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Lexy's: Legacy of The Dragonborn Special Edition


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Posted (edited)

I only ask because when I get to this point:

  Quote
Open SSEEdit in Mod Organizer 2 and click [OK].Select all ESMs/ESPs and select "Sort Masters".Click the [X] in the upper right-hand corner, uncheck "Backup plugins", and click [OK].

I get an error of too many plugins (255, max 254) in xEdit, and I'm 99% certain I don't have any mods loaded other than the list.

 

Edit: After checking again, I found 1 more mod I had added to my list.  So now it loads 254/254 plugins in xEdit.

Edited by Dave0523
Posted
  On 10/4/2018 at 8:57 AM, Dave0523 said:

I only ask because when I get to this point:

I get an error of too many plugins (255, max 254) in xEdit, and I'm 99% certain I don't have any mods loaded other than the list.

that is not essential you can skip that.

Posted

I just hit another issue, where the hell is the Group Editor optin for LOOT if its not there on the Application? I knew i was missing something and now I have no clue how to fix it.

Posted (edited)

I'm in the process of doing a fresh from scratch build of this... I'd like to add a few mods but I am worried about CACO/MLU/etc and not really sure what I need to look out for. I've also never merged plugins before and I am not sure if I can just add mods without messing up the bash/smash patches. Is there any known problems with adding any of these?

 

 

Darkened: https://www.nexusmods.com/skyrimspecialedition/mods/10423 (This has a few OP items, so I assume that's why it's not included?)

Clockwork: https://www.nexusmods.com/skyrimspecialedition/mods/4155 (Not sure of potential problems)

Project AHO: https://www.nexusmods.com/skyrimspecialedition/mods/15996 (Doesn't seem to have an CACO patch, but adds a bunch of potions)

Wheels of Lull: https://www.nexusmods.com/skyrimspecialedition/mods/748 (Not sure of potential problems)

XxAwesome_PotionsxX: https://www.nexusmods.com/skyrimspecialedition/mods/5077 (Seems to have an CACO patch, these are the best potion textures IMO)

Edited by tyrindor
Posted

Hello, i just finishing the last update and rebuilt the Bashed Patch and WB show me a

"wxPython: stdout/stderr" window with this message:

 

Unrecognized VM Data property type: 80
Error loading 'QUST' record and/or subrecord: 0002D512
  eid = u'DA04'
  subrecord = 'VMAD'
  subrecord size = 3121
  file pos = 352114
Error in Lexy's LoTD SE OMEGA - Conflict Resolution.esp

 

Is this important ?

Posted
  On 10/4/2018 at 1:02 PM, BleNoir said:

Hello, i just finishing the last update and rebuilt the Bashed Patch and WB show me a

"wxPython: stdout/stderr" window with this message:

 

Unrecognized VM Data property type: 80

Error loading 'QUST' record and/or subrecord: 0002D512

  eid = u'DA04'

  subrecord = 'VMAD'

  subrecord size = 3121

  file pos = 352114

Error in Lexy's LoTD SE OMEGA - Conflict Resolution.esp

 

Is this important ?

that the error i just spoke about grab v1.02 when you can

Posted (edited)
  On 10/3/2018 at 11:56 PM, tyrindor said:

https://i.imgur.com/qoK3fn3.jpg

 

Are the tree's outside Whiterun suppose to look like this after DynDOLOD? The tops look darker than the bottoms on some of them. Wondering if I got some LOD messed up or in the wrong order. 

 

If not, any idea what it could be?

No issues here... looks more like a bit of fog got between you and those trees, which would account for the 'fading' you mention... look at the other trees, and they appear normal to me. Notice that it only seems to happen on trees near clouds and fog pieces? Or so it appears to me anyhow.

 

  On 10/4/2018 at 10:34 AM, Renucleus said:

I just hit another issue, where the hell is the Group Editor option for LOOT if its not there on the Application? I knew i was missing something and now I have no clue how to fix it.

Group Editor can be found by clicking on the three dots symbol in the upper right corner of the LOOT screen.

Edited by Shadriss
Posted

Im doing the best I can and yet more and more stuff evades me.

 

Audio Overhaul Skyrim - Immersive Weapons Patch.esp has Critical Severity in the Plugin Merging Process and 3 others have Minor.

 

I'm honestly at a loss.

Posted (edited)

Not sure I quite understand merging... it says "For each merge profile, manually check the boxes on the left for all mods (and their masters) for each Merged patch."

 

So this means I have to select every master, all the way to the USSEP patch for the animal merge?

 

Is this what the animal merge should look like? https://imgur.com/a/ohU0XPj

And in merge plugins program it should look like this? https://i.imgur.com/XHzXv19.png

Edited by tyrindor
Posted (edited)

^ Won't let me edit anymore. This was the result: https://i.imgur.com/Jei93QS.png

 

Want to make sure this is right before I do the others. Thanks for all the help so far.

 

It also says "Once Merged, and the Merge file is placed per directions, the mods can be deactivated in Mod Organizer's "Legacy Of The Dragonborn - Special Edition" profile." I assume that's suppose to mean only disable the ESP on the right side? Is there a way to show only checked esps?

Edited by tyrindor
Posted

ok, this one I really need help whit, I have been trying to make the KYE paths merge but the kye_srceo_patch.esp is not cooperating. I thought I fixed the problem when I installed the mod. but I can still not merge it.

 

Can someone give me the modding for dummies version on how to remove the tint 51 references?

Posted (edited)

Landscape Environment and Clutter Merged

1. Create a New Folder in Mod Organizer\mods called Majestic Mountains esps

2. Cut and Paste ONLY the following esps into this new folder:

MajesticMountains.esp
MajesticMountains_Moss.esp
MajesticMountains.ini

3. Move the newly created Majestic Mountains Patches so it is after Majestic Mountains in left pane of Mod Organizer.

 

 

WTF Nothing make sense

Edited by Swed_Dr_Plastic
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