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Lexy's: Legacy of The Dragonborn Special Edition


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I'm getting a weird glitch with what appears to be lighting and hair meshes. No matter what hair I put on my character, including vanilla, there's a weird "shadow" that shoots upward from my character's head in 3rd person, as if the mesh is blocking the light. It's most noticeable outside, especially during foggy or misty weather. Moving around makes the "shadow" randomly expand and contort. Does anyone know what's going on here and how I might fix it, short of playing exclusively in 1st person?

Check and see if you are using RaceMenu 3.2.  It was causing this same problem for me (as well as sunken eyes).  If that is the case you can revert back to RaceMenu 3.1 or there is a fix posted on the RaceMenu Nexus page in the "posts" section  that has you update the skee64.ini file.  I'ts an easy fix, or just revert back to 3.1.  Hoping this helps you, it was driving me nuts.

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Check and see if you are using RaceMenu 3.2.  It was causing this same problem for me (as well as sunken eyes).  If that is the case you can revert back to RaceMenu 3.1 or there is a fix posted on the RaceMenu Nexus page in the "posts" section  that has you update the skee64.ini file.  I'ts an easy fix, or just revert back to 3.1.  Hoping this helps you, it was driving me nuts.

That's exactly what it was, and possibly a combination of my own hasty mistakes. I thought I had already made that fix before when I installed 3.2, but set EnableOverlays to 0 - not EnableFaceOverlays. Thanks for helping me sort this out

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I'm hoping someone will have mercy on me and tell me what I've done wrong.  A small handful of mods won't merge for what looks like inability to find the mod because its looking in the main game directory, but I'm probably wrong. I'm going to use Imperial Mail error report as one example.  Others I've had the same issue with are 2/3 mods for the Song of Green merge, 3 DBG patches, the standalone oaks, and show to room. All the other merges and merges excluding those mods in their list work in zmerge.

================================================================================
Session started at Sat Feb 16 2019 13:55:30 GMT-0700 (Mountain Standard Time)

Building merge Imperial Mail Merged
Merge Folder: C:\Games\Modding\SkyrimSSE_Modding\Mod Organizer 2 - Lexys LOTD SE\mods\Imperial Mail Merged
Merge Method: Clamp

Load order:
[00] Skyrim.esm
[01] Update.esm
[02] Dawnguard.esm
[03] HearthFires.esm
[04] Dragonborn.esm
[05] LegacyoftheDragonborn.esm
[06] BSAssets.esm
[07] BSHeartland.esm
[08] ImperialMail.esp
[09] ImperialMail - Bruma.esp
[0A] ImperialMail - DBM.esp
Unloading plugins

Loading 11 plugins...
============================================================
Loading resources from Skyrim - Misc.bsa
Loading resources from Skyrim - Shaders.bsa
Loading resources from Skyrim - Interface.bsa
Loading resources from Skyrim - Animations.bsa
Loading resources from Skyrim - Meshes0.bsa
Loading resources from Skyrim - Meshes1.bsa
Loading resources from Skyrim - Sounds.bsa
Loading resources from Skyrim - Voices_en0.bsa
Loading resources from Skyrim - Textures0.bsa
Loading resources from Skyrim - Textures1.bsa
Loading resources from Skyrim - Textures2.bsa
Loading resources from Skyrim - Textures3.bsa
Loading resources from Skyrim - Textures4.bsa
Loading resources from Skyrim - Textures5.bsa
Loading resources from Skyrim - Textures6.bsa
Loading resources from Skyrim - Textures7.bsa
Loading resources from Skyrim - Textures8.bsa
Loading resources from Skyrim - Patch.bsa
Loading resources from LegacyoftheDragonborn.bsa
Loading resources from LegacyoftheDragonborn - Textures.bsa
Loading resources from BSAssets.bsa
Loading resources from BSAssets - Textures.bsa
Loading resources from BSHeartland.bsa
Loading resources from BSHeartland - Textures.bsa
Loading Skyrim.esm (1/11)
Loading Update.esm (2/11)
Loading Dawnguard.esm (3/11)
Loading HearthFires.esm (4/11)
Loading Dragonborn.esm (5/11)
Loading LegacyoftheDragonborn.esm (6/11)
Loading BSAssets.esm (7/11)
Loading BSHeartland.esm (8/11)
Loading ImperialMail.esp (9/11)
Loading ImperialMail - Bruma.esp (10/11)
Loading ImperialMail - DBM.esp (11/11)
Done loading files.

Building references...
============================================================
Building references for ImperialMail.esp
Building references for ImperialMail - Bruma.esp
Building references for ImperialMail - DBM.esp
Done building references

Preparing merge...
============================================================
Merging into Imperial Mail Merged.esp
Added masters to merged plugin

Getting used FormIDs...
============================================================
Getting used FormIDs in ImperialMail.esp
Getting used FormIDs in ImperialMail - Bruma.esp
Getting used FormIDs in ImperialMail - DBM.esp

Renumbering FormIDs...
============================================================
Renumbering FormIDs in ImperialMail.esp
Renumbering FormIDs in ImperialMail - Bruma.esp
Renumbering FormIDs in ImperialMail - DBM.esp

Copying records...
============================================================
Copying records from ImperialMail - DBM.esp
Copying records from ImperialMail - Bruma.esp
Copying records from ImperialMail.esp

Handling asset files...
============================================================
Handling Face Data Files
Unloading plugins
[ERROR] Imperial Mail Merged failed to build:
Error: Path to copy doesn't exist C:\Games\SteamLibrary2\steamapps\common\Skyrim Special Edition\data\xtures\actors\character\facegendata\facetint\ImperialMail.esp\00020002.dds
    at generateNoSourceError (C:\Games\Modding\SkyrimSSE_Modding\zEdit_Alpha_v0.5.3_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:52:15)
    at checksBeforeCopyingSync (C:\Games\Modding\SkyrimSSE_Modding\zEdit_Alpha_v0.5.3_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:83:11)
    at Object.copySync [as sync] (C:\Games\Modding\SkyrimSSE_Modding\zEdit_Alpha_v0.5.3_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\copy.js:150:3)
    at Object.copy (C:\Games\Modding\SkyrimSSE_Modding\zEdit_Alpha_v0.5.3_-_Portable_x64\resources\app.asar\node_modules\fs-jetpack\lib\jetpack.js:76:12)
    at copyAsset (file:///C:/Games/Modding/SkyrimSSE_Modding/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8370:20)
    at entry.assets.forEach.asset (file:///C:/Games/Modding/SkyrimSSE_Modding/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:5234:21)
    at Array.forEach (<anonymous>)
    at merge.faceData.forEach.entry (file:///C:/Games/Modding/SkyrimSSE_Modding/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:5233:30)
    at Array.forEach (<anonymous>)
    at Object.handle (file:///C:/Games/Modding/SkyrimSSE_Modding/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:5232:28)

 
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So, a new mod called Skyrim Together is coming out for Skyrim and Skyrim SE somewhat soon (they are still in closed beta but it is getting closer) will you be at some point planning to work that in to the guide? I personally think that being able to play with friends in this game (while being modded a lot) would be awesome!

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MO2 but so far i havent encountered one. i just thought i did because i activated a mod to get a master and it brought uneeded esp's with it

 

i saw from the screenshots that u only activate the merging esp's in zmerge

when creating the merge profile in MO2 you activate all that is needed until the Red Triangles disappear.

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I just finished a rebuild from scratch off the latest guide.

 

1)  I had a problem with missing eyes due to the 3.2 version of RaceMenu.  I made the ini tweak listed, but it actually did not fix anything.  Still had the problem.

There's a lot of chat on the mod author's page.

- The only sure fix is to reinstall v3.1 of the mod.  Immediately, my new character worked, eyes and all.

- Recommend we use v3.1 in the guide until the newer version gets fixed correctly.

 

2)  As I rebuilt the guide, I noticed the LOTD SSE Patches has an option for Immersive Horses.

- I installed it, and rolled it into my LOTD Patches Merge - and had zero problems.

- Not sure if this patch is required or even beneficial, since we switched, but figured I would try it.

- Thoughts?

 

3)  Really minor spelling error.  Under [Landscape Fixes For Grass Mods], "Mod Merged: The OPTIONAL FILES from this mod is included in Landscape Fixes For Grass Patches Merged and the Trees and Flora Merge."  -  "Merge." on the end should be "Merged." for consistency with the guide.

 

Thank you again for an Amazing Guide!

Edited by BMaytrix
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