and add a new line debuglevel=5 underneath it. Then start the game and do whatever is required for settings to be zero. Then upload DynDOLOD.log from the Documents ... SKSE folder.

Thanks for the response, took a couple of days to have enough play time to trigger it again. Haven't consciously noticed a pattern yet besides "playing a while".

I believe I've got all the files requested together here: https://ufile.io/v5sep2i8

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6 hours ago, Vraylle said:

Thanks for the response, took a couple of days to have enough play time to trigger it again. Haven't consciously noticed a pattern yet besides "playing a while".

I believe I've got all the files requested together here: https://ufile.io/v5sep2i8

Thanks. It will take a me a bit to analyze this.  

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On 6/19/2024 at 2:07 AM, Vraylle said:

Thanks for the response, took a couple of days to have enough play time to trigger it again. Haven't consciously noticed a pattern yet besides "playing a while".

I believe I've got all the files requested together here: https://ufile.io/v5sep2i8

This should be fixed in DynDOLOD DLL NG and Scripts 3 Alpha-30.

Just replace the old version and play a while to see if it happens again.

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5 hours ago, sheson said:

This should be fixed in DynDOLOD DLL NG and Scripts 3 Alpha-30.

Just replace the old version and play a while to see if it happens again.

So far so good!

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I'm trying to use Texgen64.exe from the latest alpha-173 standalone download and I get the message:

  D:\modding_tools\DynDOLOD 3.x\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_realisticwatertwoesp.txt
PapyrusUtil DLL: C:\Users\bascule\gog_games\Skyrim Anniversary Edition\Data\\SKSE\Plugins\PapyrusUtil.DLL, Version: 4.6, Game Version: 1.6.1179, Date: 2024-02-26 23:10:49
Error: Wrong version of DynDOLOD DLL NG Make sure to install the correct version of DynDOLOD DLL NG for the runtime .
User says "Exit TexGen"

However I have the alpha-30 version of dyndolod dll NG installed: dJFmOOO.png

I have GOG version 1179 of SkyrimSE and the correct SKSE64 and address library,

when starting a new game my dyndolod.log says:

DynDOLOD NG plugin version: 3.0.30.1130+ | SKSE version: 2.2.6.0 | Game version: 1-6-1179-1
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
Error opening file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt

my texgen_sse_debug_log.txt is https://paste2.org/B5C7xUyw

my texgen_sse_log,txt is https://paste2.org/7nXNV1tE

 

diziet

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22 minutes ago, diziet said:

I'm trying to use Texgen64.exe from the latest alpha-173 standalone download and I get the message:

  D:\modding_tools\DynDOLOD 3.x\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_TexGen_noalpha_realisticwatertwoesp.txt
PapyrusUtil DLL: C:\Users\bascule\gog_games\Skyrim Anniversary Edition\Data\\SKSE\Plugins\PapyrusUtil.DLL, Version: 4.6, Game Version: 1.6.1179, Date: 2024-02-26 23:10:49
Error: Wrong version of DynDOLOD DLL NG Make sure to install the correct version of DynDOLOD DLL NG for the runtime .
User says "Exit TexGen"

However I have the alpha-30 version of dyndolod dll NG installed: dJFmOOO.png

I have GOG version 1179 of SkyrimSE and the correct SKSE64 and address library,

when starting a new game my dyndolod.log says:

DynDOLOD NG plugin version: 3.0.30.1130+ | SKSE version: 2.2.6.0 | Game version: 1-6-1179-1
DynDOLOD save/load handler installed.
DynDOLOD Papyrus functions installed.
Trampoline initialized.
DynDOLOD Patch installed.
Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt
Error opening file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt

my texgen_sse_debug_log.txt is https://paste2.org/B5C7xUyw

my texgen_sse_log,txt is https://paste2.org/7nXNV1tE

 

diziet

Do not install the game into special Windows folders like c:\Users\ to avoid issues with UAC, AntiVir etc.

As explained, the command line argument for setting the games data path should look like this:
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"
Note the single backslash at the end. The logs indicate there might be two backslashes \\

If that is not it, copy paste the entire command line

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My command line is:

-sse -D:"C:\Users\bascule\gog_games\Skyrim Anniversary Edition\Data\" -P:"C:\Users\bascule\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -I:"D:\Users\bascule\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini"

the "Skyrim Special Edition GOG" folder is a junction with "Skyrim Special Edition"

the install location for SkyrimSE is where it has been since the GOG version was released and I have successfully run Dyndolod several times since then so although I understand the point about UAC etc. I doubt that is the cause, but I can try moving just to see, - 83GB, it'll take a while:)

 

diziet

Edited by diziet
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16 minutes ago, diziet said:

My command line is:

-sse -D:"C:\Users\bascule\gog_games\Skyrim Anniversary Edition\Data\" -P:"C:\Users\bascule\AppData\Local\Skyrim Special Edition GOG\plugins.txt" -I:"D:\Users\bascule\Documents\My Games\Skyrim Special Edition GOG\Skyrim.ini"

the "Skyrim Special Edition GOG" folder is a junction with "Skyrim Special Edition"

the install location for SkyrimSE is where it has been since the GOG version was released and I have successfully run Dyndolod several times since then so although I understand the point about UAC etc. I doubt that is the cause, but I can try moving just to see, - 83GB, it'll take a while:)

diziet

https://dyndolod.info#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG or https://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOG
Use the -m, -p and -d command line arguments to set the INI, plugins.txt and Data paths when starting the tools. For example:
-m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

Set the -d command line to the actual physical data folder where the game is installed.
Fix whatever is causing the log to report 2 backslashes at the end of: Using Skyrim Special Edition Data Path: ...\Data\\
The log needs to show the path to end in 1 single backslash ...\Data\ with a single backslash in the end. Also try not adding any backslash after \Data in the command line at the end - xEdit should add it automatically.
The SkyrimSE.exe needs to be one folder up from the shown data path.

Replace the -i command line to the single Skyrim.INI file with the-m command line to the INI folder.

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Well what do you know, I've been using that command line since the GOG version came out and I had to look up the arguments for he Vortex dashboard:) I removed the slash at the end of

-D:"C:\Users\bascule\gog_games\Skyrim Anniversary Edition\Data\"

and it now works, thankyou!

 

diziet

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